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Rope Trick spell bug.

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Rope Trick spell bug. Empty Rope Trick spell bug.

Post  blue5112 Sun Nov 28, 2010 8:49 pm

I recently learned the custom spell Rope Trick, and I used it. When I climbed the rope that appeared, it sent me to where it was supposed to send me, but when I tried to use the anchor point to get out, it just put me back next to the anchor point or didn't do anything. I did get out, but I just wanted to report this bug.
blue5112
blue5112
Posting Knave

Male Number of posts : 17
Age : 29
Location : Eugene OR, USA
Registration date : 2010-10-06

Character sheet
Character Name: Garg Kolserz
Race: Half-Orc
Overall Level: 6

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Post  Ragdoll_Knight Sun Nov 28, 2010 9:14 pm

Unfortunately this is a long known problem, but hopefully now that actual players areusing the spell it will be fixed, thanks blue. (If you need to RopeTrick, create a portal to get out)
Ragdoll_Knight
Ragdoll_Knight
Forum Sage

Male Number of posts : 875
Age : 32
Location : Nampa, Idaho, USA
Registration date : 2010-03-02

Character sheet
Character Name: Tony
Race: Human
Overall Level: 32

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Post  Khaos1987 Mon Nov 29, 2010 10:39 am

Kross was in there with him. I had to kill him to let him respawn to get out of there. I used a gandolthm, or however it's spelled. I hope this bug gets fixed though, since I assume you can start a campfire in there so mages can have an absolute safe place to rest from monsters. Also, the plane itself could have a table or a few chairs in it, just so a little RP could take place in the pocket plane.

It's a pretty neat spell.
Khaos1987
Khaos1987
Posting Knave

Male Number of posts : 91
Age : 37
Location : USA
Registration date : 2010-10-21

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Character Name: Kross
Race: Human
Overall Level:

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Post  Ragdoll_Knight Mon Nov 29, 2010 5:25 pm

It is pretty neat, and looks evil enough that an evil character can have conspirital meetings in it, without being too evil for good characters to be uncomfortable in.
Ragdoll_Knight
Ragdoll_Knight
Forum Sage

Male Number of posts : 875
Age : 32
Location : Nampa, Idaho, USA
Registration date : 2010-03-02

Character sheet
Character Name: Tony
Race: Human
Overall Level: 32

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Post  blue5112 Mon Nov 29, 2010 6:04 pm

Thanks for the quick response. I would make a portal, but I have no clue how. If anyone wants to tell me, please do Very Happy
blue5112
blue5112
Posting Knave

Male Number of posts : 17
Age : 29
Location : Eugene OR, USA
Registration date : 2010-10-06

Character sheet
Character Name: Garg Kolserz
Race: Half-Orc
Overall Level: 6

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Post  LordSurge Mon Nov 29, 2010 6:25 pm

Ragdoll_Knight wrote:It is pretty neat, and looks evil enough that an evil character can have conspirital meetings in it, without being too evil for good characters to be uncomfortable in.

In real D&D casters with the proper feats can sling spells back through the trick without fear of repercussion. Unless they're fighting medusas, hehe.

Yeah it's a very cool spell. The second I discovered, but I wonder if everyone's ropes lead to the same place.
LordSurge
LordSurge
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Number of posts : 151
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Character Name: Zeff Trom
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Post  Ragdoll_Knight Mon Nov 29, 2010 6:31 pm

Well in my experience all ropes go to the same room, even it its occupied by another caster, but the Rope Trick area itself has many rooms, so I think the idea is to have one rope per group.
Ragdoll_Knight
Ragdoll_Knight
Forum Sage

Male Number of posts : 875
Age : 32
Location : Nampa, Idaho, USA
Registration date : 2010-03-02

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Race: Human
Overall Level: 32

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