Intelligence of 7 or less
The character's alignment is inarticulate and unrationalized. He cannot give reasons for his behavior, but he acts on his natural inclinations. A neutral character of low intelligence is easily swayed by circumstance and peer pressure. A chaotic character is contrary, while a lawful one is docile and obedient. A good character is naturally sympathetic and helpful toward anyone he meets, while an evil character dislikes everyone equally.
Intelligence of 8-11
This character has at least some rational justification for his alignment tendencies. A good character may quote the golden rule or appeal to the authority of the prevailing culture. An evil character may take a "do unto others before they do it to you" attitude. A lawful character will point to the stabilizing effects of order, while a chaotic one may condemn law as a first step to slavery. A neutral character will be motivated by a simple kind of relativism ("It takes all kinds."). Characters of average intelligence can be persuaded from their natural inclinations only with some difficulty, force or threat often being more effective than words.
Intelligence of 12-15
A character in this category belongs to some specific philosophical school or holds some specific religious doctrine. He will discuss his principles and attempt to apply them when an important decision arises. However, he usually has a number of uncertainties regarding the philosophy he holds and is readily persuaded to take the most sensible course of action when in doubt. A chaotic character would speak in terms of individual rights and freedom, but a lawful character would appeal to a principle such as the divine right of kings. A good character will seek the greatest good for the greatest number and will have some interest in the survival of good on the large scale, rather than just an inclination toward generosity. An evil character will see history as a pattern of force and will measure success by the injury done to opponents.
Intelligence of 16-17
A highly intelligent character will have a detailed personal philosophy, often of his own devising. His justifications for his actions will be well reasoned and distinctive. Much of his life's goal consists of the creative realization of his philosophy. Many such characters are quite subtle, seeking to achieve some grand design that is not obvious to others. However, some find an intellectual challenge in holding to a strict code of ethics at all times. A good character of this latter sort might go to great lengths to survive a battle without taking another's life or shedding blood.
Intelligence of 18 or above
Such a genius character is a philosopher with a detailed moral system of his own devising (or at least his own unique interpretation of an existing system). Most such characters will endeavor to become philosopher-kings, found religions, or establish places of learning from which to put forth their ideas. They are looked upon as spokesmen for their alignments.
- Posting Knave
- Number of posts : 11
Age : 40
Location : Oklahoma, USA
Registration date : 2016-05-31
Character Name: Bel Inconnu
Overall Level: 4
Wouldn't this make more sense with Wisdom than Intelligence?
Intelligence as defined by google: the ability to acquire and apply knowledge and skills.
Wisdom as defined by google: the quality of having experience, knowledge, and good judgment.
Would it not make more sense that one with a lot of Wisdom, would have the experience, knowledge, and good judgment to understand the intricacies of their alignment and what would be appropriate action within it? Another thing I would like to cite is the description of the Wisdom attribute per Neverwinter Nights character creation:
"Wisdom describes a character's willpower, common sense, perception, and intuition, whereas intelligence represents the ability to analyze information. An "absent-minded professor" has low wisdom and high intelligence. A simpleton with low intelligence might nevertheless be very perceptive (have high wisdom). "
Again, I am no D&D ruleset expert, but I feel that Wisdom is a very underrated attribute when it comes to roleplaying. For a game example of what I'm driving at, I recommend playing Planescape: Torment, if you have not already. The game in itself drives the point home of how overlooked Wisdom gets for these kinds of situations.
- Posting Knave
- Number of posts : 50
Location : Central USA
Registration date : 2015-04-08
Character Name: Curantis Wayward
Overall Level: 7