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The Realism Knob - Turning It Up To "11"

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Have you explored the menu discussed in this post?

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Post  GM_ODA Sat Feb 04, 2017 9:25 am

Friends,

Some of you may be aware there is a way to use the RUNESTONE to adjust the game settings. For t hose of you not yet aware of this feature that controls features - it is activated by targeting your RUNESTONE with your RUNESTONE'S long range power.

When you've triggered this, a menu offering the following is displayed:

1) Role Play Level
1) [STATUS] Realistic Armor Damage/Repair
2) Customize Tool Feats
3) Acceptable Violence Level
1) [STATUS] Kidnapping
2) [STATUS] Permanent Damage
4) Misc
1) [STATUS] Use F instead of C for Temperature
2) [STATUS] Auto Emotes
3) [STATUS] OOC Divine Favor Bar
4) [STATUS] Moon Phase Tracking
5) [STATUS] Use % Instead of Bars
6) DONE

I am soon to add a new category under either 'Role Play Level' or 'Acceptable Violence Level' (I'm not certain which yet) - the new option will be "Infected Wounds", and the new feature is proposed to work thusly...

Each time your PC engages in REST scripts will determine if your PC is wounded, and if so, based on the type of wound the PC last received there will be a chance of infection. Wounds treated with an in-game 'bandage' item will receive a reduced chance of infection. Infections will weaken the infected PC, reducing one or more STR/DEX/CON/INT/WIS/CHA on a temporary basis. The fact that such infections will be possible in-game will enhance the value and use of the CURE DISEASE spell, and make items that have that power much more useful and valuable.

Remember, this is an OPTION - engaging it will make the XP flow a little faster, as does each of the added optional levels of realism.

In your comments please tell us:

How do YOU feel about the realism features, including this new one? Do you use the realism features? What NEW realism features would you suggest?


GM_ODA
GM_ODA
Forum Oracle

Male Number of posts : 3071
Location : USA East Coast
Registration date : 2008-10-17

Character sheet
Character Name: Firkin Alechugger
Race: Dwarf
Overall Level: 11

https://web.archive.org/web/20151106073532/http://playnwn.com/

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Post  Cowbot Tue Jul 10, 2018 9:47 am

I don't like most realism features for various reasons: Lag, bugs, takes away from the fun, stops RP and is awkward, etc. I don't even like the food/water/rest thing because of how it interacts poorly with RP. It basically means our conversation, which in real life only takes a few minutes, actually takes hours. If I stay in the tavern, or outside, just chatting with folks for an hour IRL, my character probably has to rest once or twice, and that doesn't make sense and breaks immersion. Who, after an hour long conversation, says "Sorry I need a nap brb"?

BUT I like having options. Options are great and I'd encourage you to implement more, if time allows.

Cowbot
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Number of posts : 23
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Post  GM_ODA Tue Jul 10, 2018 7:08 pm

Cowbot - Response to your post in a separate thread as I thought it merited some further dialog. THANK YOU. Very Happy

https://aldohral.forumotion.com/t3119-ongoing-systems-and-refinement#16154
GM_ODA
GM_ODA
Forum Oracle

Male Number of posts : 3071
Location : USA East Coast
Registration date : 2008-10-17

Character sheet
Character Name: Firkin Alechugger
Race: Dwarf
Overall Level: 11

https://web.archive.org/web/20151106073532/http://playnwn.com/

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