Races/Subraces

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Races/Subraces

Post  Sorrow00 on Sun Feb 01, 2009 9:47 am

Aasimar
The aasimar bear the legacy of a celestial being or even a deity in their ancestry, and have incredible potential to do well in the world. At the same time, their heritage marks them as different and often leads to persecution, ridicule, or exile from superstitious or backward communities. It is not unknown for an aasimar to give in to bitterness in the face of adversity and turn to evil.

Dwarves
Most nondwarven scholars believe that the Stout Folk are an interloper race, not native to Abeir-Toril, who arrived so long ago that they have become one with the earth and stone of Faerun. However, the collective dwarven racial memory holds that their ancestors sprang fully formed from the heart of the world itself, fashioned of iron and mithral in the Soulforge, shaped by the All-Father's hammer, and then given life by the breath of Moradin. The oldest myths claim that the first dwarves fought their way up from the world's core to the mountains above, overcoming many dangers along the way through strength, skill, and force of arms.

* Duergar (Gray Dwarves)
Dwelling in great subterranean cities of the Underdark, the gray dwarves are deep-dwelling cousins of the shield dwarves, known for their cruelty and bitterness. Like their surface-dwelling kin, gray dwarves are famed for their smith work and craftsmanship, but unlike their brethren in the Realms Above, the duergar are grim and cheerless, living lives of endless toil. Like their gold and shield dwarf kin, the duergar have forged great empires, founding such realms as the Deep kingdom of Gracklstugh and the Steel Kingdom of Dunspeirrin in the endless darkness of the Realms Below.

* Shield Dwarves
Found largely in the northern reaches of western and central Faerun, shield dwarves are the dominant northern branch of the Stout Folk. Renowned for their smith work and craftsmanship, shield dwarves have endured a centuries-long decline in the face of never-ending wars with orcs, goblins, giants, and trolls.

* Gold Dwarves
Found largely in the South in the immediate vicinity of the Great Rift, gold dwarves are the dominant southern branch of the Stout Folk. Renowned not only for their smith work and craftsmanship but also for their military prowess and legendary wealth, gold dwarves have maintained their empire for millennia, unbowed by the passage of time.

* Arctic Dwarves
Arctic dwarves, who call themselves the Inugaakalikurit, are the isolated inhabitants of Faerun's northernmost reaches. Native to the mountains at the heart of the great Glacier and other northerly regions, arctic dwarves are little known to the outside world. Many arctic dwarves are rangers, barbarians, or fighters, for they hold little interest in the spell casting arts or godly worship.

* Urdunnir
Urdunnirs, sometimes known as ore cutter dwarves, are a long forgotten offshoot of shield dwarves who have become one with the earth and stone. Thanks to the blessings of Dumathoin, urdunnirs can walk through earth and stone as if it were air and shape metal and stone with their hands.

* Wild Dwarves
Wild dwarves, who call themselves "dur Authalar" (the People), are the primitive inhabitants of the Jungles of Chult and the Mhair and Black Jungles. They have largely rejected the clan-based craft and smith oriented culture of their gold, gray, and shield dwarf cousins, choosing instead to live in hunting bands with ever-shifting memberships. Eschewing all trappings of civilization, wild dwarves live like beasts, engaged in an endless hunt for survival. Only those who dare the shadowy depths of Faerun's southern jungles are even aware of the existence of this barbaric dwarven sub race, for these elusive hunters keep to the depths of their woodland homes.

* Drow (formerly Ssri-Tel'Quessir)
Of the various elven sub races, none are more notorious than the drow. Descended from the original dark-skinned elven sub race called the Ssri-Tel'Quessir, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption.

* Moon Elves (Teu-Tel'Quessir)

* Sun Elves (Ar-Tel'Quessir)

* Wild Elves (Sy-Tel'Quessir)

* Wood Elves

* Aquatic Elves (Alu-Tel'Quessir)
Rarely encountered by the land bound races, the aquatic elves are a civilized and good-hearted people who inhabit the seas surrounding Faerun. Most aquatic elves hail from underwater cities in the Sea of Fallen Stars or in the Great Sea south of Faerun, but small settlements of this race can be found in the seas along Faerun's western coast as well.

* Avariel (Aril-Tel'Quessir)
The avariels, or winged elves, are without a doubt the most reclusive and least numerous of the elven sub races on Faerun. Many scholars have long dismissed them as creatures of myth. In truth, small numbers of avariels still dwell in Faerun, concealed in hidden enclaves and remote regions.

Genasi

* Air Genasi
Air genasi are descended from outsiders native to the Elemental Plane of Air and humans. They are fast and free willed, with traits that only subtly identify them for what they are, so they are easily able to pass themselves off as a human sorcerer most times. Those that do harbor more overt differences learn to quickly disguise their nature from common folk, at least until they are able to protect themselves and strike out on their own.

* Earth Genasi
Earth Genasi, descended from creatures of the Elemental Plane of Earth and humans, are patient, stubborn, and contemplative in their decision making. Marked at birth with obvious traits reflecting their heritage, earth genasi are often shunned by others, but their physical gifts make them able to defend themselves against most attackers.

* Fire Genasi

* Water Genasi

Gnomes
Industrious, intelligent, and good-natured, gnomes have few enemies. They are not a large race, and for many centuries gnomes have survived and thrived by keeping a low profile. Avoiding the notice of larger folk obsessed with empires and mighty magic, the gnomes have quietly spread across Faerun in tiny settlements and hidden villages that often go completely unnoticed by their neighbors.

* Svirfneblin
The deep gnomes are the closest thing the gnome family has to "black sheep". Many surface dwellers count the deep gnomes along with their evil neighbors, the drow and the duergar, believing them to be little more than dark reflections of the friendly rock gnomes with whom they are more familiar. IN fact, the svirneblin are just as good-hearted as their sunnier kin. However, after centuries of dealing with the everyday perils of living in the Underdark, they have become understandably distrustful of all outsiders.

* Rock Gnomes
* Forest Gnomes

Goblinoids
Goblinoids are a group of humanoid races that includes four different sub races in Faerun: goblins, hobgoblins, bugbears, and the relatively new Dekanter goblins. These creatures are close enough in outlook and society to discuss as a group. They are closely related by ties of language and culture.

* Goblins-Goblins are a primitive humanoid race found throughout the wilderness of the Forgotten Realms. They have dark skin, and sharp claws and teeth. By human reckoning they are extremely ugly. Goblins are cruel, greedy and usually evil but seldom stupid. All but a few worship the evil gods, mainly Maglubiyet. Goblins are nocturnal creatures and are seldom seen during the daylight.
* Hobgoblins-The largest of the goblin races are known as Hobgoblins. Like their smaller brethren they are dark skinned, ugly and savage. They are less well equipped than most goblins and even more primitive but their size and strength make them dangerous in combat. They are not very intelligent and have no formal religious beliefs.
* Bugbears
* Dekanter Goblins

Hobgoblins
Goblins
Bugbears
Orcs
Gnolls
Ogres
Giants
Trolls


Halflings

* Ghostwise Halflings
* Strongheart Halflings
* Lightfoot Halflings

Humans

* Half-Elf
* Half-Ogre

Gnoll-Gnolls are a race of dog faced humanoids. Their hands are paw-like but can hold weapons effectively. They are a short-lived and morbid race and most tribes worship Ythcal, Lord of Death. Gnolls tend to be quite small and scrawny and are not known for their great courage. They will not normally initiate combat without good reason.

Kuo-toa
Kobold- Kobolds are small goblin like creatures. They are primitive and brutal and not particularly intelligent. They live by raiding farms and small groups of travellers for food and equipment. They are nocturnal and are rarely seen during the day. They usually live in caves or underground lairs close to centres of population. Without the presence of farms nearby they would soon starve as they are poor hunters. Most kobold tribes worship Kurtlmak and they will treat other followers of Kurtlmak with respect.

Orcs

* Gray Orc
* Half-Orc
* Mountain Orc
* Orog

Tiefling-In many other ways tieflings are similar to humans physically. Tieflings are, on average, just as tall as humans, from 5'6" to 6'2" and weigh just a little bit heavier at 140 to 220 lbs. Tiefling skin is usually human-like in color, though extending past normal human colors into reddish hues as well. Tiefling hair is often the same color as human hair as well, though dark blue, red, or purple are also common shades among the race.[3]

Sorrow00
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Re: Races/Subraces

Post  GM_ODA on Sun Feb 01, 2009 4:54 pm

THANK YOU - this is good source material gathered into one useful clump! Well done. We will continue in this thread to discuss each one individually (one or two a week) until we get all we can handle implemented.

Be well. Game on.
GM_ODA
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GM_ODA
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Re: Races/Subraces

Post  Ragdoll_Knight on Sat Mar 06, 2010 11:58 am

If we could get a list of all the bonuses/drawbacks the Subraces get too, it would be appreciated.

Some of the more powerful ones need Admin permission correct?
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Re: Races/Subraces

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