Suggestion - PvP mode

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Suggestion - PvP mode

Post  eve_of_disaster on Wed Apr 14, 2010 7:30 am

I would like to see a system where you can knock somebody out without killing them. Or even better that you stay your hand when they reach 1 hp's from player vs player combat and that the enemy then falls to their knees in defeat. You could put "kill on" or "kill off" in the rest menu. This would mean that normal RP can continue after a battle.
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Re: Suggestion - PvP mode

Post  Ranger of the Pubs on Wed Apr 14, 2010 9:24 am

i agree that would be great! I've seen something like this implemented on mods. I think its called "subdual mode" and its done perhaps with a widget of some sort.. it could probably be added to the runestone.
Another player, viremental brought up something else sort of related to this, and i thought it would also be a good idea, that there be a seperate widget JUST for Jumping.. it takes a bit to go through the motions of it, and would be a lot quicker if it was on one widget. Just a thought.

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Re: Suggestion - PvP mode

Post  AnmeyaMax on Wed Apr 14, 2010 11:52 am

Ranger of the Pubs wrote:i agree that would be great! I've seen something like this implemented on mods. I think its called "subdual mode" and its done perhaps with a widget of some sort.. it could probably be added to the runestone.
Another player, viremental brought up something else sort of related to this, and i thought it would also be a good idea, that there be a seperate widget JUST for Jumping.. it takes a bit to go through the motions of it, and would be a lot quicker if it was on one widget. Just a thought.

Having an individual widget for jumping would stock up the widgets, making it less user-friendly. Adding the the jump ability to the Rune Stones quick slot, so that the user himself can assign the jump ability. This prevents a widget stock-up, and makes it more user-friendly.
You would just need to right-click the Rune Stone while in quick slot and choose the jump ability. (Similar to the Long-Range option)

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Re: Suggestion - PvP mode

Post  eve_of_disaster on Wed Apr 14, 2010 12:56 pm

AnmeyaMax wrote:
Ranger of the Pubs wrote:i agree that would be great! I've seen something like this implemented on mods. I think its called "subdual mode" and its done perhaps with a widget of some sort.. it could probably be added to the runestone.
Another player, viremental brought up something else sort of related to this, and i thought it would also be a good idea, that there be a seperate widget JUST for Jumping.. it takes a bit to go through the motions of it, and would be a lot quicker if it was on one widget. Just a thought.

Having an individual widget for jumping would stock up the widgets, making it less user-friendly. Adding the the jump ability to the Rune Stones quick slot, so that the user himself can assign the jump ability. This prevents a widget stock-up, and makes it more user-friendly.
You would just need to right-click the Rune Stone while in quick slot and choose the jump ability. (Similar to the Long-Range option)
'
Yeah. Then it becomes a playertool which you can assign directly to a slot by rightclicking a vacant slot and adding from your class. Then you can just press the slot and where you want to go. Smile
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Re: Suggestion - PvP mode

Post  Eriniel on Wed Apr 14, 2010 1:45 pm

Ranger of the Pubs wrote:Another player, viremental brought up something else sort of related to this, and i thought it would also be a good idea, that there be a seperate widget JUST for Jumping.. it takes a bit to go through the motions of it, and would be a lot quicker if it was on one widget.

Very Happy

Jumping from the Quick Slot quickly:

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Re: Suggestion - PvP mode

Post  Ulrek on Mon Apr 19, 2010 9:23 pm

personally i like the idea, would help with PvP and would make wild magic messing with raise scrolls alot less harmful, and could make them less needed for a duel, which if it was just with two friends would not be to the death, and allow IC duels without respawning.

cheers all.

-Ulrek-
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Re: Suggestion - PvP mode

Post  Dranz on Thu Apr 29, 2010 9:54 am

Isn't this basically what subdual tools are for? I've seen servers use them, supposedly they make you not kill the person you attack, or something like that.

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