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Summon/animal companion/familiar control widget

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Summon/animal companion/familiar control widget Empty Summon/animal companion/familiar control widget

Post  BobbyBrown15 Thu Dec 06, 2012 4:44 pm

Can we get a widget that we can use to direct some creatures more efficiently, tell it where to go, what to attack, this can sometimes help control summons more carefully, this is something that was used in EFU constantly to manage multiple summons.
BobbyBrown15
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Post  Animayhem Fri Dec 07, 2012 11:06 am

There is a built in generic script to tell your summons what to do. If you talk to your summoned it gives behavior options.
Animayhem
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Post  BobbyBrown15 Fri Dec 07, 2012 12:10 pm

I mean a more specific control, as in telling it an exact spot or an enemy to attack, this is a feature i made great use of in EFU since they had multiple summons, but here it would be useful too as to make sure they don;t run off and attack anything, or have them move out of the way. It can also help RP wise to make your summons do what you want them to, as only familiars can move the way you want them to when possessed, but nothing else.
BobbyBrown15
BobbyBrown15
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Male Number of posts : 521
Age : 31
Location : Roseville, MN, USA (not online tuesdays, fridays or saturdays)
Registration date : 2012-09-28

Character sheet
Character Name: Vashan Wilkina
Race: Human
Overall Level: 28 Total (19 Sorc/9 RDD)

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