Lost Sword

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Lost Sword

Post  Animayhem on Sat May 18, 2013 8:20 pm

Ok I was traveling in feyview on land yet it said it was water. I ogt this message:


[CHAT WINDOW TEXT] [Sat May 18 18:44:21] Weapon equipped as a one-handed weapon.
[CHAT WINDOW TEXT] [Sat May 18 18:44:21] ITEM_PROPERTY_DAMAGE_BONUS
[CHAT WINDOW TEXT] [Sat May 18 18:44:21] Ooops, the water ruined my Angurvadal +5

I reported this in game with the bug and also transition bug. The blade has lost its eternal flame. I went to the college and put the blade in both the anvil and the crafting stump and they said almost new and will not be repaired. I tired the enchanting table to try and put the fire back but it said I could not as it was too highly enchanted. Not only does the armorer say the same thing but did not return the blade.


[CHAT WINDOW TEXT] [Sat May 18 19:07:42] ARMORER Fuldamon: Greetings, How may I help you?
[CHAT WINDOW TEXT] [Sat May 18 19:07:56] Lost Item: Angurvadal +5
[CHAT WINDOW TEXT] [Sat May 18 19:07:58] Charia: Repair Damaged Item
[CHAT WINDOW TEXT] [Sat May 18 19:07:58] Has 0 shop items
[CHAT WINDOW TEXT] [Sat May 18 19:07:58] ARMORER Fuldamon: Greetings, How may I help you?
[CHAT WINDOW TEXT] [Sat May 18 19:08:01] ARMORER Fuldamon: I can not see anything wrong with your weapon it looks almost new
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Charia: [DEBUG]
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Has 0 shop items
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Has Shop Stuff Flag = 0
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Has 0 items:
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Store Mode = 0
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Merchant Lore = 22
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Total Amount = 0
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Display Amount = 0
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Sell Total = 0
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Sell Talk =
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Sell Total = 0
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] Convo Pattern = A
[CHAT WINDOW TEXT] [Sat May 18 19:08:20] ARMORER Fuldamon: Greetings, How may I help you?
[CHAT WINDOW TEXT] [Sat May 18 19:08:23] Charia: What do you sell?
[CHAT WINDOW TEXT] [Sat May 18 19:08:23] ARMORER Fuldamon: I sell:
oh bother, look around will ye.
You just have to choose your items from the shop and then come back to me to pay for them.
[CHAT WINDOW TEXT] [Sat May 18 19:08:24] Charia: Thank you
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Enchanted weapons

Post  Silver Oak on Sat May 18, 2013 10:49 pm

I bought a keen fire enchanted rapier. I was told it gets wet or dispeled its ruined. So does that mean the weapon needs to say be in a bag of holding?

Now as a mage the missing fire enchantment is well no big deal.

Can we have some clarification on this.

I know that Wulfs flame blade as well went out today.


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Re: Lost Sword

Post  Animayhem on Sat May 18, 2013 11:16 pm

My flame weapon has always been in a bag of holding. I have gone to the baths and actually swam in game. This happened in an area which was not water. If this is normal then it should be able to have that porperty restored by either the player or the armorer. There was more to that sword than just flame.
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Re: Lost Sword

Post  GM_ODA on Sun May 19, 2013 5:58 am

Friends,
Any FLAMING item taken into the water while equipped is extinguished. Any electric-damaging item handled in the same way does the same AND shocks the wielder.

Be well. Game on.
GM_ODA
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Re: Lost Sword

Post  Absol 13 on Sun May 19, 2013 8:02 am

ok that i understand but didn't Animayhem say it went out on land?..
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Re: Lost Sword

Post  GM_ODA on Sun May 19, 2013 8:58 am

Friends,
The 'water trigger' surrounds any body of water by a small amount, this is what enables/disables the swimming options (and drowning) ... I will see if the commands to 'zap the weapon' can be made to fire AFTER the swim command (if weapon in hand)... but there is no surety this can be made to happen and if so, this is how it must be. We shall see.


Be well. Game on.
GM_ODA
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Re: Lost Sword

Post  Animayhem on Sun May 19, 2013 9:56 am

GM_ODA wrote:Friends,
The 'water trigger' surrounds any body of water by a small amount, this is what enables/disables the swimming options (and drowning) ... I will see if the commands to 'zap the weapon' can be made to fire AFTER the swim command (if weapon in hand)... but there is no surety this can be made to happen and if so, this is how it must be. We shall see.


Be well. Game on.
GM_ODA

Charia was on land and all during that walk it said she was in water and she was not. The transition bug I reported in game should give Eri the area. Aside from the fact the flame etc, goes out it should be allowed to be put back on the weapon becasue despite what the anvils, stumps and armorer says the weapon is damaged. Plus this weapon was not made in the class it is an enchanted elven blade. The blade was not in my hand while I was walking. I did not take it out until I was on the road to Tivook crossing.

I still have not gotten it back from the armorer I will try again sometime today.
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Re: Lost Sword

Post  GM_ODA on Sun May 19, 2013 2:13 pm

I will check logs and try to review the location - the event to nix fire/electric is on the on enter trigger for the water so this overlaps dry land a bit.

Be well. Game on.
GM_ODA
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Re: Lost Sword

Post  Eriniel on Sun May 19, 2013 2:38 pm

There is a bit of maths missing from the equip items, fixing this tomorrow (dare not touch tonight). - The actual equipping while inside the Water trigger is what is causing it.

Basically its treating you putting your toes into the water as it being upto chest height... which is bug, but will fix that by adding Z offset maths... My bad, did this with the head forgot to update the equipping test.

Armorer will not repair deflamed/shorted item, the enchanting table with the appropriate Quartz or Alchemist's flask will fix.


_________________
Until next we meet
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Re: Lost Sword

Post  Animayhem on Sun May 19, 2013 4:45 pm

Eriniel wrote:There is a bit of maths missing from the equip items, fixing this tomorrow (dare not touch tonight). - The actual equipping while inside the Water trigger is what is causing it.

Basically its treating you putting your toes into the water as it being upto chest height... which is bug, but will fix that by adding Z offset maths... My bad, did this with the head forgot to update the equipping test.

Armorer will not repair deflamed/shorted item, the enchanting table with the appropriate Quartz or Alchemist's flask will fix.


Nope it does not. It says weapon to many enchantments. It was not a player crafted item.
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Re: Lost Sword

Post  Animayhem on Wed May 22, 2013 9:44 pm

Here are the propeties of the lost sword. Immunity level drain I do not need as I have on another item.

[You must be registered and logged in to see this image.]

So I am guessing if liquid Mercury is the source of the flame, then the flame should not go out?
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Re: Lost Sword

Post  Valerion on Wed May 22, 2013 10:21 pm

Liquid mercury....flames...I am no chemistry major but is that possible?
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Re: Lost Sword

Post  BobbyBrown15 on Wed May 22, 2013 11:05 pm

ummm i think thats beside the point lol, the issue is unless you actually went deep enough into the water then the property should have been untouched.
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Re: Lost Sword

Post  GM_ODA on Thu May 23, 2013 6:16 am

Is this another item made by Prinny_c ??? I have no idea what the 'mercury' quote is about but it makes really no sense here.

Be well. Game on.
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My 2 cents

Post  Silver Oak on Thu May 23, 2013 7:02 am

Liquid Mercury has been used in other servers to increase the crit factor as the mercury will flow with the force of the blow down the inside of the blade.
Example: long sword crit range x4.

Not sure about the fire thingy.

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Re: Lost Sword

Post  Animayhem on Thu May 23, 2013 8:19 am

BobbyBrown15 wrote:ummm i think thats beside the point lol, the issue is unless you actually went deep enough into the water then the property should have been untouched.

I was not in any water and blade was in a bag of holding not out. I just crossed a stream water barely over my ankles then when directly on land


Last edited by Animayhem on Thu May 23, 2013 8:22 am; edited 1 time in total
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Re: Lost Sword

Post  Animayhem on Thu May 23, 2013 8:21 am

GM_ODA wrote:Is this another item made by Prinny_c ??? I have no idea what the 'mercury' quote is about but it makes really no sense here.

Be well. Game on.
GM_ODA

Prinny made items for a DM plot, but your character had to purchase them.
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Re: Lost Sword

Post  BobbyBrown15 on Thu May 23, 2013 10:09 am

Hence animayhem my point, the blade should not have been touched in that situation, the issue is the script, which we can now see, i have no clue on the mercury thing and i don't know if its a prinny c item or not.
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Re: Lost Sword

Post  Animayhem on Thu May 23, 2013 6:07 pm

There is also the bug that the armorer took it and did not return as he should of.
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Re: Lost Sword

Post  Pyro Fang on Thu Jul 04, 2013 3:00 pm

GM_ODA wrote:Friends,
Any FLAMING item taken into the water while equipped is extinguished. Any electric-damaging item handled in the same way does the same AND shocks the wielder.

Be well. Game on.
GM_ODA

i took my sword out while i was standing in a shop in mid donnel and it did this
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