Wizard Suggestions

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Wizard Suggestions

Post  Ragdoll_Knight on Thu Mar 11, 2010 4:53 pm

The ability for wizards to create their own spells, Craft Wand and Potion use ArgentumRegio gold instead of having to go to the start room and get your stuff converted first, specific wizard abilities based on Spell Focus / School focus. (Scry being only available to thsoe with divination, GSF Div. Gives Greater Scry, Magic Disguise for Illusionists, etc.) More enchantment possibilities / item creation possibilities.

Post any Wiz/Sorc ideas you have here!
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Re: Wizard Suggestions

Post  Eriniel on Mon Mar 29, 2010 8:11 am

Craft Wand:
Must admit its hard to see point in changing the wand crafting, since its possible to encode most spells into Staffs or Wands using the Wizard's tools. There will be instructions for use of the Wizard Laboratory Tools within the NPC wizard tutors (some currently built but mainly waiting for the magic school area)

Brew Potion:
Herbology replaces this, and then some.


Both feats are still used here but for bonus, like Brew Potion is used a big boost to Herbology skill and later for adding to roll checks when finding recipe information from books. Craft Wand effects the Wizard Laboratory Tools (such as SpellCraft skill roll to graft spells to wands or staffs or well any item really, mentioned above), Craft Wand feat also boosts Enchanting (as in College Enchanting Tables).

Also both feats when used thru the NWN system drain XP, the Wizard's Lab Tools do not drain XP, they will Tire and they can have some odd effects if damaged or used wrong but they don't deplete XP. (Never understood how doing a complex task would make you less experienced... contradiction in terms really)

Magical Disguise - Disguise is actually a spell and is on the list of spells to be added to the database so they can be taught and used instead of just being TEST spells.

Yes we're expanding the enchantment/item creation possibilities all the time Very Happy

A lot of these things would have to be taught as PC-PC learning for now, since we have a definite shortage of in-game books Very Happy and shortage of time Sad We try but still lots and lots of things, personally I like concentrating on one set of problems at a time. Hopefully Wizards are next, my last big task was the Druids, they now have many forms and interaction with animals, Druid Groves, NPC Mentor (only teaches one spell at present but like to get the Wizard Mentors working two before expanding them all), etc.

A lot of specific wizard abilities are based on School, for example a Necromancer can Detect Undead via Detect Magic (See [You must be registered and logged in to see this link.] section of forum)

Speaking of Wizard stuff by school, we also have Wild Mages, probably quite an amusing class of wizard to try, great fun when weird stuff happens to your opponents, unfortunately not so funny when they backfire, but then thats the nature of wild magic Very Happy.

I think Scrying would be blocked anyway from those of opposing school to Divination, since it needs a Divination Spell (Clairvoyance/Clairvoyance casted first). Greater Scrying we have but so far only effects Druids (haven't got onto upgrading the Wizard version)

Wizard Laboratory Tools contain the ability to Research Spells, this allows the Wizard to learn existing spells by finding them, but can also come up with some .... other outcomes, some can be good and useful, others not so much... Had one wizard stumble across how to spawn a Rust Monster when you equip the now enchanted helm... Unfortunately for the wizard the rust monster ate the helm...

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Until next we meet
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Re: Wizard Suggestions

Post  Ragdoll_Knight on Tue Apr 06, 2010 8:37 pm

I have an idea for a "Memorize All" function for the spellbook, that takes a full 8 mins, but is handy for making sure all your spells are in tip top shape, in case your forget you used some. Very Happy
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