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Current Bug List that I think are fixed but need checked

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Current Bug List that I think are fixed but need checked Empty Current Bug List that I think are fixed but need checked

Post  Eriniel Wed Apr 04, 2012 12:53 pm

Bugs by number

#15
Eavee reports as Evil, but is good deity, should be in good deity temple (north most temple in area Tivook - South Western Wilds)

#16 (same area, check deity alignment to temples)
Southwest Temples evil temple is neutral temple dedicated to Ogbarad

#32
Dohral Chonda Port - in feldrhaud inn gives wrong room keys.

#48
Monstrous manor in Vestalla. keys wrong room

#76
Do Woodworking classes work?

#87
Dose the dry wood from the campsite just north of North Chonda vanish about 1/2 hour after leaving area with it?

#91
Combine two crafting components at an anvil.

#99
Arena - South Bolovin
A PC v Monster. i have stood in the designated area for a while, and it wont fire the script to spawn a creature

#108, 253
Temple of Finshi in North Algrada, can enter and leave area via door?

#163
Are placed ropes climbable?

#167
Tithe to Temple altars takes money?

#242
Pokihandesseonth Cacti is damagable/harvestable?

#243
Vanimouth flower bush has leaves in it?

#244
High Priestess of Gameter has a male voice set?

#246
Hidden Nests give eggs?

#261
PC wash in baths removes skin color? (obviously need test pc for this that dosn't have default skin color)

#303
HTF runs faster indoors

#330
Repair damaged items via placing in anvil...

#341
Armorer NPC dose not return items that are apparently not in need of repair?
(make sure you have a DM online when test this so they can take them from the NPC's inventory if it dose keep them instead of returning them like it should)

Eriniel
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Current Bug List that I think are fixed but need checked Empty Re: Current Bug List that I think are fixed but need checked

Post  saibotxor Wed Apr 04, 2012 1:03 pm

#76 as far as I can tell, woodworking and smithing classes work for turning raw materials into workable materials, however are not added to rolls after that ie; turning material into components, turning components into finished products.

#99 didn't work a few days ago

#167 didn't work this morning

#246 didn't work as recently as last week, will be sure to try again next time I find a nest

#303 was still running fast this morning

#330 still tells me I lack the skill on a character with 25 craft weapon, 20 craft armor, and crafting license

#261 washing Ruby, blue tiefling, in bath, didn't remove blue skin color. However tiefling still logs in as balor, then becomes dwarf after several seconds. Also wings are placed in small of back rather than shoulders.

#108, 253 entering temple is possible through door, exiting is done through transition placed over door, door itself is nonfunctional inside.

#48 monstrous manor seems to give correct key.

#91 seems to work as intended.

saibotxor
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