Should we limit the number of PCs in the PLAYER's VAULTspace?

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What limit should be applied to the number of PCs in a PLAYER\'s VAULT?

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Total Votes : 17

Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  GM_ODA on Tue Nov 05, 2013 7:41 am

Friends,
It has been suggested that we should limit the number of active PCs a PLAYER can have in their VAULT. The suggestion was made as a method of encouraging greater focus on a smaller number of PCs. This may have an impact on character development though it may have other unforeseen impact too. What are YOUR thoughts on the matter? Should we limit the number of PCs you can have in your VAULT? If so, what limit?

SOUND OFF PLEASE ON YOUR PREFERENCES.

Understand that no change in the present -NO LIMIT ON PCs IN VAULT- will be made until BETA TEST is completed (no limit encourages PLAYERS to help us test things while in BETA). At this time we just want to get an idea on how the community might feel on this topic.

THANK YOU.

Be well. Game on.
GM_ODA

P.S. I am reposting this with more options in the choices. If you voted on the other poll, please vote here and continue the discussion here.

NOTE: Initial dialog in the other thread read:

Animayhem wrote:Animayhem Yesterday at 7:32 pm
I think a fair number of one person to have active pc's would be five.
Now some may say that limiting creativity it is not. We are an rp server. If I had more time I would make more but I do not. Its frustrating to rp with some one then boom all the sudden they are gone.

If a player has five but decide they want another, then they would have to delete one to make a new one.

Thoughts?
DM_Drachen wrote:DM Drachen Yesterday at 8:52 pm
No. This only limits fun that can be had. I can only see it being discouraging and nothing else.
Animayhem wrote:Animayhem Yesterday at 8:54 pm
Discouraging to me is rping with someone then they do constant switching. It would make players in my opion rp their characters more rather then just creating because they can.

Character quaility in my opinion better than quantity.
BobbyBrown15 wrote:BobbyBrown15 Yesterday at 10:29 pm
Sadly thats not for you or anyone else to decide, its their account, their characters, I see no justifiable reason to limit how many characters a person is willing to make, that is up to them alone, if you don;t like it, you don;t have to RP with them, this has always stood and should be the only countermeasure we have. The only thing we can limit is the subraces they choose to play out, as we DMs need to approve any more exotic subraces, and the players need to have a suitable argument to play them if I recall correctly.
Aurora Silverwolf wrote:Aurora Silverwolf Yesterday at 10:42 pm
Indeed that is not for you o say . We try to encourage players to come to the server not drive them off by being prohibitive on their creativity .. It is the players account, their characters, their ideas .. To have another player come up and say "you have to limit the amount of PCs you can have" is rather poor form .. and rude to the players.

So No there should be no limits save on the subraces
Bumlader wrote: ... [quoted BobbyBrown15] ... I cannot believe I am going to agree with you on something, but yes, I agree with your sentiment all the way. No-one should dictate what limits we can have, it is our account and it's OUR characters. This should be OUR decision NOT the DM teams, if you don't like it then you have to find ways to deal with it. I've had to deal with a few things I didn't like when I played on the server, I had adjusted my expectations. But doing this is way out of context and is absolutely absurd.


Last edited by GM_ODA on Tue Nov 05, 2013 7:56 am; edited 1 time in total
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Vote & Explination

Post  Shar on Tue Nov 05, 2013 7:50 am

I voted 3..

I am a one player sort of guy but i could see people wanting more and often do. This is one case where i feel keeping the current system would be best but if we NEED to set a limit 3-5 would be my best guess.

Now understand I would like to say that if we limit the number of people we may desire to implement a Permi-death system at some point. I know i may add permi-death option to some plots (Opt in only of course unless you just do something THAT dumb). The reasoning is simply that things will get stagnant where everyone has all there players at high levels and DM's cant accommodate anymore. I have seen it happen on the Astoria server the only fair option the staff felt they had was a vault wipe but then everyone just got mad and left.


Just things to think about.

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Animayhem on Tue Nov 05, 2013 9:41 am

There is already a built in permadeath option of sorts. If you are brought to your plane like Chaosun you have an option to kill off your pc.

I think during beta yes make as many characters as you like. Make notes and then when it gets out of beta concentrate on what character you can RP successfully. Make another player believe you are what you are.   Just because you have horns and a tail does not a demon make, just because you can change on a full moon  doe not make youa were. Heck I could go ahead and make umpteen character combos but I would not be able rp then properly.  Yes I know this is fantasy and yes you want to be things you can't in real life but remember this is not a single player server or the single player came you play on your own computer but a world with many players. You can download one of those build modules and add the haks and do your experimenting there.

As for high level characters getting stagnant and unplayable I disagree. Again here is where the RP factor comes in. Having made it to the highest level, your character has grown in knowledge of their persuit.
Some options maybe to be concidered:

You become a mentor and teach lower levels of like mind.
You retire and maybe your PC could be made an NPC quest giver. This was dome on another world whne they changed their timeline.
You could permadeath but have the option to create another character and keep half your xp, Ie you permadeath at 30 and come back a 15.  This is also in practice at another PW.

There were some angry people in the other thread.  I am NOT telling people how they should or should not play their characters, just a SUGGESTION based on playing elsewhere.

One world does have a three limit and the other has a built in factor as each character must have an approved bio for each.

There is no need for attacking anyone.
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Absol 13 on Tue Nov 05, 2013 9:44 am

I for one have hrm.. about 3 characters that I love to play and I would consider the rest are either characters for noobs- one to play when i'm bored or.. others that are just collecting dust...I would have to say no- no limits and I know that Eventually I made add one more to that 3 .. or heck I may want to juggle 5 characters! It is up to me how many I play And why~ I feel that limiting ones creativity is wrong.. But IF there is to be a limit then . I would say.. at least.. Twenty..*nods*
*puts 2 cents in the box*
That Is how I feel. I do not like to many restrictions *nods*
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  BobbyBrown15 on Tue Nov 05, 2013 10:24 am

I do not see why this is even being considered, it shouldn't be, i am the person to play 1 character at a time usually, however thats "my" choice, its not for anyone else to decide, this descision should not even be made, just because some people don;t like how others choose to play NWN. I am actually surprised to even went along with this ODA, this is an unnecessary restriction and i am sure if its put in place it will only anger players and force them to leave, this was proven to me when i asked some of my friends an opinion on the previous thread, we have no right to put this restriction on another players vault.
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Animayhem on Tue Nov 05, 2013 11:47 am

I had the opposite as some agreed. Having too many things in the vault can take up space and cause lag. However Oda felt it worth concidering or else he would not have asked people's opinions.

He will decide ultimately. I doubt it will chase people away.  This place has many unique features and really one should at least create a character to a test and experience them before starting to make a character for rp in my opinion.  I have helped new players since I first came here and continue to do so, but when you get asked the sme things in regards to how to do basic things common to all builds.*shurgs*

One the one server that has the restriction of three, it did not chase people away. In fact new people came and those who stayed after the rulimg developed extremely rich and believable characters and really did not miss the greater quantity they had.


So there is merit behind this suggestion. It is in practice and not some made up idea.
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  BobbyBrown15 on Tue Nov 05, 2013 12:06 pm

I still see this restriction as unnecessary, and i know a few people here on this server have more than a few characters in their vault, I included, and I not going to just up and delete them cause I am told to, I put thought into those chars, and despite some of them just being for testing purposes, I will not just delete them. Thats why I am against this, we have no right to force this on other players, its their right to their characters.

Not only that but I saw one key thing in your original argument Anima:

Animayhem wrote:Animayhem Yesterday at 7:32 pm
I think a fair number of one person to have active pc's would be five.
Now some may say that limiting creativity it is not. We are an rp server. If I had more time I would make more but I do not. Its frustrating to rp with some one then boom all the sudden they are gone.

If a player has five but decide they want another, then they would have to delete one to make a new one.

Thoughts?
One thing I pick out of there:
"If I had more time I would make more but I do not."

Just cause you don't have enough time that does not mean others have to change the way they have always played, I have not been able to be on the server all that often and have missed a lot, but no one is going to make any exceptions for me. If people choose to play multiple characters its their choice, its not for someone else to decide for them.
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Elgate on Tue Nov 05, 2013 1:24 pm

I have seen character limits been put in place on other servers. An old, now dead, server called 'Aertheca' had a 10 PC per CD key, as it was easy to level on that server, and it was discovered that some players had been making the same character (name, bio, appearance) but with different lvls. Also, many seemed to keep making new characters, never quite developing their RP before getting bored of the character and making another. This was putting a strain on the server, and it was hoped that the character limit would encourage people to think carefully about what characters the could and actually wanted to play. When you can't just keep having 'brain babies' you won't be so tempted to make a PC whose RP is gimmicky, half thought out or not suited to yourself. And it makes the characters you do have more important to you, and you think harder about how to RP them and develop them. Combine this with only getting to make one 'exotic' race character (Any DM approval needed Race) and people simply make better thought out characters.

It also meant that no one player, with an extensive knowledge of the server, could monopolise the different factions and levels of the server (Eg, Master Crafter, Archmage, Leader of this and that group, Top Arena Fighter, Strongest of that class...)

Now I've never been more than a five person character myself. In fact, the most I've had at one time was three. I was still choosing between making a Copper Dragon-kin PC and a Server-unique Race PC when the server died, and I had been carefully weighing out the pros and cons of both characters, how they would add to the server, interesting quirks they could have, so on.

However I also had a friend on that server who quickly maxed out her Character limit, but all her characters were interesting and engaging, and she swapped between them in a way that led for interesting RP- basically, she was someone who was better at playing with multiple characters then I was. This is to say: How many Characters someone makes does not reflect how good an RPer someone is. You can have 1 sucky character, or many brilliant characters and vice versa.  Although I'm in favor of Quality over Quantity, some people manage both and some neither.

I think limiting characters is a good idea for making people THINK more. But 5 is a little limited and twenty seems like far too much.
This might also prevent characters from stagnating- If you've reached you character limit, and you badly wanted to try a new character idea, you can look at your old chars are think 'Who should be dying of old age soon anyway?'/ 'Which character probably -should- be dying/retiring by now and give other characters a chance at glory?'. Maybe you have an old char who you actually haven't played with a while and can be revamped or tossed out?
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  GunpowderHater on Tue Nov 05, 2013 2:02 pm

As usual, I'll be the devil's advocate, like it or not.

Might I remind you that it is currently impossible to use another account, even if you wanted to change it, like me? Some of you forgot this, yes? Indeed, it's currently impossible to change accounts the very instant you log in to Dohral for the very first time, with just one CD key. People like to experiment. You'll get a lot of folks that like to test builds, see what works, and what doesn't. It's easy to surpass these meager numbers.

Aanother point. Making people think? I don't think there's many concepts at the moment that are trully well thought out. Good aligned half red dragons? Dogooder shadow dragons who get accepted regardless of the fact they're creatures of darkness? 100% humans that get so messed up after one or two Dm quests you might as well nuke the concept out of shame you let it become THIS ridiculous? Let's be real, this restriction is ludicrous. You literally have no right to limit the number of pcs someone might have. I mean, why would you enforce YOUR playstyle onto someone else's? Or your own mindset? This makes you lose players. Always has. Always will. Is that someone that has over 10 pcs bothering you? Is he\she breaking your immersion? No? Then stop this silly mess. Please. It's an old game, practically free to play now, and no one wants MMO policies where you tend to have to actually pay to get another char slot.

Keep it simple, keep it real. Let people make as many pcs as you like. A few extra KBs in someone's HD won't bother anyone.

Gun\Ymim

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Bumlader on Tue Nov 05, 2013 2:16 pm

GunpowderHater wrote:Keep it simple, keep it real. Let people make as many pcs as you like. A few extra KBs in someone's HD won't bother anyone.
I'm pretty sure the lot of you know where I stand on, but if not, I have voted for the very last option. Why are we trying to make things so complicated when we can keep it as simplistic as possible? The thought of having a player cap just annoys the hell out of me.

I agree with Gunpowder's sentiment, we should keep it simple. Just let everyone make as much characters as they can, hell, if we ever get out of BETA anyways you can always just delete the characters.
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Re: Limit on number of active pc's

Post  Aurora Silverwolf on Tue Nov 05, 2013 2:30 pm

Again I have been on Servers that limit the number of PCs you can have ..

I have also seen those servers fail and go down .. the making a player limit what they can have by way of number of PCs on the vault was one of the major contributing factor.

It is not anyone including DMs place to tell a player they have to limit the Characters they can have.

After all and first and most important ... it is their account ..
They shouldn't be forced by anyone to limit their ideas for Characters or numbers of PCs.

To stifle their decisions on Characters and their creativity .. is just wrong ...

And we are after all not trying to drive off new players by limiting their options .. but to draw in more with a well thought out server.

You know it seems to me both as Player and DM that some like to cause issues for the mere pleasure of having conflicts.

Before we go doing such to players I want you to ask yourself how would you feel if someone told you .. that you had to limit what you could buy at a grocery store, the car dealership, etc .. in RL ..

To most players you must remember they log to a server to relax and enjoy the game and get away from the stress of RL for a while not to be told like a little child that you cannot have more than this many PCs.

A favorite to remind you of how you make them feel by giving such limitations is Oliver twist

Oliver holding out his empty bowl  "please sir may I have some more"

I have made my vote and I stand to it .. if a player only wants to make one PC then that is their prerogative.  Who are they or anyone to force another to limit what they can have or do just because they themselves "don't have time for more than one PC or because they don't like it when people / players change to another PC .. ?

I for one enjoy  having options .. and choices ..  

Don't be like a politician and take away any rights or choices they have to play or they will simply stop coming to the server to play and go elsewhere

Thank you for your time ..

DM Nightshade:cyclops:

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Absol 13 on Tue Nov 05, 2013 7:36 pm

I feel like i need to say this~ guys this is a -SUGGESTIONS- thread please do not get worked up so much about it. it is here for people to suggest Ideas not to fight and murder and abuse others cause they dont conform to your way of thinking. please tone it down. for the sake of others please. Crying or Very sad 
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  BobbyBrown15 on Tue Nov 05, 2013 7:40 pm

We are posting our honest opinions of it, at least some of us are, I am not trying to bash anyone, when I pulled out that one part of the argument I felt it needed to be pointed out.
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Animayhem on Wed Nov 06, 2013 12:03 am

Yes this in beta so yes races and classes need to be tested. I find it interestiing that some who have replied here I have very rarely seen or interacted with either of my charcters. They also have been extremely critical of Oda , dms and the world in general or whine too much when you not get things you want. I am aware many as myself may play on other worlds, have other intrests real life etc. I am not claiming to be perfect and never did.

The other two worlds are different than here with different scripting world backgrounds yet despite the bells and whistles they vaule rp over anything else. Some times maybe rp may last no more then ten minutes  but it is interaction as chance to live your character so to speak. Now do not misunderstand me, once I leave the game or write in forum, I am myself not my characters.
I am not demanding that every player that comes on rps with either of my characters as maybe due to their characters rp they would not have any interaction with mine.

All of you saying you want all these high numbers yet rarely play with the ones you have.

GunpowderHater wrote:A few extra KBs in someone's HD won't bother anyone.
To me that does not show respect to Oda.  Oda has done this own his own. Yes HDD matters. To run a complex world like this, even some of the higher end graphics gaming you need to have space, not only for the game but running other programs. I do not claim to know what Oda's storage capacity is but in general HDD space is valuable.

Oda has plans for expansions and adding detail to even make this place better. Let me ask you this,  If Oda posted a choice due to storage issues to have you have alot of characters or more challeneging and beautiful places as well as challenging creatures and scripts which would you choose?

GunpowderHater wrote:Making people think? I don't think there's many concepts at the moment that are trully well thought out. Good aligned half red dragons? Dogooder shadow dragons who get accepted regardless of the fact they're creatures of darkness? 100% humans that get so messed up after one or two Dm quests you might as well nuke the concept out of shame.
Again for one who wants freedom of characters and choices condems those who decide to step out of the norm and it seems you are venting your frustrations and disappointments on others. Creatures of darkness while evil there are various shades of grey to evil as there are to goody twoshoeswho often do evil or bad acts coverning in the name of good.

I applaud Shar for his character Ne'sekoleth. Part shadow dragon part human part darkness he has rped this concept well. Showing very human emotions, conflicts and growth. He has done a good job at showing dragonkin are not mindelss brutes that people overlook his shadow side.

Bobby's character Vashan a human struggling with his heritage and his demonic side as well. Constantly trying to fight the demaon and dragon within.

Absol's character Grimtooth Wildepawe. A gnoll who is a ranger and an advocate of peace who is trying to change people's opinions of gnolls as most of his kind are savage brutes.

Absol's character Aria who having not been shown mcuh love when younger did not learn to love herself and in advertently has caused hurt to others yet is struggling to learn and live with the consequences.

SilverPyro's character Nailo also a tormented soul who has loved and lost so many times he almost feels like why going on living.

Valerion's character Valerion and evil sob of a power hungry mage who was willing to gain knowledge and power at any cost. When he paid an extremely high price and returned to civilization he realized how miopic he was and tried to make amends.

Valerion's character  Andrastia one of the most anal paladins you would come across yet also was dealing with struggles of life and faith.

Spiriteternal's charcters Fen and Iso very complex ande devloped. Fen fighting against her destiny as an evil drow and Valsharess having chosen the way of a druid and nature. Iso once a power hungry drow looking for conquest after being turned a vampire became more hungry for knowledge as she was more vulnerable due to her status.

While retiring or killing off your character because you maybe did not get what you wanted out of an event or got pwned is your choice.  Again an observation not telling you  how to play but your character could have learned  from their defeat and disappoint ment grew and got better. Unless it was a blantant abuse of power which should have been reported, blaming a dm for your failure well is bad form.  Dms have it hard trying to come up with concepts and can not please all of the people all of the time. Many times things are created spur of the moment and remember they are humans animation pixels on a screen.

I apologize if I got off the track. However if Oda decides to keep limits open then I will not complain as that is right as adminstrator and I thank him for expanding on my original suggestion and allowing players to have a say.
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  GunpowderHater on Wed Nov 06, 2013 6:40 am

Animayhem wrote:Yes this in beta so yes races and classes need to be tested. I find it interestiing that some who have replied here I have very rarely seen or interacted with either of my charcters. They also have been extremely critical of Oda , dms and the world in general or whine too much when you not get things you want. I am aware many as myself may play on other worlds, have other intrests real life etc. I am not claiming to be perfect and never did.

The other two worlds are different than here with different scripting world backgrounds yet despite the bells and whistles they vaule rp over anything else. Some times maybe rp may last no more then ten minutes  but it is interaction as chance to live your character so to speak. Now do not misunderstand me, once I leave the game or write in forum, I am myself not my characters.
I am not demanding that every player that comes on rps with either of my characters as maybe due to their characters rp they would not have any interaction with mine.

All of you saying you want all these high numbers yet rarely play with the ones you have.
First of all. It's none of your damn business how many pcs each one of us has or will have, nor is it for you to question how many we should be allowed to play. I tend to only play 2 or 3 chars actively out of sometimes a list of 10, and quite frankly? I've yet to make a char that even interacted directly with your own. Coincidence perhaps? I don't think so. Often, you hide your pc at the accademy and stay there, even as others log on, and offer little effort in knowing them. The problem always starts with the one that mentions it, if it's even a problem at all. In this case, it is. On your end. You're quite selective from what I've seen, and whilst this is fine, placing the blame ofr your IG behaviour on others to the point of wanting to penalize them is NOT ok.

As for the beta argument. Dohral's been in Beta status for 6 years, possibly even more. That's a long time.

Regarding the whining, I think you shot yourself in the foot with the reasons for wanting this implemented, yes? Yes indeed. We don't whine. We're players and we expect the standards advertised to match the practice. If this is whining, kill me right now.

Animayhem wrote:To me that does not show respect to Oda.  Oda has done this own his own. Yes HDD matters. To run a complex world like this, even some of the higher end graphics gaming you need to have space, not only for the game but running other programs. I do not claim to know what Oda's storage capacity is but in general HDD space is valuable.

Oda has plans for expansions and adding detail to even make this place better. Let me ask you this,  If Oda posted a choice due to storage issues to have you have alot of characters or more challeneging and beautiful places as well as challenging creatures and scripts which would you choose?
He is not going to post such things, because the storage occupied by the total characters will never be important enough to the point of being a concern.

Animayhem wrote:Again for one who wants freedom of characters and choices condems those who decide to step out of the norm and it seems you are venting your frustrations and disappointments on others. Creatures of darkness while evil there are various shades of grey to evil as there are to goody twoshoeswho often do evil or bad acts coverning in the name of good.

I applaud Shar for his character Ne'sekoleth. Part shadow dragon part human part darkness he has rped this concept well. Showing very human emotions, conflicts and growth. He has done a good job at showing dragonkin are not mindelss brutes that people overlook his shadow side.

Bobby's character Vashan a human struggling with his heritage and his demonic side as well. Constantly trying to fight the demaon and dragon within.

Absol's character Grimtooth Wildepawe. A gnoll who is a ranger and an advocate of peace who is trying to change people's opinions of gnolls as most of his kind are savage brutes.

Absol's character Aria who having not been shown mcuh love when younger did not learn to love herself and in advertently has caused hurt to others yet is struggling to learn and live with the consequences.

SilverPyro's character Nailo also a tormented soul who has loved and lost so many times he almost feels like why going on living.

Valerion's character Valerion and evil sob of a power hungry mage who was willing to gain knowledge and power at any cost. When he paid an extremely high price and returned  to civilization he realized how miopic he was and tried to make amends.

Valerion's character  Andrastia one of the most anal paladins you would come across yet also was dealing with struggles of life and faith.

Spiriteternal's charcters Fen and Iso very complex ande devloped. Fen fighting against her destiny as an evil drow and Valsharess having chosen the way of a druid and nature. Iso once a power hungry drow looking for conquest after being turned a vampire became more hungry for knowledge as she was more vulnerable due to her status.
All I see are a lot of diehard clichés that are often the biproduct of the ever increasing ammount of carebearism throughout all of NWN and NWN2. There's such a thing as lore. Dohral is a mess as is since it has both FR lore and some made up stuff I frankly never grasped fully, but the instant it has FR creatures, you abide by their lore. You don't get to turn a bike into a car and still call it the same thing. Gnolls are evil. They're not filosophers. Drow are evil. Shadow dragons are NE. No questions asked since they're attuned to the shadow plane, who is btw, mostly negative energy, which is also evil. DnD, which ODA constantly keeps saying Dohral tries and tries again to remain true to, states that a half dragon has the SAME align as the dragon type they picked. There's no exceptions around this. Ed Greenwood might be a good writer, but he didn't do FR any good, and his work speaks volumes about just how high the ammount of suck got.

Animayhem wrote:While retiring or killing off your character because you maybe did not get what you wanted out of an event or got pwned is your choice.  Again an observation not telling you  how to play but your character could have learned  from their defeat and disappoint ment grew and got better. Unless it was a blantant abuse of power which should have been reported, blaming a dm for your failure well is bad form.  Dms have it hard trying to come up with concepts and can not please all of the people all of the time. Many times things are created spur of the moment and remember they are humans animation pixels on a screen.
I'm going to stop you right there. BB and a few others can vouch for me when I say I'm one of the top supporters of permadeath on Dohral. As can numerous other players throughout the entire NWN community I have met over the passing years. There is such a thing as a point of ridicule tho. And when a 100% human character suddenly becomes a shadow dragon like thing via a curse, which is impossible by the way, and then goes back to human when it's over but somehow retains the wings because they're cool, and then start brooding all over, I'm just going to say "Retirement warning activated". Playing such a char any further will make you lose any respect other folks still had for you. Your concept becomes ridiculous, on the contrary of what you might think. There's some things you just don't come back from, and Dohral's been lacking the death factor being serious for a long time. Modifying a quote a certain famous person said, it's best to go out with a bang than fade away in the respect of other players as you further become the focus point of mockery when all seriousness your char had was lost.

As for Dms having problems coming up with concepts, that's a lie. It's a sheer opportunistic attempt to take advantage of Dohral's current lack of standards regarding Rp. There's no lore whatsoever to expect other than the obvious DnD related one, and even that is conveniently ignored for the sake of yet another cliché that long since stoped being unique when everyone does it.

As for abuse of power. I'm not even going to say anything about it. I'm just going to say that after learning certain people get true seeing once a day on weapons, or get atrocious personal events involving gnolls marring humans after sending love letters, and then having dog chasing events, it's pretty clear to me Dohral currently has no set course, and it either changes, or it's going to revert back to the days it has 0 activity. Most that play here already consider it a second server they go to when their own is down. Some even consider it a third. If this goes further down the line, Dohral will no longer have a playerbase.

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  BobbyBrown15 on Wed Nov 06, 2013 6:48 am

okay i am stopping this here, before either of you post again please relook over your posts, take the anger tone directed at eachother out of it, and post calmly, while we support arguments this is turning more into a slapfight, lets please avoid this.
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Counter Idea

Post  Shar on Wed Nov 06, 2013 7:45 am

Ok first off... Everyone needs to realize that this is an IDEA thread. This is just to see where people stand on an issue and gather reasons why its a good or bad idea so Oda can make an INFORMED decision.

Now because this seems to be very unpopular i would like to suggest a counter idea. what if Pc's that are inactive for "X" months were archived or deleted? This solves the problem of players who leave and never return as well as auto retires pc's that are simply unused and forgotten.

The freed space could allow an unlimited cap because unused players would simply go away anyway. I have seen this system work on other PW's but what do you think for here?

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  GunpowderHater on Wed Nov 06, 2013 8:18 am

Shar wrote:Ok first off... Everyone needs to realize that this is an IDEA thread. This is just to see where people stand on an issue and gather reasons why its a good or bad idea so Oda can make an INFORMED decision.

Now because this seems to be very unpopular i would like to suggest a counter idea. what if Pc's that are inactive for "X" months were archived or deleted? This solves the problem of players who leave and never return as well as auto retires pc's that are simply unused and forgotten.

The freed space could allow an unlimited cap because unused players would simply go away anyway. I have seen this system work on other PW's but what do you think for here?

This brings back my argument that people like taking breaks. Sometimes for huge ammounts of time. They also lose interest for some concepts for months, even years. You sure you're willing to penalize these people for the sake of Anymayhem's agenda? I sure am not.

As for space. My current char vault has 3 MB flat in it. I checked. I've around 70+ characters there. ODA's not going to have problems with this whatsoever. Plus, it's beta. If Dohral ever leaves Beta, there'll be a vault wipe so why are we worried with this? I'd lock this before any more ideas to restrict people come up. It's ridiculous that at this day and age of NWN there's still people thinking about applications and character slots.

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Pyro Fang on Wed Nov 06, 2013 8:27 am

Rrmoved


Last edited by Silver Pyro on Wed Nov 06, 2013 11:17 am; edited 1 time in total
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  GunpowderHater on Wed Nov 06, 2013 8:30 am

Silver Pyro wrote:
GunpowderHater wrote:
Shar wrote:Ok first off... Everyone needs to realize that this is an IDEA thread. This is just to see where people stand on an issue and gather reasons why its a good or bad idea so Oda can make an INFORMED decision.

Now because this seems to be very unpopular i would like to suggest a counter idea. what if Pc's that are inactive for "X" months were archived or deleted? This solves the problem of players who leave and never return as well as auto retires pc's that are simply unused and forgotten.

The freed space could allow an unlimited cap because unused players would simply go away anyway. I have seen this system work on other PW's but what do you think for here?

This brings back my argument that people like taking breaks. Sometimes for huge ammounts of time. They also lose interest for some concepts for months, even years. You sure you're willing to penalize these people for the sake of Anymayhem's agenda? I sure am not.

As for space. My current char vault has 3 MB flat in it. I checked. I've around 70+ characters there. ODA's not going to have problems with this whatsoever. Plus, it's beta. If Dohral ever leaves Beta, there'll be a vault wipe so why are we worried with this? I'd lock this before any more ideas to restrict people come up. It's ridiculous that at this day and age of NWN there's still people thinking about applications and character slots.

Gun\Ymim
Gun what's your point here not in this topic but on this form in general you NEVER suggest anything to help the server that I know of yet you seem to continue to make japs at the server and other players if you really do t like this server leave you could but instead you stay just to complain
WOW you really managed to type that without a single pause. Congratulations. Those are some lungs you have. You must workout a lot.

Sorry but that reply only gets you one with equal quality. None.

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Pyro Fang on Wed Nov 06, 2013 8:35 am

Removed


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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  GunpowderHater on Wed Nov 06, 2013 8:38 am

I'm just going to point at your current contribution and compare it with mine. Granting your opinion about something is a critique, and it's productive to dialogue. You however, your replies can't even qualify for an F in grammar. Learn how to type please if the only thing you're going to do is insult my person. I doubt you've been reading this topic because otherwise you'd have realized I've been presenting valid points.

But sure. Go right ahead. Stay with your tv grammar and ponctuation skillz. This is the last time I'm replying to one of your trashy, whining posts. Get a backbone.

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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Pyro Fang on Wed Nov 06, 2013 8:41 am

Removed


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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Pyro Fang on Wed Nov 06, 2013 8:57 am

BobbyBrown15 wrote:okay i am stopping this here, before either of you post again please relook over your posts, take the anger tone directed at eachother out of it, and post calmly, while we support arguments this is turning more into a slapfight, lets please avoid this.
i am sorry everyone but I just couldn't ignore him any longer people worked hard on this server and don't deserve to hear his complaining I don't usually blow my top but for this one time I will make a exception
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Re: Should we limit the number of PCs in the PLAYER's VAULTspace?

Post  Animayhem on Wed Nov 06, 2013 9:40 am

BobbyBrown15 wrote:okay i am stopping this here, before either of you post again please relook over your posts, take the anger tone directed at eachother out of it, and post calmly, while we support arguments this is turning more into a slapfight, lets please avoid this.
Excuse me. You do not have the right to stop this only Oda does. I have tried to be open and see things from all sides and be honest. To use your own words Bobby:

BobbyBrown15 wrote:We are posting our honest opinions of it, at least some of us are, I am not trying to bash anyone, when I pulled out that one part of the argument I felt it needed to be pointed out.
Gunpowderhater as usual comes in and disrupts and throws things out of whack and vents their frustration.It is nothing but a contiunal slap in the face to Oda and players. Others who were against this at least presented reasons why  based on game play and experience.

They also blasted Elgate when they said this. I think limiting characters is a good idea for making people THINK more. They laughed at others concepts so I posted FACTs to counter them like people and their Characters. My apologies to Elgate for leaving out Grace a finely devleoped character.

If we weed out  Gunpowders remarks we should concentrate on Elgate who expressed my idea better than I.

Elgate wrote:I think limiting characters is a good idea for making people THINK more. But 5 is a little limited and twenty seems like far too much.
This might also prevent characters from stagnating- If you've reached you character limit, and you badly wanted to try a new character idea, you can look at your old chars are think 'Who should be dying of old age soon anyway?'/ 'Which character probably -should- be dying/retiring by now and give other characters a chance at glory?'. Maybe you have an old char who you actually haven't played with a while and can be revamped or tossed out?
Shar wrote:Ok first off... Everyone needs to realize that this is an IDEA thread. This is just to see where people stand on an issue and gather reasons why its a good or bad idea so Oda can make an INFORMED decision.Now because this seems to be very unpopular i would like to suggest a counter idea. what if Pc's that are inactive for "X" months were archived or deleted? This solves the problem of players who leave and never return as well as auto retires pc's that are simply unused and forgotten.
The freed space could allow an unlimited cap because unused players would simply go away anyway. I have seen this system work on other PW's but what do you think for here?
This is a double edged sword. I play on a world that had this. The requirement was within a 60 day span you had to log in your character or it would get wiped.  It accomodated those who could not play frequently as what it took maybe 5 min to log in save your charater and log out. Sometimes due to extended circumstances admins would not delete. However it got to the point where the vault was getting to much and they stopped the long term saving.  They then reviewed and decided not to have that limit anymore as there was essentially a built in limit by which before you could play you had to write a biography which showed youhad some concept of the world.  The Admin, although he had wiped the vault, kept an external file of peoples characters and when the revision came offered them restored with the condition to play them. People came back and requested and the admin restored but what did the admin get for their effort? Very few played them.

Another option to this is Oda and again all decisions in regards to the server are Oda's, he could ask the current player base what characters they have and would like to keep, save them and either wipe the vault of others or store them on an external drive.
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