Appearance Overrides

View previous topic View next topic Go down

Appearance Overrides

Post  Fenguard on Sun Jun 06, 2010 11:29 am

Okay! I have scoured the NWN Vault website and come up with some(A Lot) great overrides for landscaping, creatures, weapons and other things that I really liked, their not necessary to play the server but they improve the look of the game a lot. (just download the ones with all the override files and shove them in the override folder.)
(Might need to download something to extract the files. I.E. Winrar)

As O.D.A. said; Some of the content in overrides can be beautiful, but it can also be a cause of conflicts or issues in game play. USE THESE ONLY AT YOUR OWN RISK.

Area Overrides:

Ravenloft Skyboxes:
[You must be registered and logged in to see this link.]

City Re-skin:
[You must be registered and logged in to see this link.]

Rural Trees:
[You must be registered and logged in to see this link.]

Rural:
[You must be registered and logged in to see this link.]

Rural (Winter):
[You must be registered and logged in to see this link.]

Forest:
[You must be registered and logged in to see this link.]

City Interior 1:
[You must be registered and logged in to see this link.]

Caves:
[You must be registered and logged in to see this link.]

Desert City:
[You must be registered and logged in to see this link.]


Creature Overrides:

Orcs, Goblins, Trolls, ect.:
(Trolls are already in the CEP pack, but it won't hurt the game to have them in the override folder too)
[You must be registered and logged in to see this link.]

Undead:
[You must be registered and logged in to see this link.]

Bugbears and Mummies:
[You must be registered and logged in to see this link.]


Other:

Item Floor Appearances:
[You must be registered and logged in to see this link.]

Emote Icons:
[You must be registered and logged in to see this link.]

Resized Creature Highlight Removal Override:
[You must be registered and logged in to see this link.]

Enhanced class icons:
[You must be registered and logged in to see this link.]

Custom Domain Icons:
[You must be registered and logged in to see this link.]

Nwn2 Spell icons for Nwn1:
[You must be registered and logged in to see this link.]

Enhanced Hands:
[You must be registered and logged in to see this link.] (All Credit and thanks for this override goes to the moderators of the Amia servers)

Weapons:

Spears:
[You must be registered and logged in to see this link.]

Bastard Sword, Battleaxe, Club, Dagger, Greataxe, Greatsword, Kukri, Mace:
[You must be registered and logged in to see this link.]

More Bastard Swords:
[You must be registered and logged in to see this link.]

Double blade Swords:
[You must be registered and logged in to see this link.]

Scimitars:
[You must be registered and logged in to see this link.]

More Greatswords:
[You must be registered and logged in to see this link.]

Short Swords:
[You must be registered and logged in to see this link.]


Last edited by Fenguard on Sun Jun 06, 2010 8:57 pm; edited 4 times in total
avatar
Fenguard
Posting Knave

Male Number of posts : 12
Age : 23
Location : U.S.A.
Registration date : 2010-03-25

Character sheet
Character Name: Azrhekaul (NPC) Correct Info: Race: Undead, Lich / Class 1: Undead / Class 2: Wizard / Class 3: Palemaster
Race: Human
Overall Level: 40

Back to top Go down

Re: Appearance Overrides

Post  GM_ODA on Sun Jun 06, 2010 12:00 pm

OVERRIDES are not generally a good idea in my experience. If you run with anything in your overrides folder, you should know, the first thing we do when you ask for help in troubleshooting anything that does not work is tell you to "delete all the stuff from your override folder". Some of this stuff may look great, but much of it can cause issues in game play and I don't troubleshoot other people's overrides nor do I know the content of any override packages out there (and don't plan to spend any time learning them).

Some of the content in overrides can be beautiful, but it can also be a cause of conflicts or issues in game play. USE THESE ONLY AT YOUR OWN RISK.

NOTE - there MAY be some content in your override folder from installation of NWN itself - make sure you keep that stuff as without it, you may also experience some issues in game play.

Be well. Game on.
GM_ODA
avatar
GM_ODA
Forum Oracle

Male Number of posts : 2662
Location : USA East Coast
Registration date : 2008-10-17

Character sheet
Character Name: Firkin Alechugger
Race: Dwarf
Overall Level: 11

http://playnwn.hopto.org/

Back to top Go down

Re: Appearance Overrides

Post  eve_of_disaster on Sun Jun 06, 2010 7:57 pm

What's the one that makes hands look better? Can you make a link to that one?
avatar
eve_of_disaster
Forum Courtier

Female Number of posts : 340
Location : Sweden
Registration date : 2010-03-30

Character sheet
Character Name:
Race: Human
Overall Level: 40

Back to top Go down

Re: Appearance Overrides

Post  Fenguard on Sun Jun 06, 2010 8:56 pm

eve_of_disaster wrote:What's the one that makes hands look better? Can you make a link to that one?

Done. It's on the list now.
avatar
Fenguard
Posting Knave

Male Number of posts : 12
Age : 23
Location : U.S.A.
Registration date : 2010-03-25

Character sheet
Character Name: Azrhekaul (NPC) Correct Info: Race: Undead, Lich / Class 1: Undead / Class 2: Wizard / Class 3: Palemaster
Race: Human
Overall Level: 40

Back to top Go down

Re: Appearance Overrides

Post  eve_of_disaster on Mon Jun 07, 2010 5:49 am

After I saw how the tivook inn looked after I put in one of the overrides I decides to download a whole bunch of them to make the graphics more visually appealing but the cave and rural overrides don't seem to do anything so I'm wondering what I did wrong? Should I put some files into somewhere else than the override folder? o.O

Edit: Specifically it seems caves overrides and rural doesn't work correctly. Though City exterior and Inn interior looks excellent. Smile
Some rural works well. Maybe I was mistaken.
avatar
eve_of_disaster
Forum Courtier

Female Number of posts : 340
Location : Sweden
Registration date : 2010-03-30

Character sheet
Character Name:
Race: Human
Overall Level: 40

Back to top Go down

Re: Appearance Overrides

Post  Fenguard on Mon Jun 07, 2010 5:03 pm

eve_of_disaster wrote:After I saw how the tivook inn looked after I put in one of the overrides I decides to download a whole bunch of them to make the graphics more visually appealing but the cave and rural overrides don't seem to do anything so I'm wondering what I did wrong? Should I put some files into somewhere else than the override folder? o.O

Edit: Specifically it seems caves overrides and rural doesn't work correctly. Though City exterior and Inn interior looks excellent. Smile
Some rural works well. Maybe I was mistaken.

You need to specify the location for the files to extract to if your using the self extractor, if you got the .rar version you might need something like this
[You must be registered and logged in to see this link.]
avatar
Fenguard
Posting Knave

Male Number of posts : 12
Age : 23
Location : U.S.A.
Registration date : 2010-03-25

Character sheet
Character Name: Azrhekaul (NPC) Correct Info: Race: Undead, Lich / Class 1: Undead / Class 2: Wizard / Class 3: Palemaster
Race: Human
Overall Level: 40

Back to top Go down

Re: Appearance Overrides

Post  Ragdoll_Knight on Tue Jun 08, 2010 7:10 pm

its so strange seeing things differently after oh... maybe 7 years?
avatar
Ragdoll_Knight
Forum Sage

Male Number of posts : 874
Age : 25
Location : Nampa, Idaho, USA
Registration date : 2010-03-02

Character sheet
Character Name: Tony
Race: Human
Overall Level: 32

Back to top Go down

Re: Appearance Overrides

Post  Fenguard on Wed Jun 09, 2010 4:54 am

Ragdoll_Knight wrote:its so strange seeing things differently after oh... maybe 7 years?

Change can be good. ^_^
avatar
Fenguard
Posting Knave

Male Number of posts : 12
Age : 23
Location : U.S.A.
Registration date : 2010-03-25

Character sheet
Character Name: Azrhekaul (NPC) Correct Info: Race: Undead, Lich / Class 1: Undead / Class 2: Wizard / Class 3: Palemaster
Race: Human
Overall Level: 40

Back to top Go down

RE overrides

Post  wolf116 on Sat Apr 02, 2011 11:16 pm

The ones I've got running do make it look great but be careful as there are places it gets real tight on some maps, feel like I need to hack my way through , dark overgrown rural paths through the forest.. ooc wise they can make it hard to see monsters... real hard , so have fun and hit tab to check if you think you saw something pale
avatar
wolf116
Posting Knave

Male Number of posts : 31
Registration date : 2011-03-08

Character sheet
Character Name: Tanae
Race: Elf
Overall Level: 12

Back to top Go down

Re: Appearance Overrides

Post  Shar on Tue Feb 19, 2013 8:22 pm

I have found that overrides can be a double edged sword in an RP situation. example here. lets say that "Ugly Elf" is useing an override that gives some goblins a set of bone armor. (yes. that's a real one).

Ugly Elf: oh no! goblins!

Sober Dwarf: Point me at ere leader!

Honest Hin: who's leader? I cant SEEEEE!

Sober Dwarf: Shut yer face! We need ta git ere leader! Oi elf! which one is e'?

Ugly Elf: Its the one with the skull helm! quickly! strike him down!

Sober Dwarf: wha the.... nay any of em useing a skull!

Honest Hin: I cannot tell a lie. none of the goblins are wearing a skull.... and i gave away extra gold to those poor orphans.

Ugly Elf: //dude! its right there! kill the one with a skull!

Sober dwarf: // I'm telling you there isn't one

Honest hin: // He's right' no skull..



Point being... Use at your own risk.
avatar
Shar
Forum Vizier

Number of posts : 1074
Registration date : 2012-01-15

Character sheet
Character Name: Ne'Sekoleth
Race:
Overall Level: 20

Back to top Go down

Re: Appearance Overrides

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum