Timestop

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Timestop

Post  DM Drachen on Mon Jun 03, 2013 2:38 pm

I'd like to see a timer put on it. Perhaps a 1 or 2 minute timer? It seems vastly powerful to be able to stop time six times in a row, which every Sorcerer can do once they reach level 20, only two levels after they achieve the spell. That is, if they have the charisma required for the spell level.
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Re: Timestop

Post  GM_ODA on Mon Jun 03, 2013 3:06 pm

Friend Drachen,
So you are requesting a timer to prevent spamming the Time Stop spell? e.g. make sure the same caster cannot cast it for a period of time perhaps? Or maybe risk some grizzly repercussion? Feedback?

Be well. Game on.
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Re: Timestop

Post  DM Drachen on Mon Jun 03, 2013 3:14 pm

I am requesting a timer to stop any spamming of the spell. Making sure the same caster cannot cast it for a period of time, perhaps 1 or 2 real life minutes.
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Re: Timestop

Post  LordSurge on Mon Jun 03, 2013 3:55 pm

Once per 10 rounds seems reasonable.

Rather than just a timer though, why not a time keeping npc that attacks you if you keep using it?


Last edited by LordSurge on Mon Jun 03, 2013 4:31 pm; edited 1 time in total
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Re: Timestop

Post  Animayhem on Mon Jun 03, 2013 4:27 pm

DM Drachen wrote:I am requesting a timer to stop any spamming of the spell. Making sure the same caster cannot cast it for a period of time, perhaps 1 or 2 real life minutes.

I agree. However the time limitiation would have to if the caster using it on players per rp or during events against npc enemies.
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Re: Timestop

Post  BobbyBrown15 on Mon Jun 03, 2013 5:44 pm

the spell itself is short duration, and a 9th level spell, so only higher levels are even able to spam it, if they even need to, i don;t think this is much of a problem unless it was freezing the entire server, but that is togglable and turned off here
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Re: Timestop

Post  LordSurge on Mon Jun 03, 2013 6:08 pm

Probably someone was [ab]using it during an event. .
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Re: Timestop

Post  Animayhem on Mon Jun 03, 2013 6:26 pm

It is an uberspell and can be easily abused so having a time before using it again makes sense in my opinion. Like may two hours in game time much like rest.
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Re: Timestop

Post  LordSurge on Mon Jun 03, 2013 6:42 pm

That seems like a rather long time. 10 rounds is definitely a reasonable timer, if one is implemented.

Now repeated use spawning one or more Temporal Guardians to settle the issue of one bending time on a whim repeatedly is a much more reasonable and less draconic solution.
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Sr vs Time stop

Post  Pyro Fang on Mon Jun 03, 2013 6:46 pm

Doesn't sr have the capability to block this spell and though I know not every one has sr at their disposal I was just wondering
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Re: Timestop

Post  BobbyBrown15 on Mon Jun 03, 2013 7:18 pm

it bypasses spell resistance, however celestiel avenger resists it, and i still don;t think its necessary, only the high level mages can use it and i do not see many high level mages anymore, and unless the person is actually fighting, the spell does not do much else, when time is frozen certain spells still take time to work and function.
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Re: Timestop

Post  Animayhem on Mon Jun 03, 2013 7:51 pm

The celestial avenger does not work. Charia has had the sword in hand and was still affected.
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Re: Timestop

Post  BobbyBrown15 on Mon Jun 03, 2013 7:56 pm

odd, i have seen you resist it before
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Re: Timestop

Post  LordSurge on Mon Jun 03, 2013 8:23 pm

Just to be clear, I don't think it needs an in-engine limitation. If one is implemented however, I feel it's necessary that it be a reasonable one (hence my suggestions of npcs appearing to stop the pc from interfering so willy-nilly, or a reasonable 10 round limit).

I don't think that being immune to transmutation works either.
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Time stop

Post  Silver Oak on Tue Jun 04, 2013 3:00 am

Having had high level mages of over 40 on one server.........The use of repeated time stops has never been an issue for me other then when an enemy managed to runa few togather. Now lets be honest, the fightes where we are looking at the screen going OMG.......are the best ones anyway. So unless its an issue for the dms running events I see no issue. JUst my 2 cents on this.




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Re: Timestop

Post  Crescent_Black on Tue Jun 04, 2013 6:05 am

I would like to offer a canonical solution. A scripting on the timestop spell to make it function as it was ment to be, not as NWN made it to be. The timestop spell, when used, places the entire vicinity in stasis, this allows the caster to cast multiple spells as if he was in super haste mode, the spells float in mid air and are also in stasis until the spell is over, then once the spell ends, the spells in stasis hurl towards the target.

Timestop prevents ALL DAMAGE to any targets whilst active, so you can't just say.. rush up and start smacking them to death in their "stasis" form. That was NWN BS and is very non-canon, so.. if keeping with canon, I advise a scripting to make it function properly. Here is some clarification on the spells proper use. [You must be registered and logged in to see this link.]
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Re: Timestop

Post  Valerion on Tue Jun 04, 2013 7:27 am

That actually makes a lot of sense and is VERY interesting!
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Re: Timestop

Post  DM Drachen on Tue Jun 04, 2013 2:04 pm

LordSurge wrote:That seems like a rather long time. 10 rounds is definitely a reasonable timer, if one is implemented.

I'm not sure if that was directed to my post regarding how long the timer should be. If it was, 10 rounds is one RL minute.
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Re: Timestop

Post  LordSurge on Tue Jun 04, 2013 2:41 pm

I am aware of how long a round is, and thus how long 10 rounds is. .
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Re: Timestop

Post  Valerion on Tue Jun 04, 2013 3:14 pm

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Re: Timestop

Post  Animayhem on Wed Jul 03, 2013 9:48 pm

Ok having had experinced time stop, yesterday and especially in a spamming episode today the abilty to cast it should be limited. It is an AOE spell which affects allies as well as enemies. My character was unable to cast protection spells or even help in attacking. Maybe there is an rp reason to cast it to protect your allies ok but once is enough. It is not allright to cast it when you and your allies are fighting together and teh caster once to have the final blow. Out of the three who cast today only one used it responsibly. Yes protect your allies but do not assume they can not aid and protect themselves.
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Re: Timestop

Post  DM Drachen on Sat Jul 06, 2013 8:39 am

That's near to exactly why it should be limited, Animayhem. This spell really should have a time limit/restriction/something.
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