Crafting Central : The Laboratory

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Crafting Central : The Laboratory

Post  GM_ODA on Thu Mar 20, 2014 7:56 am

FIRST OFF - do not panic, we are not working on this now or in the immediate future ... we have rather a good bit of work underway atm and will continue to slog through that a while before we begin any coding on this feature set listed below. THIS IS POSTED HERE FOR FEEDBACK, DISCUSSION AND IMPROVEMENT prior to our ever coding a single line. So take some time to read the following thread, ponder the notions found there and give your feedback on the premise, repercussions and utility offered.

THANK YOU for your time and thoughts.

Be well. Game on!
GM_ODA




"The wizard stood by the table for a time, observing the mixture in the beaker, and, when the contents therein began to glow, the wizard snatched out a scroll from some unseen place and unrolled it in the same dim light. Runes seemed to form upon the old scroll which had not to be there a moment before. The wizard chuckled to himself, rolled the scroll in a swift movement of long practice, then strode off to the shelf behind the table fetching three jars from those precincts. From each jar a pinch or more were added to the still faintly glowing beaker, each eliciting in turn a puff of smoke, a touch of sparks or an unfavorable aroma. Finally as the light of the beaker's contents dimmed to naught, the master, with gloved hand, lifted the beaker and carefully poured the contents over the cloak he had previously stretched upon the table. The liquid seemed to absorb rapidly darkening the fabric in a subtle but chilling way, seeming to spread upon the garment evenly by seeping outward from each blotchy spill with alacrity."


Possible CRAFTING SYSTEM additions:

COST OF LAB:
For POH / GUILD use, a lab can be utterly essential, but it should be expensive to operate. Given some ingredients have limited shelf life, or in some cases must be picked during the current moon (e.g. not earlier than the New Moon), or have some other reasoning justifying its procurement just before usage in a laboratory action. To simulate this, any LAB in operation must incur a cost of ingredients to maintain a chance of supplying those engaged in laboratory actions (such as the manufacture of magical items). These are in addition to the specific ingredients in the item manufacture as it stands now - ancillaries, expendables, and mundane whatnot. The level of funding (monthly) that a laboratory receives limits the sort of things that can be done in the lab... the best equipped laboratories are VERY expensive to operate, requiring the efforts of a dedicated NPC Hireling who works tirelessly to make deals with suppliers near and far in order to keep the laboratory functioning at the required level of efficiency.


The formula for monthly cost of lab operations (in gold):
(Max SPELL LEVEL * 1000) +
(Max powers * 10000) +
[1 NPC Hireling per 10k monthly cost (round up) at a cost of 500 gold per month per NPC]

A fledgling laboratory capable of creating items with spells of lv 1 or less and not more than 1 total powers would cost 12000 gold per month to operate.

A minor laboratory capable of creating items with spells of lv 3 or less and not more than 3 total powers would cost 35000 gold per month to operate.

A major laboratory capable creating items with spells of lv 6 or less and not more than 6 total powers would cost 69500 gold per month.

An EPIC laboratory capable creating items with spells of lv 9 or less and not more than 9 total powers would cost 104000 gold per month.

As an added bonus, the NPCs will sometimes be found in the lab cleaning up or unloading the latest gear and freshest materials. These NPCs can be used to give wizards who interact with them access to rare wizard-only rumors.

As an note, the college's lab would be a 'minor laboratory' as described above, thus limiting the sort of items a 'casual crafter' will be able to produce, and give many PCs a valid reason to build/buy their own laboratories or fund a guild run laboratory. Monthly cost of operation is in addition to the cost of equipment for the lab (purchase of major gear such as enchanting tables, research desks and the like).

As a whole, the cost of laboratories is intended to help create an appropriately IC money-sink surrounding the creation of magic items. A laboratory that has been neglected or one that is just being setup requires an expenditure equal to six months operation, this is also how you change the parameters of a laboratory too; by expending six months worth of funds in an effort to get it up to snuff. Think of it as a magical money pit.

Lastly, location location location. Some locations make better lab sites than others; for example, a lab located in a bustling sea port might find the cost of materials have a 10% discount due to the volumes and variety constantly flowing through the local port and merchants. There are other sorts of benefits to location, as some might offer improved access to one school of magic or another (related to LEY LINES being found in the vicinity) allowing the lab to work spells of a higher level than their funding would otherwise permit, or even allow the discounting of a power of the school of affinity in terms of the lab's limit.

FEEDBACK?
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GM_ODA
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Re: Crafting Central : The Laboratory

Post  LordSurge on Thu Mar 20, 2014 8:28 am

An interesting money sink indeed.

But just remember that crafting is sort of painful on the high end already. Making it too much more so is not ideal (Spend 5-10 hours gathering components for one item, etc).
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Re: Crafting Central : The Laboratory

Post  Animayhem on Thu Mar 20, 2014 12:46 pm

I had planned two labs for the Arcane Masters. One on the high end for members and one on the lower end for students in their dorm. As guild memebers essentially would suppliment the teaching.
an Npc instructor could be in the student lab while the private lab would be for the guild members.
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Re: Crafting Central : The Laboratory

Post  GM_ODA on Wed Jan 14, 2015 5:04 pm

*BUMP*

Ideas to enhance this? Feedback?


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GM_ODA
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Re: Crafting Central : The Laboratory

Post  Animayhem on Thu Jan 15, 2015 10:01 am

Less time consuming way to gather items or maybe a clue to as to where to get them.

Right now in reference to custom spells if you put your book and an item in the table if you are below level of the spell it will tell you but yet you have a clue.  Hmm x item and book =higher spell.
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Re: Crafting Central : The Laboratory

Post  Ragdoll_Knight on Sat Jan 17, 2015 5:24 pm

For a lot of herbal ingredients and mushrooms and such, if you examine them you get clues to their preferred environment.
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