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A few things.

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A few things. Empty A few things.

Post  samanuske Thu May 14, 2009 12:10 am

(Possibly superfluous, but I can't sleep, so.)

Self-Permadeath: Since the server goes to 40, and I'm sure we'll have someone get that far eventually, perhaps characters over 26 or so can be "traded in" as it were, for a percentage of their experience towards a new character. Nothing big, but enough to be an incentive to take out an old character, or to soften the blow from having a high epic lose their last soul rune.

Assassin: Wouldn't be surprised if this was already implemented, but perhaps give assassins a bigger selection of spells based on the intelligence level, up to level 4 spells, as in Pnp.

Blackguard: Ditto on the assassin, but wisdom based?


I'll probably have some more later, but that's what came into my head about now.
samanuske
samanuske
Posting Knave

Male Number of posts : 26
Registration date : 2009-05-13

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Character Name: Jin
Race: Human
Overall Level: 9

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Post  samanuske Thu May 14, 2009 5:15 pm

-Experience for crafting/attending college classes, perhaps?
samanuske
samanuske
Posting Knave

Male Number of posts : 26
Registration date : 2009-05-13

Character sheet
Character Name: Jin
Race: Human
Overall Level: 9

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Post  GM_ODA Thu May 14, 2009 6:11 pm

THANK YOU for your suggestions, I particularly like the first one and will mull over the details for something on those lines to be implemented in near future. I'll have to review the spells given those classes in PNP before I speak specifically on the other points but KUDOS we LOVE feedback.

Be well. Game on.
GM_ODA
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Male Number of posts : 3071
Location : USA East Coast
Registration date : 2008-10-17

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Character Name: Firkin Alechugger
Race: Dwarf
Overall Level: 11

https://web.archive.org/web/20151106073532/http://playnwn.com/

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Post  samanuske Fri May 15, 2009 6:28 pm

-Given that this is a pretty huge server, some form of fast movement (teleportation, portals, whathaveyou) would be incredibly nice to have.

*edit*
-Some sort of holy symbol that functions to commune with/pray to a deity, in the function of an altar, because it's easy to wander to far from Dohral and find your cleric unable to cast. Also, helps with preaching rp out of the temple. (Maybe add this to the rune stone-thing, or the meditation option?)
samanuske
samanuske
Posting Knave

Male Number of posts : 26
Registration date : 2009-05-13

Character sheet
Character Name: Jin
Race: Human
Overall Level: 9

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Post  GM_ODA Sat May 16, 2009 1:56 pm

we are currently making an item that a cleric can use (votive statue) for worship (self) or on ground to make a statue usable for service - as group service. We are thinking on the same lines here - Very Happy THANKS to you!

GM_ODA
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GM_ODA
Forum Oracle

Male Number of posts : 3071
Location : USA East Coast
Registration date : 2008-10-17

Character sheet
Character Name: Firkin Alechugger
Race: Dwarf
Overall Level: 11

https://web.archive.org/web/20151106073532/http://playnwn.com/

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Post  samanuske Sun May 17, 2009 7:54 am

Haha! That's great.
samanuske
samanuske
Posting Knave

Male Number of posts : 26
Registration date : 2009-05-13

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Race: Human
Overall Level: 9

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