this script, i had sitting in my files, to take care of such issues ...
object oPC = GetLastSpeaker();;
effect eGhost = EffectCutsceneGhost();
eGhost = SupernaturalEffect( eGhost );
Now I did it via an item activated convo on a plot item, this could be applied via rune stone, or clover widget.
While the cutsceneghost seems like a variable spirit, lol , it's not ... it just removes the pesky no collision NWN default has.
This means, characters can touch, without bumping several feet/meter away , don't "bump' when trying for a door or AT at once , companions and familars no longer block a path by thier "bubble" either.
It's best for players to have the option to turn on/off via convo. It's mostly an RP tool, more so than anything.
Putting it up here, for consideration.
- Forum Courtier
- Number of posts : 285
Registration date : 2014-12-17
Character Name: Bavmorda
Overall Level: 11