City Scribe in South Chonda

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City Scribe in South Chonda

Post  Animayhem on Mon Dec 09, 2013 7:14 pm

The quantity factor is off. You ask for 10 you get 11, you ask for 9 you get 10... etc.
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Re: City Scribe in South Chonda

Post  GM_ODA on Mon Dec 09, 2013 7:58 pm

Friend Animayhem,
Always one too many? interesting. I'll look at that. Thanks friend.
Be well. Game on.
GM_ODA
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Re: City Scribe in South Chonda

Post  Animayhem on Mon Dec 09, 2013 10:36 pm

And he charges for the extra too! Very Happy and You are welcome.
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Scroll names that fail

Post  Pigron on Mon Feb 10, 2014 3:10 pm

Noticed that several scrolls are not understood by the scribe even though they are listed on his sign.

In particular, all scrolls that have an apostrophe in their title are unavailable. I have seen this problem in other scribe systems that require a spoken string as well.

Is it possible to change the names of those scrolls in the script to a variant that excludes the apostrophe and to make a special notation at the top of the Reading List Sign?
This will include:
Foxs Cunning
Eagles Spleandor
Balagarns Iron Horn
Mestils Acid Breath
Evards Black Tentacles
Tensers transformation
and several others with apostrophes.

Also some other scrolls are not given but you are charged for them anyway. I have compiled a complete list:
Continual Flame
Identify
Magic Weapon
Scintillating sphere
Shadow shield (gives two shield scrolls)

Some other scrolls are not included on the reading, and I am assuming they have been intentionally left off. Considering the omissions, that makes sense from a game balance perspective.

Also note that several times I have come to the scribe in the early afternoon and his door has been locked. (Not a problem for a gnome  jocolor ) Several other merchants doors have been locked during business hours as well. Perhaps they are scripted to lock at night but are not reopening when they should?




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Re: City Scribe in South Chonda

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