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Locomotion Empty Locomotion

Post  GM_ODA Wed Feb 25, 2015 1:00 pm

Standard NWN offers two modes of movement:

Walk - Use your NWN OPTIONS to designate a WALK key on your keyboard.

Run - Use your NWN OPTIONS to designate a WALK key on your keyboard.

We have expanded upon these by means of cleverly scripted systems which enable a PC do do the following:

Jump - Use the ITEM "Runestone's" LONG RANGE POWER * and target the location you wish to jump to ... best to get to know your PC's limitations early in the game and before his/her sim-life depends on it.

Climb - if you find a hanging rope or vine, just click it, a CLIMB dialog will ensue. If you have a rope, you can USE it to see if a climbable location is nearby, OR if you are a natural climber, you can trigger such attempts by means of the Runestone UNIQUE POWER SELF*.

Swim - to swim, have your PC approach any body of liquid (preferably water) and use your Runestone UNIQUE POWER SELF*, a swimming dialog will follow.

Swing - Click on a hanging rope or vine to use it to SWING to a nearby location (start/end points are typically limited).

Crawl - If you find a trigger that requires your PC squeeze through a tight spot, the resulting dialog will alert you to the options/results.

Fly - If your PC is able to fly, simply emoting *flies*, or using the REST MENU - OPTION 1 will cause your PC to fly in the direction the PC presently faces.

Squeeze-Through - Sometimes, the PC is presented with a situation where they _might_ try to squeeze through a restricted space, be it "between metal bars" or "through a narrow fissure". If your PC is able to fit through such a small opening, you can trigger such action via the REST menu while your PC is near the object through which your PC will try to wiggle.

Teleport - Some devices have pre-set teleport targets which allow the user to simply use the device to teleport to the pre-set location. Other types allow choice of several locations and the user must typcially choose among them (though the means of logging that choice vary). Most creatures using innate teleport abilities and those using the spell Teleport must have predetermined the target location and been there (or scryed it) to log it as a possible teleport destination (often called 'memorizing the location').

* Note it is good practice to keep two instances of the Runestone in your PC's quick slots, right clicking these will allow you to set one for UNIQUE POWER SELF, and the other for LONG RANGE POWER - both for fast access during game play.

Last edited by GM_ODA on Thu Jun 22, 2017 11:42 am; edited 1 time in total (Reason for editing : corrected squeeze thru trigger method)

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