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Request: Undead - Visage

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Request: Undead - Visage Empty Request: Undead - Visage

Post  Talmora Mon Apr 09, 2012 3:47 pm

Okay..I know some people might go 'This seems too monstrous' or 'That can't be playable' when really if you put your mind to it anything can really become playable.

Visage Info: from page 130 on "Libris-Mortis"



VISAGE
Medium Undead (Chaotic, Evil, Extraplanar)
Hit Dice: 12d12+12 (90 hp)
Initiative: +8
Speed: Fly 40 ft. (8 squares) (perfect)
Armor Class: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18
Base Attack/Grapple: +6/+7
Attack: Claw +10 melee (1d6+1)
Full Attack: 2 claws +10 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Assume identity, create spawn, dominate
person, lucidity control
Special Qualities: Damage reduction 10/magic, darkvision
60 ft., positive immunity, sneak attack +4d6, spell resis-
tance 15, undead traits, +4 turn resistance
Saves: Fort +4, Ref +8, Will +9
Abilities: Str 13, Dex 18, Con —, Int 14, Wis 13, Cha 16
Skills: Bluff +18, Disguise +3 (+5 acting in character), Diplomacy
+5, Escape Artist +29, Hide +19, Intimidate +5, Move Silently
+29, Search +17, Sense Motive +16
Feats: Ability Focus (lucidity control), Improved Initiative,
Improved Natural Attack (claws), Improved Toughness†,
Weapon Finesse
Environment: Infinite Layers of the Abyss
Organization: Solitary, pair, or gang (3–4)
Challenge Rating: 9
Treasure: None
Alignment: A lways chaotic evil
Advancement: 13–18 HD (Medium)
Level Adjustment: —
†New feat described on page 27.
This creature appears only somewhat solid, with a mostly shape-
less body. Its only definite features include a pale, white, masklike
face bearing a perpetual grin and a pair of particularly long and
nasty claws.

The visage is a devious undead creature that steals the iden-
tity of its victims to further its chaotic and evil aims. The first
visages were formed from the spirits of demons by Orcus, De-
mon Prince of Undead, while he had assumed the identity of
Tenebrous. When he reassumed his true identity and mantle,

however, Orcus discarded the visages from his service, and since
that time, they have reproduced by spawning new visages from
any evil outsiders.
Though a visage appears incorporeal, it does not actually pos-
sess that quality. A visage isn’t very dense, though, and only
weighs about 75 pounds despite its size. In its normal form, it
is sometimes mistaken for a wraith.
Visages speak Common and Abyssal.
COMBAT
Visages prefer subterfuge to overt combat, since their physical
attacks aren’t very threatening. They use their dominate person
and lucidity control abilities to influence weak-willed individu-
als, hoping to draw them to places where they can finish them off
secretly and assume their identities. Then, the visage uses this
new identity to sow chaos and discord as long as possible.
A visage’s natural weapons, as well as any weapons it wields,
are treated as chaotic-aligned and evil-aligned for the purpose
of overcoming damage reduction.
Assume Identity (Su): A visage can, as a free action, take on
the form of someone it has killed within the last round. A visage
in an assumed identity gains a +20 bonus on Bluff and Disguise

checks made to pass as the victim. It also gains proficiency in
the skills of the victim; treat this as an enhancement bonus to
the skill check equal to the number of ranks the victim had in
life. The visage does not gain the victim’s extraordinary, super-
natural, or spell-like abilities, nor does it gain any spellcasting
powers of the victim. The visage retains its own ability scores,
special attacks, and special qualities.
This effect lasts for 24 hours, though the visage can dismiss
it at will. While a visage is in the form of its victim, that victim
can’t be returned to life except by a true resurrection spell (which
also immediately ends the effect on the visage). After 24 hours, or
i f the identity is dismissed, the soul is damaged, and the victim
can be returned to life only by a miracle or wish spell followed
by a true resurrection.
Create Spawn (Su): Any evil outsider slain by a visage
becomes a visage 24 hours after death. Spawn are under the
command of the visage that created them and remain enslaved
until death. They do not possess any of the abilities they had
in life.
Dominate Person (Sp): Once per day, a visage can use domi-
nate person, as the spell cast at 12th level (Will DC 19 negates).
The save DC is Charisma-based.
Lucidity Control (Su): A visage can create a major image,
similar to the major image spell except that only one target,
selected by the visage, can perceive the illusion (Will DC 21
disbelief). The save DC is Charisma-based.
Positive Immunity (Ex): A visage is immune to damage
from positive energy effects, including holy water, cure wounds
spells, and the like. It gains no immunity to turning.
Sneak Attack (Ex): A visage deals an extra 4d6 points of
damage on any successful attack against flat-footed or flanked
targets, or against a target that has been denied its Dexterity
bonus for any reason. This damage applies to point-blank ranged
attacks as well. Creatures with concealment, creatures without
discernible anatomies, and creatures immune to extra damage
from critical hits are also immune to the visage’s sneak attack.
Skills: A visage gets a +10 racial bonus on Escape Artist
and Move Silently checks (already figured into the statistics
above).


Why: I mostly want to play this undead race as it seems to have a lot of possibilities in causing madness and chaos (The two things which I love a lot). Some people might say they can track it down, but seriously. It would take time and resources as it can remain hidden for 24 hours in a person's place, which, in that time can cause a massive amount of chaos.


Talmora
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Post  Talmora Tue Apr 10, 2012 6:45 pm

This is in the right area, correct?

Talmora
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Post  GM_ODA Tue Apr 10, 2012 6:58 pm

Exactly the right place to post these kind of requests, many thanks.

I'll read/review the info and get back to you soon. Meanwhile, any input from other players is very welcome.

Be well. Game on!
GM_ODA
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Post  saibotxor Tue Apr 10, 2012 7:57 pm

For this to be truly effective IC, a couple mechanical changes would need to be done to protect the illusions. (x has joined/left as a player) would need to be disabled, and clicking a portrait for sending tells would need to not show the playername. Even if people agree to play along, they'd lose some surprise and it's really hard to unlearn knowledge like that.

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Post  Talmora Tue Apr 10, 2012 8:02 pm

OOC wise: After doing some minor number crunching on skills, feats, and bab. The ECL could be roughly 9-12(Feats says roughly 12, while skills, abilities and saves all say 9). I can create a ECL advancement table, but will take some time.

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Post  heather Wed Apr 11, 2012 5:13 pm

sounds weird that an undead has immunity to healing/positive damage things.... since that's one of the main things for undead usually...

lot you can do just with normal rp so you don't have to figure out how to get the other things to work.... like the hiding login info thing...

can be playable just probably may be easier to play a doppleganger instead if wanting to take places and etc... also have the forgotten realms stuff to edit out and change from it too I think...

mmm other thing to remember, the more monstrous of a character the play you're going to have to think of how you're going to get in rp or have others to respond to you, a lot of people are used to the attack first and ask questions later if there are any kind of mindset, also most would not want to talk to something obviously evil or dangerous looking too.... just remember to think of rp problems you'll have, our ogre player had a lot to overcome in his RP's, lycons/vampires do too and more do have to put up with more than a normal character at times...

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Post  Shar Thu Apr 12, 2012 1:11 pm

sounds weird that an undead has immunity to healing/positive damage things.... since that's one of the main things for undead usually...

I have to agree with heather on this one, sounds odd.. still that alone isn't a problem for me. My big question here, is why visage over doppelganger or other type of shapeshifter?


also in regards to the logins, i think disabling shown logins would be a VERY BAD idea. what if someone gets on and uses your pc's identity to do something that is a bannable offence? the only way to find out who it really was would be to look through the server logs... every... single... time...

in the mean time what happens to the players? are they suspended until it is found out what is really going on? no.. i think that a system like this would cause as much chaos in the real world as in the game.
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