Palemaster Animate Dead and Necromancy in general

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Palemaster Animate Dead and Necromancy in general

Post  Dranz on Thu Oct 14, 2010 8:21 pm

Alright, so Palemaster animate dead. Now from what I can tell it's no different from the actual spell, and having used the spell I can say I'm not that impressed with how useless the raised entities seem (when it works.). So I was wondering, is it plausible/possible to make the PM animate dead unlimited uses, as opposed to one use per day? In my opinion that could very well balance it out, while the creatures raised may not be overly powerful, they'd be able to be raised in numbers.

Honestly, I've yet to be in an opportunity to experiment with it much, and so far it seems like only the actual spell works. Still, when it does work the one use per day is a bit...meh.

At the very least, if not unlimited, more uses than 1. Unlimited wouldn't be -that- bad considering you'd need a corpse to be in the area, and so would have limited supply anyway.

But, that aside, thoughts? I'm just trying to brainstorm some necromancy/undead ideas in general.


Last edited by Dranz on Fri Oct 22, 2010 1:46 pm; edited 1 time in total

Dranz
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Re: Palemaster Animate Dead and Necromancy in general

Post  eve_of_disaster on Thu Oct 14, 2010 10:20 pm

I think it should raise everything dead in the area. I'm not kidding. It's a useless spell right now and would still be sorta useless if it did that. Only if it raised everything in the area it would be cooler. Smile
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Re: Palemaster Animate Dead and Necromancy in general

Post  Dranz on Thu Oct 14, 2010 11:13 pm

Well I was messing with it and PM animate dead at least worked when there was a corpse dug up. It still doesn't seem to work on freshly killed npcs though. Probably because the body disappears or something and it requires a corpse. =/ Be nice if it could tell if you're animating humanoids or animals though. xD Just another thought to add.

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Re: Palemaster Animate Dead and Necromancy in general

Post  Khaos1987 on Thu Oct 21, 2010 2:09 am

Maybe every once in a while a slain humanoid could leave a lootable corpse to be used for such? That would certainly increase the usefulness of the spell, and enable to you to have a whole bag of holding full of minions to carry around.
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Re: Palemaster Animate Dead and Necromancy in general

Post  eve_of_disaster on Thu Oct 21, 2010 5:51 am

Is there a boost to the spell animate dead with the acquiring of spell focuses in necromancy? I'm playing lately on a server that has that. I think it would be really cool. Being a palemaster doesn't seem to really guarantee being a master necromancer, thats what spell focuses does. See, Zaiah has no spell focuses in necromancy but she's a palemaster. Its more of a side interest of hers, you know. She studied necromancy simply to gain personal power, you know. If there's a boost to animate dead it should be based on spell focuses, imo.
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Re: Palemaster Animate Dead and Necromancy in general

Post  Dranz on Fri Oct 22, 2010 1:45 pm

eve_of_disaster wrote:Is there a boost to the spell animate dead with the acquiring of spell focuses in necromancy? I'm playing lately on a server that has that. I think it would be really cool. Being a palemaster doesn't seem to really guarantee being a master necromancer, thats what spell focuses does. See, Zaiah has no spell focuses in necromancy but she's a palemaster. Its more of a side interest of hers, you know. She studied necromancy simply to gain personal power, you know. If there's a boost to animate dead it should be based on spell focuses, imo.


It doesn't guarantee it, but the fact it grants an ability like animate dead suggests it plays a part. The spell itself I can understand, you know, but the PM animate dead has one use per day, doesn't even seem to work at the moment(Though I don't think that's intended. And even -if- you boost the -spell-, it still makes sense for the PM version to be unique in how it works and its general effectiveness. Mind you I'm not simply talking about a mere boost, ideally I'd like to see some of it reworked a bit so it's a viable option for RP -and- battle.

Necromancy is more than just the common animate dead spell, and at some point I'd like to see it...*sigh* 'fleshed' out a bit...(That was horrible, I know.) Things like 'modifying' corpses and such to make them more effective, general experiments that can be carried out, you know? But look at me rant on, think I'm going to change this to a general necromancy suggestion topic!

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Re: Palemaster Animate Dead and Necromancy in general

Post  Ragdoll_Knight on Fri Oct 22, 2010 2:04 pm

Basically, you want to experiment on corpses to make your own elite minions, like an skeletal golem with giant or Umber Hulk parts?
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Re: Palemaster Animate Dead and Necromancy in general

Post  Dranz on Fri Oct 22, 2010 2:10 pm

Not solely, but am I alone in thinking the possibility to do so would be awesome? I mean spells aside, if you want to make a powerful undead thrall and reanimate it you have to do it yourself, right? =p The idea is to get some necromancy ideas in general flowing, there's an arcane side, and then there's a...studious(?) side? I still stand by what I said about the spells, though. I just want to try and get the ol' necromantic juices flowing to produce some usable parts for doh ral!

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