Summon/animal companion/familiar control widget
2 posters
Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted) :: CHANGE Requests
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Summon/animal companion/familiar control widget
Can we get a widget that we can use to direct some creatures more efficiently, tell it where to go, what to attack, this can sometimes help control summons more carefully, this is something that was used in EFU constantly to manage multiple summons.
BobbyBrown15- Forum Sage
- Number of posts : 521
Age : 31
Location : Roseville, MN, USA (not online tuesdays, fridays or saturdays)
Registration date : 2012-09-28
Character sheet
Character Name: Vashan Wilkina
Race: Human
Overall Level: 28 Total (19 Sorc/9 RDD)
Re: Summon/animal companion/familiar control widget
There is a built in generic script to tell your summons what to do. If you talk to your summoned it gives behavior options.
Animayhem- Forum Oracle
- Number of posts : 2213
Registration date : 2010-07-11
Character sheet
Character Name: Charia/Arys
Race: Half-Elf
Overall Level: 30/30
Re: Summon/animal companion/familiar control widget
I mean a more specific control, as in telling it an exact spot or an enemy to attack, this is a feature i made great use of in EFU since they had multiple summons, but here it would be useful too as to make sure they don;t run off and attack anything, or have them move out of the way. It can also help RP wise to make your summons do what you want them to, as only familiars can move the way you want them to when possessed, but nothing else.
BobbyBrown15- Forum Sage
- Number of posts : 521
Age : 31
Location : Roseville, MN, USA (not online tuesdays, fridays or saturdays)
Registration date : 2012-09-28
Character sheet
Character Name: Vashan Wilkina
Race: Human
Overall Level: 28 Total (19 Sorc/9 RDD)
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Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted) :: CHANGE Requests
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