Druids and Animals

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Druids and Animals

Post  Eriniel on Mon Oct 04, 2010 6:01 pm

Wild Shape
Wolf ( "-Dire wolf" to use Dire form when high enough level )
Scent Tracking (Rest Menu - Animal Menu, or Use Acquire Scent from Tracks, or Use Spell 'Unique Power' on a dropped clothing item),

Drinking from water source (Use the Unique Power spell on self - number pad 099' when at water's edge),

Digging with paws (Use the Unique Power spell on self - number pad 099' when not near water),

Eating raw meat (Use the Unique Power spell on the meat item),

Increased Running Speed,

Ability to interact with NPC Wolves and invite them into party or follow you (Talk to them as any other NPC),

Any canine becomes neutral including werewolves thus able to safely travel thru wolf and werewolf territory unharmed.


Panther

Scent Tracking (Rest Menu - Animal Menu, or Use Acquire Scent from Tracks, or Use Spell 'Unique Power' on a dropped clothing item),

Drinking from water source (Use the Unique Power spell on self - number pad 099' when at water's edge),

Eating raw meat (Use the Unique Power spell on the meat item),

Increased Running Speed,

Ability to interact with NPC Cats (all kinds) and invite them into party or follow you (Talk to them as any other NPC),

Any feline becomes neutral including werecats thus able to safely travel thru Big Cat and werecat territory unharmed.

Clean self (via emotes, cats are very clean)

Bear

Scent Tracking (Rest Menu - Animal Menu, or Use Acquire Scent from Tracks, or Use Spell 'Unique Power' on a dropped clothing item),

Drinking from water source (Use the Unique Power spell on self - number pad 099' when at water's edge),

Eating raw meat (Use the Unique Power spell on the meat item),

Increased Running Speed,

Ability to interact with NPC Bears and invite them into party or follow you (Talk to them as any other NPC),

Any ursus becomes neutral including werebears thus able to safely travel thru Bear and werebear territory unharmed.

Badger
?
Becomes Hawk at level 9 giving Druids powerful flight (-Dire badger still gives a badger)

Boar
To come

Sea creature Shapes (-Sea)
Being water based creatures they will not work too well on land. But are natural swimmers most allowing the druid to swim underwater without trouble.
Level 6+

shark - Choice of great white*, mako, hammer/hammer head, goblin, tiger... With optional 'low' specifying lower to ground appearances.
crab - Choice of gray/grey*, red, yellow
lobster - Choice of blue*, red
otter

-Sea shark (Great white shark)
-Sea shark hammer low (low swiming hammer head shark)
-Sea otter (an otter)


Small Mammals
Level 9+

-Small cat cat color - optional
House cat ie -Small cat or -Small cat black gives a black cat
Choice of black*, white, b&w/black & white, orange/bobtail

-Small dog dog type - optional
Choice of dalmation*, doberman, husky, malamute, mastiff, terrier, yellow, cooshee

-Small rat
A Rat

-Small ferret
A Ferret

-Small mink
A mink

-Small skunk
A skunk

-Small wolverine
A wolverine

-Small weasel
A weasel

-Small raccoon
A raccoon


Bird Shapes (-Bird)
Level 13+

owl - Choice of default*, snow, barn, great, grey/gray, black.
parrot - Choice of red*, green, grey/gray
macaw - Choice of *, red, blue
cockatoo - Choice of white*, black
toucan
seagul
eagle
raven
falcon
albatross
puffin
blue jay
cardinal
mockingbird
black bird
oriole

-Bird barn owl (Barn owl)


[b]Reptile Shapes (-Snake)

Level 14+

-Snake spitting
Spitting Cobra

-Snake black Cobra
A Cobra Snake (either black or gold)

-Snake huge/small forest/jungle/desert/swamp viper
Snakes like -Snake small jungle viper or -Snake swamp viper


Tree Shapes
Learned

-Tree bush
A bush

-Tree cactus
A cactus

-Tree
A random tree



Last edited by Eriniel on Mon Dec 19, 2011 2:59 am; edited 1 time in total (Reason for editing : Updated shape list)

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Re: Druids and Animals

Post  Eriniel on Sat Dec 04, 2010 3:11 pm

Druids can't use axes, and well they shouldn't Very Happy

but no harm in asking the tree for any old branches it dosn't need any more Very Happy


Cast 'Magic Fang' on Self near a tree to make it 'usable'
Cast 'Barkskin' on tree to get the wood


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Re: Druids and Animals

Post  Ragdoll_Knight on Sat Dec 04, 2010 8:46 pm

May I suggest One With the Land instead of Magic Fang? I think its a more fitting spell could have other uses too, like bringing Ore up when in caves, or making plants grow when near flowers. Also thanks for this cool list.
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Re: Druids and Animals

Post  Khaos1987 on Mon Dec 06, 2010 12:34 pm

Yes, I think the lumberjack druid might be destined to die out. Laughing

Getting free quarterstaves and clubs from the trees isn't a bad idea, though.
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Re: Druids and Animals

Post  Ragdoll_Knight on Mon Dec 06, 2010 1:50 pm

Perhaps we could work out some way for druids to craft in nature areas without a placable? And perhaps even change the type of tree, like bringing Dead trees back to life and they change into Elm or Oak or Ironwood
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Re: Druids and Animals

Post  Eriniel on Mon Dec 06, 2010 2:51 pm

Druid Spell - Shape Wood Very Happy

One With the Land instead of Magic Fang - Agreed, Done


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Re: Druids and Animals

Post  Ragdoll_Knight on Mon Dec 06, 2010 4:56 pm

I have a question, is it possible (since these are all custom scripts) to give a non-druid character the power to change into some of these shapes? Like if they wish upon a genie or a demon grants them the power, or maybe some other DM plot tool? And if its not now, is it possible for this to be worked out?
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Re: Druids and Animals

Post  Eriniel on Fri Dec 10, 2010 7:43 am

One of the Wish options is to give the caster the ability to perform a named spell of another class of lower level (specifics were in the convo).

It doesn't handle the custom spells yet but can be set via the DM console commands.
Will post more detailed version in the DM topics

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Re: Druids and Animals

Post  eve_of_disaster on Fri Dec 10, 2010 11:14 am

Umm... Can you wish yourself Mass Teleport? o.O
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Re: Druids and Animals

Post  Eriniel on Fri Dec 10, 2010 11:18 am

Wish allows you to cast a spell of lower level once, the specifics are listed within the spell description

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Re: Druids and Animals

Post  Ragdoll_Knight on Fri Dec 10, 2010 11:20 am

What about wishing for the knowledge of the component needed to research it? Very Happy
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Re: Druids and Animals

Post  eve_of_disaster on Fri Dec 10, 2010 11:20 am

Oh. So you can't learn the spells? But can't you ask the genie to supply you with the items needed to research whatever custom spell you want to learn?

Edit: Or a parchment which lists the "recipe".
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Re: Druids and Animals

Post  Eriniel on Fri Dec 10, 2010 1:06 pm

The Wish can give you the ability to cast a spell lower that your level of any class, once.
It can not add the spell permanently,

A wish can grant specific 'named' items up to a set value.

Mass Teleport has no research item so would be impossible that way, thought I can see much amusement for the Genie in conjuring the wall it is written on ontop of the PC *splat*

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Re: Druids and Animals

Post  Khaos1987 on Fri Dec 10, 2010 1:53 pm

That would be the most awesome way someone has ever gotten killed by a wall in history. And I'm counting that one time my cousin dove into one because we pulled a Wile E. Coyote and painted an opening in it.
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Re: Druids and Animals

Post  eve_of_disaster on Fri Dec 10, 2010 8:26 pm

"I wish that you tell me the name of the closest person who can teach me the spell Mass Teleportation."
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Full list of Expanded Wildforms

Post  spiriteternal on Sun Dec 18, 2011 5:41 pm

Since the animals and options for expanded druid wildforms has grown and changed, Is there any way we could get a list of them catagorized by the level required for the expanded forms.
Thanks.

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Re: Druids and Animals

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