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Wild magic and aging

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Wild magic and aging Empty Wild magic and aging

Post  Amagon Fri Mar 29, 2013 10:43 am

Elvith, my elf mage frequently forgets to "detect magic" before casting. One of the several chance consequences is that he gets a massage stating that he has aged 10 years. Initially Elvith was blonde. Then he went to black hair. Now his hair is turning grey.

Now I had read that the aging system was going to be installed in the future. Has it been installed? If Elvith keeps mucking it up will he eventually die of old age?

Amagon
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Post  Elgate Fri Mar 29, 2013 1:24 pm

As far as I'm aware wild magic affects like this aren't permanent- it could be risky if the build up, but have elvith visit a priest or pel to have his hair restored. That's how I fixed grace after she got dark grey hair after an encounter with a spectre.

I'm not sure when aging will be implemented and I imagine it's going to cause problems if not everyone wants to go along. Sucks to be human sometimes XD only about 80 years...
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Wild magic and aging Empty Re: Wild magic and aging

Post  Amagon Fri Mar 29, 2013 2:36 pm

Yup, Elvith's hair is now snow white due to several more lapses. He'll be dashing on over to Pel's ASAP. Thx Smile

Edit: Pel Durik is not able to reverse the appearence of aging.


Last edited by Amagon on Tue Apr 02, 2013 7:48 am; edited 1 time in total

Amagon
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Post  GM_ODA Fri Mar 29, 2013 5:08 pm

ATM only the 'hair change' and 'total years' are stored, no other in game effect is attached to the aging... those are just there as visual verifiers for us scripters to tell us that 'aging fired'.

When fully implemented, it will be a RUNESTONE ON RUNESTONE option allowing you to 'opt in' for aging. The system is not that bad really, even if you are a human... here is how it works out with our present time scale settings:

8 RL minutes = 1 game hour.


This means....

If you play a Dwarf, your PC would have a start age (base) of 50, the PC would be 'old' at age 188 and could live as old as 250, giving a PLAYER 138 'playable' years. In RL years, this is 16.88 years of viable play before your dwarf got too 'old and decrepit' to go dragon-slaying.


If you play an Elf your PC would have a start age (base) of 70, the PC would be 'old' at age 263 and could live as old as 350, giving a PLAYER 193 'playable' years. In RL years, this is 23.63 years of viable play before your elf starts to droop in the tights too much and needs to go on a boat outing or something.


If you play a Gnome, your PC would have a start age (base) of 40, the PC would be 'old' at age 150 and could live as old as 200, giving a PLAYER 110 'playable' years. In RL years, this is 13.5 years of viable play before your Gnome just did not have the eyesight to tinker any longer.

If you play a half-elf, your PC would have a start age (base) of 25, the PC would be 'old' at age 94 and could live as old as 125, giving a PLAYER 69 'playable' years. In RL years, this is 8.44 years of viable play before your half-elf's prissy-prancy days are done.

If you play a half-orc, your PC would have a start age (base) of 12, the PC would be 'old' at age 45 and could live as old as 60, giving a PLAYER 33 'playable' years. In RL years, this is 4.05 years of viable play before your half-orc was sure to succumbed to the ravages of time.

If you play a Halfling, your PC would have a start age (base) of 20, the PC would be 'old' at age 75 and could live as old as 100, giving a PLAYER 55 'playable' years. In RL years, this is 6.75 years of viable play before your Halfling has copped the final crumpet.

If you play a Human, your PC would have a start age (base) of 14, the PC would be 'old' at age 53 and could live as old as 70, giving a PLAYER 39 'playable' years. In RL years, this is 4.7. years of viable play before your Human was fitted for a memorial stone.

In terms of how fast time will progress, a game day will pass in 3.2 RL hours. A game week in 22.4 hours, a game month in 89.6 hours (about 4 RL days). A game year will pass in about 45 days, a decade in 448 days (approx 16 months), and a century in about 13.3 RL years.

Personally, I think this is a timescale that I can RP within, and yet still 'see dynasties' rise and fall in the life of the server. Feedback?

Be well. Game on.
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Post  Elgate Fri Mar 29, 2013 6:44 pm

That actually doesn't seem unreasonable at all. 4 years is a pretty long time and I have a feeling most chars would die of something else before then XD. As for aging effects... In DnD I thought some races/ classes didn't suffer aging effects, even if they did die of 'old age'. Elves (I think), Epic level: Druids, Shifters and Monks and such don't suffer negative aging effects (and in some class cases can't be magically aged either, such as epic Druids) from what I know of. Are the ageing effects the standard DnD ageing effects or an Arg-reg custom script?
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Post  Shar Sat Mar 30, 2013 4:17 am

I actualy think this is an interesting system and the "opt in" feature that allows for a choice in the matter makes it even more appealing.

I am curious however how non standard races & such are handled? A good example of this is Vashan, hes an RDD so has he achieved a life extension? And Ne is a Native Outsider so is he immortal on this plane or will he still age?

As i said i think the system works and and is well thought out am just curious as to how it handles the oddball cases.
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Post  GM_ODA Sat Mar 30, 2013 5:35 am

Thank you btw. I think it is a good way to introduce aging into computer games too. I love that some undead age you, it really brings a new aspect to the game and 'combat' with some creatures. I think the timescale works well too, and I hope you agree. My goal was to make age a valid part of the game while not spoiling the fun ... so optional, and with modest but realistic impact on game play if engaged.

We try to generally follow D&D cannon where possible and not a 'derailing' influence (sometimes computer game does not meet RPG in a way that is pretty). We do not have all the features of the aging system in place. Opting-in for it, I should mention, will allow the PC to gain XP about 10% faster, so there is some inducement to use it.

Where odd races are concerned we'll likely assign each one a venerable age (in some cases this is n/a for those that do not age), and I'm sure we can limit the effects for particular classes or races.

As noted elsewhere, the hair color change is essentially there for 'color' (*no pun this time, really) and to show us admins that the aging script is being triggered. We will add the rest of the features later, some of which are scripted and on stand-by, some of which will yet need a little scripting (mostly to handle exceptions).

Be well. Game on.
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Post  Animayhem Sat Mar 30, 2013 3:54 pm

Shar wrote:I actualy think this is an interesting system and the "opt in" feature that allows for a choice in the matter makes it even more appealing.

I am curious however how non standard races & such are handled? A good example of this is Vashan, hes an RDD so has he achieved a life extension? And Ne is a Native Outsider so is he immortal on this plane or will he still age?

As i said i think the system works and and is well thought out am just curious as to how it handles the oddball cases.

You being one of the odd ones Razz

Seriously though Charia is Satyr and Elf so how would that figure?
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Post  GM_ODA Sat Mar 30, 2013 7:54 pm

Animayhem wrote:

Seriously though Charia is Satyr and Elf so how would that figure?


Elf.
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