quick stop for adventuring?

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quick stop for adventuring?

Post  heather on Tue May 21, 2013 3:03 pm

was thinking maybe there could be a quick option available possibly at the mercenary guild or maybe near port chonda or the noob U that would allow a semi-easy to find trip out to a dangerous area...

not sure about a return trip being included though since that might make it a lot harder to set up, but maybe there could be options for a wagon trip to the illfaw fen or another area that has monsters or other creatures usually wandering around? could possibly make a tiny camp with another wagon merchant for a return trip so it's not a "find your way or die" case though?

don't know how hard it would be to possibly set up or do, but pretty sure a story/rp reason for such a thing to be available would be easy enough...

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Re: quick stop for adventuring?

Post  Animayhem on Tue May 21, 2013 3:27 pm

Maybe add to the carpet scripts or the Vognault(sp) wagons which would make sense.
They could just go to a general area of the wilds and then people and explore that area on thier own noting where th elocation of the wagon is. If in the area there is a village, the wagon could take them back to the city.
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