Palemaster -stuff-...(because perks may have been misleading.)

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Palemaster -stuff-...(because perks may have been misleading.)

Post  Dranz on Tue Jan 12, 2010 10:36 am

Right, and so for my first post ever on any of this servers forums, I shall make it a suggestion topic. =P

I was thinking it would make sense (since palemasters are like, partially undead or whatever) that they have to eat drink and sleep less. Not completely remove the need, mind you. Just lessen it. Though I don't know about the eating thing...maybe keep it the same. I mean I see undeath, even partial, leaving you to use it less...er...energy to act. Perhaps unless you use the palemaster abilities, maybe that would speed your needs back up a bit due to power usage. Open to improvement, though.

Also the graveyard messages, while not overly important, I think palemasters wouldn't feel so uncomfortable in graveyards. But as said, this is something I personally can deal with.

Comments? Suggestions? Constructive Criticism?


Last edited by Dranz on Wed Jan 27, 2010 9:10 am; edited 1 time in total

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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Elith on Fri Jan 22, 2010 6:55 am

Why make Palemaster's stronger then they already are? they already have enough bonuses

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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Dranz on Fri Jan 22, 2010 7:35 am

"Stronger"? Making them have to fulfill their needs less wouldn't make them stronger, and if it does not by much. I mean seriously, not only does it make sense, but I'd imagine palemasters take a risk any time they go into populated areas to aquire food. All it would really do is make them have to eat drink and sleep less, or something along that line. Now I suppose you could argue that there are other ways to aquire food, but if you think about it...I doubt wilderness survival would be one of a palemasters more...used skills.

It's not a matter of making them stronger, it's a matter of allowing them to avoid the risks of "OMG HE'S HALFDEAD!!!" when wandering into the local grocery store to buy supplies. I mean, really...who would -want- to be called out on their halfdeadness whilst hungry and possibly irritable due to lack of sleep? In any case, if you oppose it that's fine, but ways to -improve- upon the idea (improve meaning balance it out if it seems unbalanced) would be a lot more welcome in my eyes.

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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Elith on Sat Jan 23, 2010 10:43 pm

Well for starters there is no negative treatment of any pc (Drow or otherwise) who want to shop :/

Second, the use of Palemasters and RDD's should be banned from most servers I believe, as with Dev Crit and a few other feats which unbalance the game.

As far as the HTF system, it does not require that you eat or drink that often anyway, making it less for PM's would mean going days and weeks without having to rest or eat which is just ridiculous

And lastly, read your Palemaster description...Palemaster's are not undead, in any way shape or form, they have an undead GRAFTED arm, that is it, they are still alive and simply another version of a Necromancer or similar undead researching class, they are not a lich or any other form of undead and by no means Half Dead or anything else, it is just a use of Arcane lore of the dead to make themselves stronger. Otherwise they would be vunreable to control Undead, negative energy would heal them and positive or healing spells would hurt etc...the list goes on, learn your classes.

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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Dranz on Sun Jan 24, 2010 8:33 am

Uhm, in case you haven't noticed most classes (if not -all-) have been customized to suit this server. They -are- considered partial undead here (it even says it in some ingame cases.) In case you haven't noticed, this server does things differently than most (You seem to be an old player, you should know that.) What I've suggested here is from a purely roleplay standpoint, and for some reason you seem to be getting hostile about it.(Maybe not as much as I first thought)
I'm sorry if I somehow offended you in some way, however.


Edit: What you're talking about is like...the base workings of NWN. I'm talking about the way things work for -this server-. They may not be considered partial undead anywhere else, but on this server it seems they -are-. Just as how drow are apparently not-so-native to the land.

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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Ulrek on Sun Jan 24, 2010 8:58 am

personally i cant say i'd go for banning "dev cirt" and RDDs and PMs from servers.

as for the "drow getting negative reactions one shopping" bit, i've vote for that but in al imited form to take in to account disguises.

every thing else i'll get back to you on for right now. Very Happy
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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Elith on Sun Jan 24, 2010 10:32 am

Maybe I came across as a little hostile, was not intended, was more just a bad day and my replies were a bit 'short' (And I have a personal dislike of RDD's and PM's because mostly I see them used for Powerbuilding rather then RP)

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palemasters

Post  Penfold on Tue Jan 26, 2010 2:30 am

well Pales masters arnt really unbalanced, if anything they are expensive, pale masters count as wizards (or socerers or bard etc etc) but you do not get any added spells and you have to buy scrolls and learn them (if your a wizard, if not your own your own).

however: (and im not sure if this is possible script wise but this is my sugesstion) to make pale masters seem more balanced, lessen the food slightly (as they dont need to feed a whole arm) let them learn one spell 9if they are wizards) but weaken the palemasters abilities, for example: undead graft has a DC of 16 and if failed target is petrified (or paralysed, either way they stop moving and turn white) i reccomend lowering the DC (or raise everyones resistances to it again if the first option isnt possible)

now i know this has nothing to do with the discussion, but the main argument i think was "Palemasters are unbalanced" and the topic was "Palemaster perks"

i hope i was clear enough for everyone to understand: i have a tendancy to subconciously write nonsense like i did in one of my college exams >.<....it made sense to me at the time... but when i re-read it the week after it made no sense what so ever

thanks for reading
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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Elith on Tue Jan 26, 2010 6:50 am

The Unbalanced side of PM's and RDD's is the ability increases and AC increases that no other class gets, and the immunity to Critical hits. Used as a third class OR as is common by powerbuilders, useing BOTH classes is where I have witnessed great unbalance in the game.

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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Penfold on Tue Jan 26, 2010 1:00 pm

its quite understandable for Palemasters as they become part undead, and as you noticed they dont get all the...perks of being undead like immunity to mind spells, immune to a laod of things and as for red dragon deciples... i didnt know they get immune to critical hits.. but maybe have people apply for them? i dont know that way when people do want to apply for them, they can kind of prove they can use the class for RP purposes not just to have a uber character of ubersmexiness (yeah i know it isnt a word...but it was all i could think of)
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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Ulrek on Sat Jan 30, 2010 9:22 pm

personally i'd go with having to apply for the RDD and PM classes, they're a bit powerful in nature, and also not a "normal" thing.

i mean sure, it could just so happen that the wizard you picked on for being a skinny little book worm learns how to use his "dragon blood" within him to breath fire and use a battle axe and hacks you to bits.

but for it to happen to often seems a bit "cheep" after seeing so many half dragons in my time playing NWN.

however i am not saying anyones RP is bad for it, nor do i think they shouldnt play a half dragon or just a simple dragon blood, but i would still back the need to have a DMs okay to play this class, along with the PM class, as if you learned enough to graft a undead arm to yourself plus all the other nice little tricks a person gets from the class...

...than a little quest for this power would (if you're a RP freak) be quite fun and good RP, not to mention a "personal quest" of sorts from the DM, which is always fun...

...most of the time... Twisted Evil

either way, i havent been on lately alot, but while i was around quite a bit i didn't see it abused really.

just my two... well.. three... well... agh... just throwing my big old jar of pennys in to the mix. Smile

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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Ragdoll_Knight on Tue Mar 02, 2010 7:25 pm

I've played on a server where the admin gives you a choice to become full undead when you reach epic pale master, so becoming fully undead from partially undead is do-able. an undead character shouldnt need to eat or drink, but perhaps maybe a magical elixir or alternative substance could be needed to sustain your lifelessness.
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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  eve_of_disaster on Sat Apr 03, 2010 9:47 pm

What about dev crit? Razz
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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Ragdoll_Knight on Sun Apr 04, 2010 8:04 am

um... what about it?
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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  eve_of_disaster on Tue Apr 06, 2010 4:06 pm

Nothing. I found another thread on it. Very Happy
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Re: Palemaster -stuff-...(because perks may have been misleading.)

Post  Dranz on Thu Apr 29, 2010 9:34 am

Since I already made this thread, I was thinking about something. We can raise the dead as zombies, but either we have to tell them to say in one place or follow us. I thought "What if those specialising in the dark arts had a variation of the teleportation spellls." or something along that line. Basically, you choose a place (Hopefully remote, if you're smart.) And have your minions hang around...they'd be in your party still, I think. So what if we could call them from that place remotely, and/or send them back when done? Of course, this could also be a universal spell or ability affecting any summoned creature...Well, the only issue I can see is if summons transition through areas with you when told to stay in a spot.

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