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New Emotes?

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New Emotes? Empty New Emotes?

Post  Crescent_Black Sat Feb 23, 2013 5:51 pm

I was on today and figured, hey. There are multiple custom emote scripts, and oda agreed that there is a sound effect for a "Belch" or "Burp" which honestly, makes sense after a few ales or a large meal Very Happy
There should also be a trip emote I think, for when you to trip someone or trip yourself for hilarity or clumsiness sake such as if you have 8 or so dexterity. - Crescent Black
Crescent_Black
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Post  GM_ODA Mon Nov 09, 2015 8:48 am

*stealth*
*search*
*follow*
*grift*
*extort*
*climb*
*jump*
*swing*
*squeeze*
GM_ODA
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https://web.archive.org/web/20151106073532/http://playnwn.com/

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Post  Roger_Dodger Tue Nov 10, 2015 1:12 pm

GM_ODA wrote:*stealth*
*search*
*follow*
*grift*
*extort*
*climb*
*jump*
*swing*
*squeeze*

*Listen* [includes Pass/Fail verbiage like; "You hear nothing of interest"; "Something is moving down that dark corridore"; "You hear voices behind this door, but can't make out what is being said"; etc.] V-E-R-Y important for the Party's Scout. This function should be fairly 'automatic' any time the Rogue is in 'Stealth' or 'Detect' mode - Alerts given when in range of the sound as a 'floaty' string. The Scout should be the only one to see the 'floaty'.

*Halt* One hand over PC's head to signal the party to stop and wait for investigation. Could use *Wave* animation.

My 'Emote Wand' has no 'Greeting', 'Bow', 'Laugh', and other 'Standard' Emotes. Radial Emote Menu also not working (that's where the 'Normal' Emotes are found)
Roger_Dodger
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