FAIL messages - looking for instances where we can add these.
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Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted)
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FAIL messages - looking for instances where we can add these.
Friends,
Our helpful and observant new member Nightcaper recently informed me that his campsite was not working right. On arrival to investigate, I discovered his PC did not have a fire source in hand and suggested he equip same. This made sense to the PLAYER but he wisely pointed out that if the script offered such a suggestion on fail, it would be most helpful. SPOT ON!
This noted, we will add such a 'fail message' to the campsite system. . . and are looking for places where we may have missed similar opportunities. If you good PLAYERS espy similar instances, please post here! These messages can help alleviate frustrations and help new PLAYERS thru the process of learning how things work here.
KUDOS to Nightcaper.
Our helpful and observant new member Nightcaper recently informed me that his campsite was not working right. On arrival to investigate, I discovered his PC did not have a fire source in hand and suggested he equip same. This made sense to the PLAYER but he wisely pointed out that if the script offered such a suggestion on fail, it would be most helpful. SPOT ON!
This noted, we will add such a 'fail message' to the campsite system. . . and are looking for places where we may have missed similar opportunities. If you good PLAYERS espy similar instances, please post here! These messages can help alleviate frustrations and help new PLAYERS thru the process of learning how things work here.
KUDOS to Nightcaper.
_________________
Be well. Game on.
GM_ODA
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Re: FAIL messages - looking for instances where we can add these.
Some kind of automated fail message whenever Absol logs in would be great.
Ragdoll_Knight- Forum Sage
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Absol 13- Forum Sage
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Speaking as a Rogue (AKA Thief)
Speaking as a Rogue PC, I should think that the best 'Fail' message for a Rogue-type attempting to disarm a trap would be to set it off on failure. Non-explosive type traps should be re-settable (Spike trap for instance). Explosive traps (like Epic Fireball trap) would not only damage/kill the PC, but destroy the 'container'/treasure or door as well. Think Booby-Trap. It might be a good idea to include something like the message, "This trap is beyond your ability to disarm. Proceed at your own risk", when the PC first attempts to disarm it. Trying a second attempt, and failing, sets off the trap.
"All actions have an Equal and Opposite Reaction"
--> Issac Newton <--
"All actions have an Equal and Opposite Reaction"
--> Issac Newton <--
Roger_Dodger- Forum Knight
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Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted)
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