Bug: Wildmagic Zombie shift
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Bug: Wildmagic Zombie shift
Sometimes when the Wildmagic turns you into a zombie getting it dispelled does not work, in fact your character gets stuck walking as a zombie.
BobbyBrown15- Forum Sage
- Number of posts : 521
Age : 30
Location : Roseville, MN, USA (not online tuesdays, fridays or saturdays)
Registration date : 2012-09-28
Character sheet
Character Name: Vashan Wilkina
Race: Human
Overall Level: 28 Total (19 Sorc/9 RDD)
Re: Bug: Wildmagic Zombie shift
This is a known ( and very annoying ) bug...
wild magic has some undesirable effects that are intended but also some that get stuck due to what i can only assume is the sheer complexity of the scripts.
wild magic has some undesirable effects that are intended but also some that get stuck due to what i can only assume is the sheer complexity of the scripts.
Shar- Forum Vizier
- Number of posts : 1074
Registration date : 2012-01-15
Character sheet
Character Name: Ne'Sekoleth
Race:
Overall Level: 20
Re: Bug: Wildmagic Zombie shift
Massive Al Dohral Thriller Flashmob anyone?^^
Valerion- Forum Sage
- Number of posts : 917
Age : 33
Registration date : 2011-12-24
Character sheet
Character Name: Valerion
Race: Human
Overall Level: 40
Re: Bug: Wildmagic Zombie shift
This.Valerion wrote:Massive Al Dohral Thriller Flashmob anyone?^^
I want.
Could Eri/Ehye post a fix though? I believe through the wild magic an item is applied to the creature armor that the PC wears, the zombie walk. Maybe a wand of misc option to remove the properties on the PC Creature armor slot? (I believe its armor slot name is technicly CARMOUR or something like that. PCs or DMs can't view it from inventory.)
DM Drachen- Forum Sage
- Number of posts : 683
Age : 32
Location : Michigan, USA, EST
Registration date : 2011-01-07
Character sheet
Character Name:
Race: Human
Overall Level:
Re: Bug: Wildmagic Zombie shift
Mordenkainen's Disjunction
I will relook at code see why its missing the zombie walk.
As for fix in meantime -
Target PC with Wand of Misc Tools
Choose More options.
The Equip/UnEquip Creature's Hide
If the target PC is NOT a subrace/lycon/vampire then simply replacing the hide with the standard PC hide is the quickest fix.
For Lycons or Vampires - Destroy the hide, and use the Lycon System - Process Extras option in the Wand of Misc Tools. This will replace the hide with a fresh one with all the right properties.
For subraces... There is a possible fix by getting the Haggis repair trigger to reprocess the PC's subrace (after you've taken the hide). To get the subrace reprocessed set the integer SubRaceID to 0 on the PC's runestone ( ##SetVarInt SubRaceID 0 ) before porting them to haggis.
I will relook at code see why its missing the zombie walk.
As for fix in meantime -
Target PC with Wand of Misc Tools
Choose More options.
The Equip/UnEquip Creature's Hide
If the target PC is NOT a subrace/lycon/vampire then simply replacing the hide with the standard PC hide is the quickest fix.
For Lycons or Vampires - Destroy the hide, and use the Lycon System - Process Extras option in the Wand of Misc Tools. This will replace the hide with a fresh one with all the right properties.
For subraces... There is a possible fix by getting the Haggis repair trigger to reprocess the PC's subrace (after you've taken the hide). To get the subrace reprocessed set the integer SubRaceID to 0 on the PC's runestone ( ##SetVarInt SubRaceID 0 ) before porting them to haggis.
Eriniel- Lead Scripter
- Number of posts : 340
Registration date : 2008-10-17
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Race:
Overall Level:
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Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted)
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