The Dragon Project - Re-envisioning Dragons for Argentum Regio

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The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Sat Nov 15, 2014 8:04 am

FEEDBACK is now OPEN. Post your comments in this thread.




 Dragons - they hatch, eat things, scare things, do legendary things and sometimes get killed along the way. - anonymous sage (sadly, nobody got his name before he was devoured by a dragon)

The dragons in NWN are all built for the initial game, and were NEVER edited. This means they are geared to challenge (maybe) a PC or party of not more than level 20. When you start mixing in PCs and parties of higher levels than this, the stock NWN dragon is doomed.

WE NEED OUR DRAGONS RETOOLED.

If you have build-smarts, come join this effort. PICK a color of dragon that YOU would like to redesign for our server AND POST YOUR CHOICE IN THIS THREAD NOW!

NEXT: Go research what the DND lore has to say about that type of dragon; know the stock lore on habitat and such. THEN build for us a dragon of that type in NWN terms. Record it's leveling like you would any other PC - each type of dragon is defined below as having a range of levels from n to y with 12 'age categories' listed as being specific levels - we will create NWN monster dragons of those levels as the standards for our server (based on your text PC build).

.................

Dungeons & Dragons 3rd edition divided true dragons further into three main categories: chromatic dragons, such as green and black dragons, which are evil-aligned; metallic dragons, such as gold and silver dragons, which are good; and neutral-aligned gem dragons, rare creatures that possess psionic abilities.
-- from   http://dungeons.wikia.com/wiki/DnDWiki:Dragon



NOTE : GEM DRAGONS ARE TABOO UNTIL OUR PSIONIC HAK PACK IS COMPLETED.

When building dragon arch-types (TEMPLATES)

Consult this page FIRST. NOTE all information on this page was based on the SRD. Our dragons will be "close in nature to the SRD" (found at http://www.d20srd.org/srd/monsters/dragonTrue.htm ). We will assume some artistic liberties here, but our goal is to be generally in keeping with the SRD. That stated, this IS NWN here and there are some differences between D&D and NWN for which some accounting must be rendered. What follows are our own specific exceptions/deviations from the SRD material.


The following was partly taken from the SRD, and embellished upon to conform with NWN and Argentum Regio as needed.


Dragon, True

The known varieties of true dragons (as opposed to other creatures that have the dragon type) fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white; they are all evil and extremely fierce. The metallic dragons are grouped as varieties that include brass, bronze, copper, gold, and silver; they are all good, usually noble, and highly respected by the wise.

All true dragons gain more abilities and greater power as they age. (Other creatures that have the dragon type do not.) They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The size of a particular dragon varies according to age and variety.

A dragon’s metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare.

Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is no such thing as enough treasure. It’s pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the age of great wyrm, hundreds of gems and coins may be embedded in its hide.

All dragons speak Draconic.

Dragon Type

A dragon is a reptile-like creature, usually winged, with magical or unusual abilities.
Features
A dragon has the following features.

  • 12-sided Hit Dice.
  • Base attack bonus equal to total Hit Dice (as fighter).
  • Good Fortitude, Reflex, and Will saves.
  • Skill points equal to [6 + Int modifier, minimum 1] awarded at level advancement, with quadruple skill points for the first level.

Traits
A dragon possesses the following traits (unless otherwise noted in the description of a particular kind).

  • Darkvision out to 60 feet and low-light vision.
  • Immunity to magic sleep effects and paralysis effects.
  • Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry.
  • Proficient with no armor.
  • Dragons eat, sleep, and breathe.





Combat

A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).

The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal.

Dragon Space/Reach, Attacks, and Damage


DragonSpace/Reach 1
1 Bite2 Claws2 Wings1 Tail Slap1 Crush1 Tail Sweep
Tiny2½ ft./0 ft. (5 ft. with bite)1d41d3
Small5 ft./5 ft.1d61d4
Medium5 ft./5 ft.1d81d61d4
Large10 ft./5 ft. (10 ft. with bite)2d61d81d61d8
Huge15 ft./10 ft. (15 ft. with bite)2d82d61d82d62d8
Gargantuan20 ft./15 ft. (20 ft. with bite)4d62d82d62d84d62d6
Colossal30 ft./20 ft. (30 ft. with bite)4d84d62d84d64d82d8
1. A dragon’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon’s size.

Bite : Bite attacks deal the indicated damage plus the dragon’s Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.

Claw : Claw attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a -5 penalty on the attack roll. (Many dragons choose the Ambidexterity and Two-weapon Attack feats to lessen this penalty).

Wing : The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.

Tail Slap : The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down) and is treated as a secondary attack.

Crush (Ex) : This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).

Tail Sweep (Ex) : This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).

Grappling : Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.


Dragon Breath Weapons
Dragon SizeLine Length1Cone Length2
Tiny30 ft.15 ft.
Small40 ft.20 ft.
Medium60 ft.30 ft.
Large80 ft.40 ft.
Huge100 ft.50 ft.
Gargantuan120 ft.60 ft.
Colossal140 ft.70 ft.

  1. A line is always 5 feet high and 5 feet wide.
  2. A cone is as high and wide as its length.


Breath Weapon (Su) : Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon’s choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon’s age and variety, and is given in each individual entry. Saves against non-damaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + ½ dragon’s HD + dragon’s Con modifier.

Breath weapons come in two basic shapes, line and cone, whose areas vary with the dragon’s size.


Frightful Presence (Ex) : A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.


Spells : A dragon knows and casts arcane spells based on the sorcerer level of the dragon, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric lists or cleric domain lists as arcane spells.

Spell-Like Abilities : A dragon’s spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 10 + dragon’s Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted.

Damage Reduction : Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex) : All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description.

Spell Resistance (Ex) : As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions.

Blindsense (Ex) : Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

Keen Senses (Ex) : A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.


Skills

All dragons have skill points based on CLASS. Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Lore, Sense Motive, and Use Magic Device. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)


Feats

All dragons gain feats based on CLASS choice. Dragons favor Alertness, Blind-Fight, Cleave, Disarm, Flyby Attack, Hover, Improved Initiative, Improved Disarm, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers.


===

please note : http://www.d20srd.org/srd/monsterFeats.htm

Ultimately, we _WILL_ support the following monster feats -

FLYBY ATTACK
HOVER
SNATCH
WINGOVER

If you wish your dragon to have these, indicate such in the TEMPLATE, BUT ALSO INCLUDE AN ALTERNATE IN PARENTHESIS() which will be used until such time as these feats are properly scripted and tested.

At present in general we have scripted the 'crush' attack (landing on a foe), and will soon add 'tail slap' and 'tail sweep'.

===


ALL DRAGON STATS FOLLOW THE SRD SPECIFICATION. Dragons level as SORCERERS, as if normal PCs with the following exceptions. Because the STATS follow the SRD, ignore any stat increases that would come with a SORCERER's level advancement; stats advance only with the age progression of the dragon. Dragons can also select from the DRAGON FEAT list when selecting feats, and should treat as CLASS SKILLS those specified elsewhere in this text. HIT DICE are d12 for Dragons.



For our purposes, you BUILDERS will create at TEMPLATE (text file) for your dragon type. Format that file as follows.

DRAGON VARIETY - specify

TEMPLATE BY - specify

START STATS* - str - dex - con - int - wis - cha

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60


* from SRD by dragon color


Suggested Feats
Alertness
Arcane Defense (any)
Blind Fight
Blooded
Cleave
Combat Casting
Damage Reduction
Darkvision
Devastating Critical
Dodge
Empower Spell
Epic Reputation
Epic Spell Focus
Epic Spell Penetration
Epic Weapon Focus
Epic Weapon Specialization
Great Cleave
Greater Spell Focus
Greater Spell Penetration
Improved Combat Casting
Improved Critical
Improved Initiative
Improved Knockdown
Improved Power Attack
Knockdown
Mobility
Power Attack
Skill Focus (Listen)
Skill Focus (Search)
Skill Focus (Spot)
Snake Blood
Spell Focus (any)
Spell Penetration (any)
Spring Attack
Weapon Focus
Weapon Prof (creature)
Weapon Specialization
Whirlwind Attack


Last edited by GM_ODA on Tue Dec 30, 2014 6:39 am; edited 2 times in total (Reason for editing : feedback period is now open)

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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Sat Nov 15, 2014 8:06 am

Chromatic Dragons


Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.


Black Dragon

TypeDragon (Water)
EnvironmentWarm marshes
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22
TreasureTriple standard
AlignmentAlways chaotic evil
AdvancementWyrmling 5 HD; very young 8 HD; young 12 HD; juvenile 15 HD; young adult 19 HD; adult 23 HD; mature adult 27 HD; old 30 HD; very old 34 HD; ancient 37 HD; wyrm 41 HD; great wyrm 45 HD
Level AdjustmentWyrmling +3; very young +3; young +3; juvenile +4; others —
Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon’s scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.
Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.

Black Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT19811898d4 (12)---
WyrmlingT511101381182d4 (13)---
Very YoungS813101381184d4 (14)---
YoungM121510151011106d4 (17)---
JuvenileM151710151011108d4 (17)---
Young AdultL1919101712131210d4 (17)19
AdultL2323101912131212d4 (17)20
Mature AdultH2727102114151414d4 (17)23
OldH3029102114151416d4 (17)24
Very OldH3431102316171618d4 (17)27
AncientH3733102316171620d4 (17)28
WyrmG4135102518191822d4 (17)31
Great WyrmG4537102720212024d4 (17)33

Black Dragon Abilities by Age

Age
AC
Special Abilities
SR
Hatchling14Immunity to Acid, Waterbreathing---
Wyrmling16---
Very Young18---
Young21---
Juvenile23Sound Imitation---
Young Adult26DR 5 / magic19
Adult28Ventriloquism21
Mature Adult31DR 10 / magic22
Old34Hallucinatory Terrain24
Very Old37DR 15 / magic25
Ancient38Veil27
Wyrm41DR 20 / magic29
Great Wyrm44Mirage Arcana31

Combat


Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.
Breath Weapon (Su)
A black dragon has one type of breath weapon, a line of acid.
Water Breathing (Ex)
A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Corrupt Water (Sp)
Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence.
Charm Reptiles (Sp)
A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.
Other Spell-Like Abilities
3/day—darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day—plant growth (old or older).
Skills
Hide, Move Silently, and Swim are considered class skills for black dragons.



=====



Blue Dragon

TypeDragon (Water)
EnvironmentWarm marshes
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22
TreasureTriple standard
AlignmentAlways chaotic evil
AdvancementWyrmling 5 HD; very young 8 HD; young 12 HD; juvenile 15 HD; young adult 19 HD; adult 23 HD; mature adult 27 HD; old 30 HD; very old 34 HD; ancient 37 HD; wyrm 41 HD; great wyrm 45 HD
Level AdjustmentWyrmling +3; very young +3; young +3; juvenile +4; others —
A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Blue Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT111810898d8 (12)---
WyrmlingS51510131011102d8 (13)---
Very YoungM81710151011104d8 (14)---
YoungM121910151213126d8 (17)---
JuvenileL152310171415148d8 (17)---
Young AdultL1927101914151410d8 (17)21
AdultH2329102116171612d8 (17)23
Mature AdultH2731102116171614d8 (17)25
OldH3029102318191816d8 (17)27
Very OldH3433102318191818d8 (17)29
AncientG3735102520212020d8 (17)31
WyrmG4137102720212022d8 (17)33
Great WyrmG4539102722232224d8 (17)35

Blue Dragon Abilities by Age

Age
AC
Special Abilities
SR
Hatchling14Arcane Access to Cleric Domains of Air, Evil, and Law, Immunity to Electricity, Create/Destroy Water---
Wyrmling16---
Very Young18---
Young21---
Juvenile23Sound Imitation---
Young Adult26DR 5 / magic19
Adult28Ventriloquism21
Mature Adult31DR 10 / magic22
Old34Hallucinatory Terrain24
Very Old37DR 15 / magic25
Ancient38Veil27
Wyrm41DR 20 / magic29
Great Wyrm44Mirage Arcana31

Combat


Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
Breath Weapon (Su)
A blue dragon has one type of breath weapon, a line of lightning.
Create/Destroy Water (Sp)
A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.
Sound Imitation (Ex)
A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon’s frightful presence) to detect the ruse.
Other Spell-Like Abilities
3/day—ventriloquism (adult or older); 1/day—hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).
Skills
Bluff, Hide, and Spellcraft are considered class skills for blue dragons.



=====


Green Dragon

TypeDragon (Air)
EnvironmentTemperate forests
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
TreasureTriple standard
AlignmentAlways lawful evil
AdvancementWyrmling 6 HD; very young 10 HD; young 13 HD; juvenile 17 HD; young adult 21 HD; adult 25 HD; mature adult 28 HD; old 32 HD; very old 35 HD; ancient 39 HD; wyrm 43 HD; great wyrm 46 HD
Level AdjustmentWyrmling +5; very young +5; young +5; juvenile +6; others —
A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT111810898d6 (12)---
WyrmlingS51310131011102d6 (13)---
Very YoungM81510151011104d6 (16)---
YoungM121710151213126d6 (17)---
JuvenileL151910171415148d6 (20)---
Young AdultL1923101914151410d6 (22)20
AdultH2327102116171612d6 (25)23
Mature AdultH2729102116171614d6 (26)24
OldH3031102318191816d6 (29)27
Very OldH3433102318191818d6 (30)28
AncientG3735102520212020d6 (33)31
WyrmG4137102720212022d6 (35)32
Great WyrmG4539102722232224d6 (37)35

Green Dragon Abilities by Age

Age
AC
Special Abilities
SR
Hatchling14Immunity to Acid, Waterbreathing---
Wyrmling16---
Very Young18---
Young21---
Juvenile23---
Young Adult26DR 5 / magic19
Adult28Suggestion21
Mature Adult31DR 10 / magic22
Old34Plant Growth24
Very Old37DR 15 / magic25
Ancient38Dominate Person27
Wyrm41DR 20 / magic28
Great Wyrm44Command Plants30

Combat


Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly—it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
Breath Weapon (Su)
A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.
Water Breathing (Ex)
A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Spell-Like Abilities
3/day—suggestion (adult or older), dominate person (ancient or older); 1/day— plant growth (old or older), command plants (great wyrm).
Skills
Bluff, Hide, and Move Silently are considered class skills for green dragons.



=====


Red Dragon

TypeDragon (Fire)
EnvironmentWarm mountains
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
TreasureTriple standard
AlignmentAlways chaotic evil
AdvancementWyrmling 9 HD; very young 13 HD; young 16 HD; juvenile 20 HD; young adult 24 HD; adult 27 HD; mature adult 31 HD; old 35 HD; very old 39 HD; ancient 43 HD; wyrm 47 HD; great wyrm 50 HD
Level AdjustmentWyrmling +4; very young +5; young +6; others —
The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.



Red Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT1158128981d10 (12)---
WyrmlingM91710151011102d10 (15)---
Very YoungL132110171213124d10 (18)---
YoungL162510171213126d10 (19)---
JuvenileL202910191415148d10 (22)---
Young AdultH2431102114151410d10 (24)21
AdultH2733102116191612d10 (26)24
Mature AdultH3133102318191814d10 (28)26
OldG3535102520212016d10 (31)29
Very OldG3937102722232218d10 (33)31
AncientG4339102924252420d10 (36)34
WyrmG4741103124252422d10 (38)35
Great WyrmC5045103126272624d10 (40)38

Red Dragon Abilities by Age

Age
AC
Special Abilities
SR
Hatchling14Arcane Access to Cleric Domains of Chaos, Evil, and Fire, Immunity to Fire, Vulnerability to Cold---
Wyrmling16---
Very Young18---
Young21---
Juvenile24Locate Object---
Young Adult26DR 5 / magic19
Adult2921
Mature Adult32DR 10 / magic23
Old33Suggestion24
Very Old36DR 15 / magic26
Ancient39Find the Path28
Wyrm42DR 20 / magic30
Great Wyrm41Discern Location32

Combat


Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Breath Weapon (Su)
A red dragon has one type of breath weapon, a cone of fire.
Locate Object (Sp)
A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.
Other Spell-Like Abilities
3/day—suggestion (old or older); 1/day—find the path (ancient or older), discern location (great wyrm).
Skills
Appraise, Bluff, and Jump are considered class skills for red dragons.





=====


White Dragon

TypeDragon (Cold)
EnvironmentCold mountains
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
TreasureTriple standard
AlignmentAlways chaotic evil
AdvancementWyrmling 4 HD; very young 7 HD; young 11 HD; juvenile 14 HD; young adult 18 HD; adult 22 HD; mature adult 26 HD; old 29 HD; very old 33 HD; ancient 36 HD; wyrm 40 HD; great wyrm 44 HD
Level AdjustmentWyrmling +2; very young +3; young +3; juvenile +5; others —
The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.


White Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT198128981d4 (10)---
WyrmlingT4111013101161d6 (12)---
Very YoungS7131015121362d6 (14)---
YoungM11151015121363d6 (16)---
JuvenileM14171017141584d6 (18)---
Young AdultL181910191415105d6 (20)17
AdultL222310211619126d6 (23)20
Mature AdultH262710231821127d6 (25)21
OldH292910252021128d6 (27)23
Very OldH333110272223149d6 (29)25
AncientH3633102924231410d6 (31)27
WyrmG4035103124251611d6 (33)29
Great WyrmC4437103126271812d6 (36)32

White Dragon Abilities by Age

AgeACSpecial AbilitiesSR
Hatchling12Icewalk, Immunity to Cold, Vulnerability to Fire---
Wyrmling14---
Very Young16---
Young18---
Juvenile21Fog Cloud---
Young Adult23DR 5 / magic16
Adult26Gust of Wind18
Mature Adult28DR 10 / magic20
Old31Freezing Fog21
Very Old34DR 15 / magic23
Ancient37Wall of Ice24
Wyrm38DR 20 / magic25
Great Wyrm41Control Weather27

Combat



White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su)
A white dragon has one type of breath weapon, a cone of cold.
Icewalking (Ex)
This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.
Freezing Fog (Sp)
An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.
Other Spell-Like Abilities
3/day—fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day—control weather (great wyrm).
Skills
Hide, Move Silently, and Swim are considered class skills for white dragons.

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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Sat Nov 15, 2014 8:07 am

Metallic Dragons

Metallic dragons make up the good branch of dragonkind, but they are every bit as aggressive as their evil cousins when threatened or challenged. They also tend to be covetous and proud.


Brass Dragon

TypeDragon (Fire)
EnvironmentWarm deserts
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
TreasureTriple standard
AlignmentAlways chaotic good
AdvancementWyrmling 5 HD; very young 8 HD; young 12 HD; juvenile 15 HD; young adult 19 HD; adult 23 HD; mature adult 27 HD; old 30 HD; very old 34 HD; ancient 37 HD; wyrm 41 HD; great wyrm 45 HD
Level AdjustmentWyrmling +2; very young +3; young +4; juvenile +4; others —
At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.


Brass Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT19811898------
WyrmlingT51110131011101d6 (13)---
Very YoungS81310131011102d6 (14)---
YoungM121510151213123d6 (17)---
JuvenileM151710151213124d6 (18)---
Young AdultL191910171415145d6 (21)20
AdultL232310191415146d6 (23)21
Mature AdultH272710211617167d6 (26)24
OldH302910211617168d6 (27)25
Very OldH343110231819189d6 (30)28
AncientH3733102318191810d6 (31)29
WyrmG4135102520212011d6 (34)32
Great WyrmG4537102720212012d6 (36)33

Brass Dragon Abilities by Age

Age
AC
Special Abilities
SR
Hatchling14Arcane Access to Cleric Domains of Chaos and Knowledge, Immunity to Fire, Speak with Animals, Vulnerability to Cold---
Wyrmling15---
Very Young17---
Young19---
Juvenile22Endure Elements---
Young Adult24DR 5 / magic18
Adult27Suggestion20
Mature Adult29DR 10 / magic22
Old32Control Winds24
Very Old35DR 15 / magic25
Ancient38Control Weather27
Wyrm39DR 20 / magic28
Great Wyrm42Summon Djinni30

Combat


Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su)
A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.
Spell-Like Abilities
At will—speak with animals; 3/day—endure elements (juvenile or older; radius 10 ft. × dragon’s age category); 1/day—suggestion (adult or older), control winds (old or older), control weather (ancient or older).
Summon Djinni (Sp)
This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.
Skills
Bluff, Gather Information, and Survival are considered class skills for brass dragons.



Bronze Dragon

TypeDragon (Water)
EnvironmentTemperate hills
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
TreasureTriple standard
AlignmentAlways lawful good
AdvancementWyrmling 7 HD; very young 11 HD; young 14 HD; juvenile 18 HD; young adult 22 HD; adult 26 HD; mature adult 29 HD; old 33 HD; very old 36 HD; ancient 40 HD; wyrm 44 HD; great wyrm 47 HD
Level AdjustmentWyrmling +4; very young +4; young +6; others —
A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT1108118981d6 (12)---
WyrmlingS71310131415142d6 (14)---
Very YoungM111510151415144d6 (16)---
YoungM141710151617166d6 (18)---
JuvenileL181910171819188d6 (20)---
Young AdultL2223101918191810d6 (23)23
AdultH2627102120212012d6 (25)25
Mature AdultH2929102120212014d6 (27)27
OldH3331102322232216d6 (29)29
Very OldH3633102322232218d6 (31)31
AncientG4035102524252420d6 (33)33
WyrmG4437102726272622d6 (36)36
Great WyrmG4739102726272624d6 (37)37

Bronze Dragon Abilities by Age

Age
AC
Special Abilities
SR
Hatchling14Arcane Access to Cleric Domains of Animal, Law, and Water, Immunity to Electricity, Waterbreathing, Speak with Animals---
Wyrmling16---
Very Young18---
Young21Alternate Form---
Juvenile23---
Young Adult26DR 5 / magic20
Adult28Create Food & Water, Fog Cloud22
Mature Adult31DR 10 / magic23
Old34Detect Thoughts25
Very Old37DR 15 / magic26
Ancient38Control Water28
Wyrm41DR 20 / magic29
Great Wyrm44Control Weather31

Combat


Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su)
Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.
Water Breathing (Ex)
A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Alternate Form (Su)
A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Spell-Like Abilities
At will—speak with animals; 3/day—create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day—control weather (great wyrm).
Skills
Disguise, Swim, and Survival are considered class skills for bronze dragons.




Copper Dragon

TypeDragon (Earth)
EnvironmentWarm hills
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
TreasureTriple standard
AlignmentAlways chaotic good
AdvancementWyrmling 6 HD; very young 9 HD; young 13 HD; juvenile 16 HD; young adult 20 HD; adult 24 HD; mature adult 28 HD; old 31 HD; very old 35 HD; ancient 38 HD; wyrm 42 HD; great wyrm 46 HD
Level AdjustmentWyrmling +2; very young +3; young +4; juvenile +4; others —
At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

Copper Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT19811898d4 (12)---
WyrmlingT61110131213122d4 (13)---
Very YoungS91310131213124d4 (15)---
YoungM131510151415146d4 (17)---
JuvenileM161710151415148d4 (19)---
Young AdultL2019101716171610d4 (21)21
AdultL2423101916171612d4 (24)23
Mature AdultH2827102118191814d4 (26)25
OldH3129102118191816d4 (28)27
Very OldH3531102320212018d4 (30)29
AncientH3833102320212020d4 (32)31
WyrmG4235102522232222d4 (34)33
Great WyrmG4637102722232224d4 (37)35

Copper Dragon Abilities by Age

AgeACSpecial AbilitiesSR
Hatchling14Arcane Access to Cleric Domains of Chaos, Earth, and Trickery, Immunity to Acid, Spider Climb---
Wyrmling16---
Very Young18---
Young21---
Juvenile23---
Young Adult26DR 5 / magic19
Adult28Stone Shape21
Mature Adult31DR 10 / magic23
Old34Transmute Rock to Mud / Mud to Rock25
Very Old37DR 15 / magic26
Ancient38Wall of Stone28
Wyrm41DR 20 / magic29
Great Wyrm44Move Earth31

Combat



A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su)
A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.
Spider Climb (Ex)
A copper dragon can climb on stone surfaces as though using the spider climb spell.
Spell-Like Abilities
2/day—stone shape (adult or older); 1/day—transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).
Skills
Bluff, Hide, and Jump are considered class skills for copper dragons.




Gold Dragon

TypeDragon (Fire)
EnvironmentWarm plains
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27
TreasureTriple standard
AlignmentAlways lawful good
AdvancementWyrmling 10 HD; very young 14 HD; young 17 HD; juvenile 21 HD; young adult 25 HD; adult 28 HD; mature adult 32 HD; old 36 HD; very old 40 HD; ancient 44 HD; wyrm 48 HD; great wyrm 52 HD
Level AdjustmentWyrmling +4; very young +5; young +6; others —
On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT1128118981d10 (12)---
WyrmlingM101710151415142d10 (16)---
Very YoungL142110171617164d10 (18)---
YoungL172510171617166d10 (20)---
JuvenileL212910191819188d10 (22)---
Young AdultH2531102118191810d10 (25)24
AdultH2833102120212012d10 (26)26
Mature AdultH3235102320212014d10 (29)28
OldG3639102524252416d10 (31)31
Very OldG4041102726272618d10 (34)34
AncientG4443102928292820d10 (36)36
WyrmC4845103130313022d10 (39)39
Great WyrmC5247103332333224d10 (41)41

Gold Dragon Abilities by Age

AgeACSpecial AbilitiesSR
Hatchling14Arcane Access to Cleric Domains of Law, Luck, and Good, Alternate Form, Immunity to Fire, Vulnerability to Cold, Water Breathing---
Wyrmling16---
Very Young18---
Young21---
Juvenile23Bless---
Young Adult26DR 5 / magic19
Adult28Luck Bonus21
Mature Adult31DR 10 / magic22
Old34Geas /  Quest, Detect Gems24
Very Old37DR 15 / magic25
Ancient38Sunburst27
Wyrm41DR 20 / magic29
Great Wyrm44Foresight31

Combat



Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their luck bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud.
Breath Weapon (Su)
A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.
Alternate Form (Su)
A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Water Breathing (Ex)
A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
Luck Bonus (Sp)
Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.
Detect Gems (Sp)
An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2nd-level spell.
Other Spell-Like Abilities
3/day—bless (juvenile or older); 1/day—geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).
Skills
Disguise, Heal, and Swim are considered class skills for gold dragons.

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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Sat Nov 15, 2014 8:09 am

Metallic Dragons

(continued)




Silver Dragon

TypeDragon (Cold)
EnvironmentTemperate mountains
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingWyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
TreasureTriple standard
AlignmentAlways lawful good
AdvancementWyrmling 5 HD; very young 8 HD; young 12 HD; juvenile 15 HD; young adult 19 HD; adult 23 HD; mature adult 27 HD; old 30 HD; very old 34 HD; ancient 37 HD; wyrm 41 HD; great wyrm 45 HD
Level AdjustmentWyrmling +4; very young +4; young +5; others —
A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Silver Dragons by Age
AgeSizeLevelStrDexConIntWisChaBreath Weapon (DC)Fear Aura DC
HatchlingT198118981d8 (12)---
WyrmlingS81310131415142d8 (13)---
Very YoungM121510151415144d8 (14)---
YoungM151710151617166d8 (17)---
JuvenileL191910171819188d8 (17)---
Young AdultL2323101918191810d8 (17)23
AdultH2727102120212012d8 (17)26
Mature AdultH3029102120212014d8 (17)27
OldH3431102322232216d8 (17)30
Very OldH3733102324252418d8 (17)32
AncientG4135102526272620d8 (17)35
WyrmG4639102928292822d8 (17)37
Great WyrmC5043103130313024d8 (17)40

Silver Dragon Abilities by Age

AgeACSpecial AbilitiesSR
Hatchling14Arcane Access to Cleric Domains of Air, Good, Law, and Sun, Alternate Form, Immunity to Acid and Cold, Cloudwalking, Vulnerability to Fire---
Wyrmling16---
Very Young18---
Young21---
Juvenile23Feather Fall---
Young Adult26DR 5 / magic22
Adult28Fog Cloud22
Mature Adult31DR 10 / magic24
Old34Control Winds26
Very Old37DR 15 / magic27
Ancient38Control Weather29
Wyrm41DR 20 / magic30
Great Wyrm44Reverse Gravity32

Combat



Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.
Breath Weapon (Su)
A silver dragon has two types of breath weapon, a cone of cold and a cone of paralyzing gas. Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
Alternate Form (Su)
A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Cloudwalking (Su)
A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.
Spell-Like Abilities
3/day—fog cloud (adult or older), control winds (old or older); 2/day—feather fall (juvenile or older); 1/day— control weather (ancient or older), reverse gravity (great wyrm).
Skills
Bluff, Disguise, and Jump are considered class skills for silver dragons.




===
The following Dragon Variants are TABOO and off limits until our PSIONICS HAK is fully fledged.

amythest
crystal
emerald
obsidian
sapphire
topaz

=====

chrome
cobalt
iron
nickel
tungsten

=====

brown
shadow

mist


Last edited by GM_ODA on Fri Nov 21, 2014 6:59 pm; edited 1 time in total

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Race: Dwarf
Overall Level: 11

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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Fri Nov 21, 2014 6:58 pm

Friends,
The above posts are DRAFT material.

The plan is as follows:

1. Eriniel has reviewed the material and agrees that nothing in it seems impossible/impractical to make in NWN or is something we already can do in NWN. THANK YOU ERIN!!! Very Happy            ... DONE

2. COMMENTS PERIOD - FEEDBACK FROM ALL STAFF. What do you like/dislike here? What do you feel is missing? Help me round out the whole a bit before we delve in and start making dragon TEMPLATES. Please send your feedback via PM - at your earliest possible opportunity. The comments period will close at the end of the year (March 31st 2015). STAFF FEEDBACK PERIOD IS CLOSED.

3. VOLUNTEER STAFFERS CAN PICK A VARIETY OF DRAGON AND CREATE A TEMPLATE FOR THAT VARIETY. Open season for picking dragon varieties starts April 1, 2015.

4. (if staffers do not pick up all the dragons) this offer will be extended to all our playerbase starting May 1, 2015.

4. TEMPLATES WILL BE IMPLEMENTED ON OUR SERVER WITH A GOAL OF GETTING 3 TEMPLATES OF EACH VARIETY OF DRAGON (so PLAYERS will not know the exact nature of the dragon they may encounter).


Last edited by GM_ODA on Wed Apr 01, 2015 9:48 am; edited 2 times in total (Reason for editing : adjusted dates due to low response level)

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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Tue Dec 30, 2014 6:42 am

FEEDBACK PLEASE!

We are opening this project to all interested parties. This thread will be available for DM comment for the month of MARCH only, then will be open to all for comments.

THIS is the time for you to get your input on the matter! What did we miss? What needs changed/considered? POST! [DRUM SOUND] POST! [DRUM SOUND] POST! [DRUM SOUND] [WHIP CRACK!]


Last edited by GM_ODA on Sat Feb 21, 2015 7:08 am; edited 1 time in total (Reason for editing : adjusted dates due to low response level)

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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Sun Mar 01, 2015 5:57 pm

WHIP-CRACK!

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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Wed Mar 25, 2015 5:47 pm

Well, that got us too few dragons so, I am opening this up to the whole playerbase.

To our STAFF - if you've picked a dragon variety SEND YOUR DRAGONS IN ASAP!!! If you have not picked a dragon variety do so ASAP (then see preceding announcement).

To our PLAYERBASE - we would welcome your involvement in our growing server! Frankly, we could use YOUR help. As noted in the posts above, we are seeking to re-create our dragons, and to have a goodly variety of dragons as the final output of this 're-envision the dragons mission'.

YOU, yes you. YOU can help. Read the above and show us how YOU would age progress/level progress a dragon of some variety. In the end we'll accumulate all the dragon variety submissions, turn the lot into a database that our own in game dragons are spawned from! Yea, YOU can have a direct impact on our server. Here's your chance!


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Re: The Dragon Project - Re-envisioning Dragons for Argentum Regio

Post  GM_ODA on Sun Feb 19, 2017 6:05 am

WE ARE OPENING THIS TO THE PUBLIC - HOPING THAT SOME CROWDSOURCED THINKING ON THIS WILL HELP COMPLETE THE QUEST.

Anyone interested in helping, please contact GM_ODA through this forum or the one where you saw this project advertised. These dragons will be used here (tested) and debut in a new dragon intensive module tba.


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