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Journal Entry

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Journal Entry Empty Journal Entry

Post  DM Drachen Wed Aug 03, 2011 9:43 pm

Perhaps instead of the PC's carrying player voice commands, player books, etc. Maybe we could add them to the journal? This could be easier to find than digging through your inventory. It is rather simple to insert into the module, just add a line of code like this into the on module enter event. Or probably something totally differant knowing my scripting skills.

object oPC = GetEnteringObject();
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
AddJournalQuestEntry("example", 1, oPC, FALSE);
DM Drachen
DM Drachen
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Registration date : 2011-01-07

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Post  GM_ODA Sun Jul 12, 2015 8:05 am

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Character Name: Firkin Alechugger
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Post  Roger_Dodger Sun Jul 12, 2015 4:41 pm

GM_ODA wrote:BUMP!

I have always preferred journal entries (either personal entries or by the game). I have never really liked the additional 'Log Book', and never really figured out how to work it (like where to put the /n or /l commands), not to mention the extra pound of weight to carry around. Seldom is there enough time to even make entries into the Journal, unless you take the time in the inn to jot stuff down before logging off. I have made note of various commands (like the code to use the sparkly pillar transporter in Tivook Inn) into my Journal, but not much else.

Here's a quickie I did in a couple of minutes (thanks LilacSoul)

 *  Script generated by LS Script Generator, v.TK.0
 *  For download info, please visit:
// Put this under "Actions Taken" in the conversation editor.

void main()
    // Get the PC who is in this conversation.
    object oPC = GetPCSpeaker();

    // Update the player's journal.
    AddJournalQuestEntry("Quest_0xx", 1, oPC, FALSE);

It would be nice to get something in my Journal if I take an offered job from 'Sam' or whatever the oQuestGiver's name is. Easier on me not to have to jot the info down in my Journal.
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Location : Portland, OR USA
Registration date : 2015-05-09

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Character Name: Grogan Klepsis
Race: Human
Overall Level: 11

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