However, I would like to know what people think, expect, require from a "good" side before I set this in stone and pass it on for approval. While I do intend to make this a strict guild (lawful good), it'll be a tier level with upper levels being guardians (a.k.a, paladins though this may change ) followed by the clerics and then those signing their allegiance to the good side. I think this is the best way to keep it sensible while allowing me to make full use of the player base that at present, is limited. I haven't decided on a diety yet due to there being existing dieties as part of Argentum, thoughts?. I am heading towards a celestial/heavenly kinda roleplay style/presence type guild without a lot of preachyness. Guild members would be expected to show compassion, aid, and support to lessor races and show level of restraint when it comes to conflicts. Though don't worry, there will be plenty of them for those... more combat orientated. If all this meets requirements I would like to see maybe a few events to help broaden the presence of the devine, which can be back storied and roleplayed back among the players, then to me, then roleplayed back through again until I can shore up the ranks a bit and get a better presence through Argentum. Though I know some are helping, which I'm grateful for, it isn't the most ideal situation as it's created a paradox in itself. lol
So that's kinda where I'm at at the moment. Thoughts, suggestions, you know where to put them:)
- New Member
- Number of posts : 6
Age : 40
Location : Scotland
Registration date : 2010-06-29
Character Name: Saryach Lengerdor
Overall Level: Level 16
Paladins needs to realise that they are fighting a war at every step of the way. Relaxing not only can be deadly but is deadly. A hand on the hilt of your sword and always detecting evil is the only way to be ready for the coming darkness that they inevitably believe is coming. Save romantic novelties of the white knight on horseback rescuing princesses from horny dragons for the disney movies and come join the dark side of being a justicar of what is "good". Relax only among trusted companions or within the sanctity of your temple.
A well-played paladin is not a preacher, he is a man of few words and often enough - despite common belief of the opposite - a man of short temper, often working on those qualities of his character, striving for serenity. It is a hard road as the paladin must have that furious wrath handy, invoking it towards the enemy, but be able to temper the rage as the glow in the enemys eyes wanes.
// The alignments of dnd and the romantic novelties about the white knight in shining armor are all so very easily interpreted to mean that your character would be in a certain way. I say it is bull. A paladin does not have to be ascetic, whoever came up with this crap should have his pc's hanged on the spot. A paladin does not have to be ever polite, naively expecting good in everyone they encounter. Personally I think that kind of behaviour is another reason paladins are not roleplayed more. The paladin I would like to roleplay, and roleplay with or against is someone who does not feed into these silly disney-esque notions of fairytale bravery. A paladin I would like to see is someone who would contemplate using torture to find information about the den of vampires hiding within the city of Dohral. A paladin like this would be more human and realistic than any of the fairytale versions that scatter nwn servers everywhere.
- Forum Courtier
- Number of posts : 340
Location : Sweden
Registration date : 2010-03-30
Overall Level: 40