Henchmen enhancements
2 posters
Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted)
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Henchmen enhancements
So Oda and I were talking about class-specific abilities, and it occurred to me: Most of these should be attainable through henchmen.
Wizard henchmen could let you detect magic, rangers find hidden paths, etc.
This would open up the abilities to someone playing solo, and it would come at a cost: Henchmen are super dumb and hard to protect. They also take a slice of XP. So getting these abilities wouldn't be free, and a PC with that ability would still be preferred.
What does everyone else think?
Wizard henchmen could let you detect magic, rangers find hidden paths, etc.
This would open up the abilities to someone playing solo, and it would come at a cost: Henchmen are super dumb and hard to protect. They also take a slice of XP. So getting these abilities wouldn't be free, and a PC with that ability would still be preferred.
What does everyone else think?
Cowbot- Posting Knave
- Number of posts : 23
Registration date : 2018-07-07
Re: Henchmen enhancements
Sounds good on the surface ...
But , I am not convinced it'd be great really. More encouraging to just solo.
as I see , at least the Ee version is very light on players ( every time I've visited , there's maybe one or two other players, usually in differing play times/days) ... rarely see each other, if at all.
Most spell-casters get summons, they can make golems here ( if I recall correctly) ... so a complete henchman system doesn't seem too far fetched.
But at the same time ... I'd prefer to have other players playing, role-playing with and exploring together.
pfffttt ... I learned maybe 10-15% of the "secrets" here before, and done forgot most of them. But it is "better" having friends/associates to travel and explore the vast lands here-in, discovery is huge here, sharing discoveries also nice.
I'm on the fence over it, I see both benefit and detriment of it.
But , I am not convinced it'd be great really. More encouraging to just solo.
as I see , at least the Ee version is very light on players ( every time I've visited , there's maybe one or two other players, usually in differing play times/days) ... rarely see each other, if at all.
Most spell-casters get summons, they can make golems here ( if I recall correctly) ... so a complete henchman system doesn't seem too far fetched.
But at the same time ... I'd prefer to have other players playing, role-playing with and exploring together.
pfffttt ... I learned maybe 10-15% of the "secrets" here before, and done forgot most of them. But it is "better" having friends/associates to travel and explore the vast lands here-in, discovery is huge here, sharing discoveries also nice.
I'm on the fence over it, I see both benefit and detriment of it.
BenevolentDevil- Forum Courtier
- Number of posts : 285
Registration date : 2014-12-17
Character sheet
Character Name: Bavmorda
Race: Human
Overall Level: 11
Re: Henchmen enhancements
but at the same time ... I'd prefer to have other players playing, role-playing with and exploring together.
pfffttt ... I learned maybe 10-15% of the "secrets" here before, and done forgot most of them. But it is "better" having friends/associates to travel and explore the vast lands here-in, discovery is huge here, sharing discoveries also nice.
Or , ... enemies being played ... I forgot to mention that.
while I am not into PvP , Pk, or those aspects, ... I do not mind RP conflicts, not getting along, banter ... ect.
I really wish we could make the game seem more alive , and the only way to do so ... is by players interacting with other players.
I'm not opposed to "henchmen" , especially if "temporary" until population jumps up ...
But I'd rather these henchmen be more like Hired automations (golem like) , they might fight , but no "special skills" such as OL, PP, Trap Removal, super "spot skill" , spell casting of any sort. They might act as mules or bearers of equipment/gear , lantern bearers, ...ect.
BenevolentDevil- Forum Courtier
- Number of posts : 285
Registration date : 2014-12-17
Character sheet
Character Name: Bavmorda
Race: Human
Overall Level: 11
Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted)
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