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Empower Knock

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Post  Surrealistik Sat Jan 21, 2012 10:52 am

This spell feels useless; it can't seem to unlock anything, not even an inn room. That's embarrassingly bad.

To have this spell do something, yet have its effectiveness controlled, perhaps it should feature a caster level (or Spellcraft, since that scales better with Lockpick) check against the DC of a lock?

Each level of Transmutation focus would give a +2 bonus to the caster level check.


Last edited by Surrealistik on Sat Jan 21, 2012 2:52 pm; edited 1 time in total

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Post  Animayhem Sat Jan 21, 2012 1:12 pm

As you may have come across many buildings here are incomplete so rooms and such locked until they and are also locked as you may have to pay rent as in an inn or housing.
Some doors need special keys and are coded that way so the spell will not work though I am not sure if rogue with high enough levels can pick the locks.

Empower spell is a feat available to wizards and sorcerers so in addition to that you would have to have knowledge of the spell knock.
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Post  Surrealistik Sat Jan 21, 2012 1:46 pm

I think you're confused; the metamagic feat Empower Spell has absolutely nothing to do with what I'm requesting, which is to have Knock oppose a door's lock DC with a caster level check in order to determine whether it unlocks that door in exactly the same way the Lockpick skill does. 'Empower' refers to the idea of improving the spell to make it actually useful and applicable.

I am fully aware that some doors are 'plot' and require specific keys to open by design. I am not suggesting Knock change this, only that it has some level of efficacy as it seems to be completely and totally ineffective at unlocking anything. I have not seen a single door that Knock can unlock.

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Post  Shar Sat Jan 21, 2012 2:14 pm

I think i see what he is suggesting. Its a good idea if it can be done (IMHO) however i think the reason it isn't working to begin with is due to the scripts that now open the doors (correct me if i am wrong). Being that the doors have a "bash system" could the scripts be conflicting?
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Post  Surrealistik Sat Jan 21, 2012 2:52 pm

It can be done easily, it just needs to be coded and implemented.

I assume the reason Knock isn't working atm is because normally it's overpowered and automatically unlocks doors regardless of DC, so all doors have been set to be Knock proof.

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Post  GM_ODA Sat Jan 21, 2012 3:13 pm

Inn doors are different than most other doors, they were designed to be reasonably secure and only open for the renter... I will review the scripts for this and other doors to determine a 'happy medium' between the stock 'knock' (opens anything) and the desired effect for doors of different types.

Thanks for the feedback.

Be well. Game on.
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Post  Surrealistik Sat Jan 21, 2012 3:24 pm

Essentially Knock should be able to open anything that Lockpicking normally can, only it substitutes Spellcraft or caster level for the Lockpick skill.

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Post  Animayhem Sun Jan 22, 2012 11:22 am

Surrealistik wrote:Essentially Knock should be able to open anything that Lockpicking normally can, only it substitutes Spellcraft or caster level for the Lockpick skill.

Yes but I am guessing like lock picking there is a dice roll for success. Maybe that could made equaL to the fail or success of a rogue. It does work in this game you just need to go around and find the doors that do. Wink

The bash system does not interfere with the ability of knock as it is there for those who cannot pick locks or cast knock.

As many of the areas are as Oda said for renters, maybe a sign in the hallways saying something like 'Rooms for rent. See....for more information.' This way players would spend less time wondering around huge vacant buildings and saving their resources for other areas.
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Post  Surrealistik Sun Jan 22, 2012 6:43 pm

I have not seen one door that Knock works on. I'm sure they exist somewhere in the module, but I have not encountered them yet, which is a pretty bad sign.

Again, if the Lockpick skill would work on a given door, or it can otherwise be picked open, it should be pickable with Knock, using Spellcraft ranks to substitute for Lockpick ones.

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Post  Animayhem Sun Jan 22, 2012 10:29 pm

Surrealistik wrote:I have not seen one door that Knock works on. I'm sure they exist somewhere in the module, but I have not encountered them yet, which is a pretty bad sign.
You are not looking in the right places Razz
Surrealistik wrote:Again, if the Lockpick skill would work on a given door, or it can otherwise be picked open, it should be pickable with Knock, using Spellcraft ranks to substitute for Lockpick ones.

Yes .
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