Bleeding out suggestion

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Bleeding out suggestion

Post  saibotxor on Fri Mar 23, 2012 1:48 am

Just wanted to suggest that enemies should go non-hostile to characters who are bleeding out. It makes chance to stabilize moot when they continue bashing you down past -10 hp.

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Re: Bleeding out suggestion

Post  Shar on Fri Mar 23, 2012 3:31 pm

normally i am all for these things but..... why would they stop before they actually killed you if that was there goal? the system seems valid as is IMHO.
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Re: Bleeding out suggestion

Post  saibotxor on Fri Mar 23, 2012 3:49 pm

Maybe they figure you're already dead or as good as dead. Maybe they go after your friend who's still plinking them with arrows, figuring you're no longer a threat. But sometimes realism just needs to give way to playability. If they're just going to kill you outright anyway, why have a bleedout with chance to stabilize anyway?

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Re: Bleeding out suggestion

Post  Orinai on Fri Mar 23, 2012 6:40 pm

im all in favor of things that help characters and all, but bleeding out isnt always really the case in a violent death.

i suppose an easy way to put it would be this:

A wolf would not stop eating your guts, simply because you have fallen down "dead" and stopped struggleing. On the contrary, he would eat you alive.

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Re: Bleeding out suggestion

Post  GM_ODA on Thu Jan 29, 2015 9:20 am

*scratches head*

What about a random chance (maybe based on WIS) that they will mistake you for dead and just go non-hostile?


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Re: Bleeding out suggestion

Post  Absol 13 on Thu Jan 29, 2015 9:49 am

Yeah, but then you -could- get stuck in a cycle of Fall down dead, they stop attacking, stabilize, Get up- fall down dead. You get it right?.. Not that it's a bad idea....maybe Change it depending on the thing, I mean hobgoblins would loot a corpse right? Wolves would eat it. but if we go in that line of thinking, Each hostile thing would need a different reaction script..
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