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World Domination

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Shar
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Post  GM_ODA Wed Jan 16, 2013 5:59 pm

World Domination, or even just some fraction of it, seems to be a hot topic of discussion for many evil PCs and NPCs. This article is for the former.

While we plan to allow for PCs to control Areas and even regions with both PC and NPC contention to that control, we are not as of this writing ready to support such things. Systems are being planned now to allow for PC domination of multiple Areas, even cities and countries. PLAYER input on these is hereby opened (*post your thoughts in this thread - what features do you want to see in such systems?).

IMPORTANT NOTE - It is the BUILDERS' intent that the City of Dohral remain under the control of NPC rulers. This is because REAL LIFE IS FULL OF UNSEEN OCCURRENCES; PLAYERS COME AND PLAYERS GO, and having the city where all the new PCs enter under the control of someone who vanished some x weeks ago, is just NOT an option.

For this reason all PLAYER plots for conquest or control of the city of Dohral are discouraged.

I know many of you would like to get right to the business of conquest ... but give us time to finish the systems and beta test of the server essentials first please. There really is much to do before conquest can be handled in any meaningful way. Patience please.

That said, again, what do YOU want to see in a PC GOVERNMENT/CONQUEST system?

Be well. Game on.
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Post  Crescent_Black Wed Jan 16, 2013 8:26 pm

Suppose ill start it off. Well, personally I think the idea of dukes, queens/king and mayors are a great example. A voting system and citizenship appliance is another great one. For one, acquiring residences in a settlement or country in most cases should not be allowed without proper citizenship. Of course one could get a room at an inn however as it is a privately owned business regarding the stay of paying travelers for room & board. As for world domination? Naturally that would cause wars or guild wars. And I agree, It definitely 'should' be put off for now, too few active players and too many bugs needing fixed at current. On this note, my own personal request of 'control' for an area is my characters Julie's plans to run Metrocryptia under the banner of Numahl. And in a 'long' time off from there, creating a mausoleum hidden underneath it's catacombs called Necropolis. Inside being a city filled with undead for reasons and details ill explain if asked.
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Post  xkcdapostle Thu Jan 17, 2013 4:35 am

I'd think that if a faction were powerful enough to be considered a threat to Dohral city then either the city authority would sponsor quests against that faction or it would look to bind that faction into a non-aggression pact.

These sponsored quests could depend on the alignment of those looking to quest and their level. For example assassin classes being hired to take out key members relative to the character's level. Maybe hire the religious orders and mercenaries within the city and task them with policing the streets to ensure no agents of the enemy faction are there to undermine the city. Perhaps even hire barbarians to raid the enemy faction's lands.

A non-aggression pact would simply be no more different than both sides considering each other neutral. Neither side would have to assist the other in their struggles nor would they undermine each other. (At least, the subtle type of Evil character would seem to be doing this...)
A preference to non-aggression pacts with good and neutral factions would be another feature that could be considered, or perhaps the city may have to accept the presence of a powerful tyrant or destroyer in the surrounding lands by ensuring they aren't raided. (Or perhaps the Lawful Evil character blackmails one of the city's key members, who then accedes to a pact as a possible side quest)

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Post  Shar Thu Jan 17, 2013 12:29 pm

My honest opinion?

In the "dark ages" through the "middle ages" there were only three ways to achieve a noble title. ONLY three.

1. Raise an army and conquer the territory

2. Have an existing ruler grand you a fief and title

3. Be appointed in place of an existing ruler by the pope directly.

Being that this is a D&D setting (and polytheistic at that) we can already say that number three wont work. Both numbers one and two should be considered very difficult if not near impossible tasks depending on the setting and happenings taking place in the server. Remember that nobles generally looked down on people and (while it did happen at the lower levels) loathed to appoint new nobility. In some kingdoms, (particularly France) the nobles were despised so much by the common people ,and even by the lower nobles; that the kings would rather risk the total loss of there throne rather than risk giving arms to the people. I mention France because it became so bad at one point that the king ordered the knives in his kitchen blunted for fear that he would be murdered by his own dinner guests.

also we need to be mindful of what the the titles meant (although this became lass apparent as time went on and they conquered each other)

Emperor - Ruler of a Massive empire consisting of multiple ethnic and or cultural groups. Usually exists as the sole "noble" in the empire.

King - Ruler of a kingdom, a smaller independent nation consisting usually of only one culture group.

Lord - Ruler of a small region and usually owing loyalty to a king though exceptions were known to exist.

Count - Ruler of a one or a cluster of towns in a region known as a "county". Oweing loyalty directly to the king or to a lord; Counts were generally the lowest level of upper nobility.

Knight - Sometimes also functioning as the mayor of a single town, these were warriors usually stemming from the second or third born children of upper nobles.

Barron* - The only title that could be bought with money. These "pseudo-nobles" had no power but by making a large lump sum payment could enjoy some of the perks of lesser nobility, including a title.

* Barron was the shortest lived of any noble title. It existed only just previously to the french revolution as a way to raise money to cover for the kings opulent lifestyle.


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Post  Valerion Thu Jan 17, 2013 12:54 pm

Oh shar, I do not think that the third option is completely out of question. I mean, if the whole of the temples think they need a new king or lord or whatsoever... it is mostly the gods/temples who hold the faith of the common folk, they could easily provoke an uprising or even form a military force do conquert, after all clerics, paladins and champions are quite a challenge if they are able to join forces.

Religion would still have a great influence, which is why I see it very negatively that most characters seem to ignore them or think the gods would have no influence on them and such, or give no respects to anything divine nor fear it.
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Post  Shar Thu Jan 17, 2013 3:01 pm

Valerion wrote:Oh shar, I do not think that the third option is completely out of question. I mean, if the whole of the temples think they need a new king or lord or whatsoever... it is mostly the gods/temples who hold the faith of the common folk, they could easily provoke an uprising or even form a military force to conquer, after all clerics, paladins and champions are quite a challenge if they are able to join forces.

Although i agree with this on some level, we need to remember that this is a D&D biased deity system. So while you might get some of the "good" temples to rise up in protest, you are going to have the backing of the "bad" temples. or vice-versa for that matter.

Things could get very complicated...
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Post  Crescent_Black Thu Jan 17, 2013 3:50 pm

The way I see how Oda has planned the territory rights so far, is Guildwar based. Which means we might be forced to expect the server turning into a battlefield of guildwar upon guildwar. Like Guildwars & Ragnarok Online as two examples. If this is 'not' the case, then that is better I feel, as it will promote politics and cold wars, which personally.. I feel is much more interesting Wink

Regarding the deities. If the good, evil, neutral does fall into play as a matter of territorial influence, whilst I feel it easily should as it can and does make sense. It would cause as many issues and complications as the simple lack of player activity and number, as priorly mentioned by myself and shar. If somehow the number & activity issue can be solved.. the idea of claiming entire empires is the only way I can see it working with the server being as large as it is and the playerbase as small as it is. Question is how lenient if at all it should be for lone or small factions such as mentioned, Barons & Lords to hold areas outside of a Tyrant or othersuchs rule?

Then of course it will have to be either scripted or DM ran to make the sheer 'armies' required to invade said lands to conquer. Im unsure of the capabilities of a scripted army beyond maybe 6 units, compared to a server-crashing amount as to what a DM could produce. Think of that.. a server crashing amount if we were to go about making a realistic size army of.. 100 for a militia, 1000 for a legion and 10,000 for an army and 100,000 for a siege/castle worthy army to a 1,000,000 Battlefield worthy army. In short.. the 'numbers' will be pointless, true wars won't work without hurting the server RP wise and system wise. Guildwars via small groups of cohorts/mercenaries/summons/undead are the limit i'd advise. Purely player ran in the regards of power and battle for territory.
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Post  heather Fri Jan 18, 2013 2:02 pm

don't think really need to do a whole army thing usually in most cases... if PCs are involved it would just be a few areas anyway... also can make it easier to break things up into waves too for a particular area

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Post  BobbyBrown15 Fri Jan 18, 2013 2:23 pm

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SWARM!!!!!

Waves for defending an area sound good to me.
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Post  AdaonGP Mon Jan 21, 2013 6:02 pm

Guilds, Temples, and general maneuvering of other PC's via roleplay seem to be equitable ways of earning power on the server. As Oda said, people come and go so power gained is power that has to be maintained. This is a roleplaying server, which means that at any given time there are multiple plots taking place. These plots co-incide with one another thanks to quality RPing and the help of our talented DM's. If you want to dominate on the server, you have to do so through your roleplaying, and the resulting power can be fleeting depending on your strategy.

History shows that power in human societies is fluctuating constantly, especially in a setting such as the one in which NWN takes place. So however a player is able to rise in status amongst the people of Dohral, they have to maintain it one way or another, and primarily that should be: making deals with / appeasing / doing favors for / threatening (in dire circumstances) the other PCs on the server, because their actions and roleplay will always decide the fate of the realm.

This can be done as it is by a PC on their own, but logically it would be an easier process through the organizing of guild activities. If PC's are willing to join/create a guild and contribute to it, then they could be earning their power both IC and OOC because they would be adding to existing systems, seeking to recruit new guild members, etc.

Here's an idea for player conquest system, just throwing this out there: You could have areas of the city that are able to be under PC control based off of some sort of RP reward, quest, whatever seems fair. As a result, that district will belong to the PC and will generate an income that they can collect regularly, but they are required to also pay tax to the crown. Thus if a player is not on the server for a time, does not pay their tax for a few weeks, they lose control of the district.
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