Stealth - What is it Good For?
Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted) :: NEW Feature/System Requests
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Stealth - What is it Good For?
DOORS AND CHESTS, most anything you open makes noise when you do open them ... EVEN if the opener is in stealth mode. So what is stealth mode doing to help here? Nothing.
I would like to propose the following tweaks to the system for opening objects...
SOUND is only triggered if the opener is NOT in STEALTH MODE, or
if the opener is IN STEALTH MODE the object will make noise only if a MOVE SILENT check is failed. Such noises have a chance to alert an 'owner' nearby, or anyone else in earshot.
Open-friendly objects can optionally have a variable bNoisy placed on them which would be a modifier to any STEALTH attempt while opening that object.
With this and NIGHTINGALE BOARD TRIGGERS, we will have a fully skulker-friendly module!
I would like to propose the following tweaks to the system for opening objects...
SOUND is only triggered if the opener is NOT in STEALTH MODE, or
if the opener is IN STEALTH MODE the object will make noise only if a MOVE SILENT check is failed. Such noises have a chance to alert an 'owner' nearby, or anyone else in earshot.
Open-friendly objects can optionally have a variable bNoisy placed on them which would be a modifier to any STEALTH attempt while opening that object.
With this and NIGHTINGALE BOARD TRIGGERS, we will have a fully skulker-friendly module!
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» yay good news for nwn community... hopefully?
Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted) :: NEW Feature/System Requests
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