NPCs + Pickpocketing

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NPCs + Pickpocketing

Post  Moonchild on Wed Jan 02, 2013 2:56 am

[rant] For the love of all that is cherishable, put in a bleeding toggle that sets an NPC to hostile when you catch it pickpocketing you! I lost a bunch of stuff and died to boot when Teleport Without Error failed (no reason why that I could see, since I had it memorized 3 times), and then the area reset on my way back to it.[/rant]

No, seriously. I was visiting a merchant shop, and the moment I enter the door, a hostile NPC yells at me and pickpockets me. I promptly smite him and take my item back (and his in repayment, of course). I then go into the store, and the MERCHANT this time runs over and immediately pickpockets me...repeatedly. I smite him too, and loot....and he instantly respawns right where he'd been originally standing. This occurred repeatedly, even while another door opened and a bandit army came swarming in to attack and pilfer from me. I -don't care- if NPCs pickpocket. I don't care if they take things. BUT FOR THE LOVE-...sorry. However, if you CATCH them taking something...*deep breath* ...they should automatically be set to enemy, and NOT instantly respawn to keep stealing from you!
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Re: NPCs + Pickpocketing

Post  BobbyBrown15 on Wed Jan 02, 2013 2:58 am

I agree
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Re: NPCs + Pickpocketing

Post  Moonchild on Wed Jan 02, 2013 3:00 am

Oh, and note, the Merchant never turned hostile on getting caught pickpocketing. I attacked him a round or two after the attempt and he was still 'blue' at the time.

EDIT: [rant] And no, I'm not going to care about breaking factions if this is the kind of OOC crap stuff that gets in the way of proper IC behavior. [/rant]
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Re: NPCs + Pickpocketing

Post  GM_ODA on Wed Jan 02, 2013 5:57 am

Friends,
Where did it occur? I'll track down the issue, obviously it is not running as intended.

Be well. Game on!
GM_ODA
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Re: NPCs + Pickpocketing

Post  Moonchild on Wed Jan 02, 2013 11:46 am

The Maze under the Justice Inn. Can't really describe how to get there, so I will show you next time we're both on.
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Re: NPCs + Pickpocketing

Post  BobbyBrown15 on Wed Jan 02, 2013 11:59 am

ODA knows where it is
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Re: NPCs + Pickpocketing

Post  Moonchild on Wed Jan 02, 2013 2:23 pm

'cording to ODA, merchants are supposed to instantly respawn, and the area was a thief guild. That still doesn't solve the problem of not hostiling when caught stealing.
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Re: NPCs + Pickpocketing

Post  GM_ODA on Wed Jan 02, 2013 2:48 pm

We will review scripts and locations. Note, Merchants hand a lot of money each day, the next step in our new merchant rollout will include DEFENSES FOR MERCHANT SHOPS this means, attacking a merchant will be generally a bad idea.

Sorry 'bout the confusion, but the merchants in the guild shop, they are supposed to be sneaky and if you are not a member, they will pick your pockets.

Be well. Game on.
GM_ODA
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Re: NPCs + Pickpocketing

Post  Moonchild on Wed Jan 02, 2013 3:45 pm

That's fine, I didn't know it was a guild shop. So long as it's not a bug, it's all good. I had thought it was perhaps some part of an undercity or some sort of thing, maybe.
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Re: NPCs + Pickpocketing

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