Things to Test
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Moonchild
prinny c
Eriniel
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Things to Test
Feel free to have a go at any of these, they are from my bugs/fixes to test list that I haven't been able to test due to not being able to use nwn for some time.
Feedback by number would be brilliant, thanks
I'm afraid they are not that well marked or described, but hopefully most will make sense to whoever is trying what...
Some are obvious ie '#3' would need a Paladin PC, there are also times where both a DM and PC are needed, like those requiring settings like Wild Mage....
Feedback by number would be brilliant, thanks
I'm afraid they are not that well marked or described, but hopefully most will make sense to whoever is trying what...
Some are obvious ie '#3' would need a Paladin PC, there are also times where both a DM and PC are needed, like those requiring settings like Wild Mage....
- Feather fall spell + item
- Note writing (with ink quill - item should be in usable desks ie the one in the mercenary guild)
- Paladin menu detect evil fix (from DnD book, rather than just Detect Alignment = EVIL)
- Parasites (Fleas, Ticks, Leaches)
- Grove Curse/Active/Claimed are Persistent
- Make Disguise (Rogue/assassin)
- Conceal Weapon (Rogue/assassin)
- Add herbs/poisons/mushrooms/etc to fresh meat items when cooking in spit
- Succubus Kiss
- Holy Weapon of same deity in hands of Paladin (Null magic field, etc)
- *Woreship 'Deity name'* emote
- Cleric diagnose druggy
- Voyanut Quick teleport
- Track Fade with time
- Kiss and Hug emotes
- Mount Dire Wolf
- Kidnapping
- NPC Erinyes AI grapple
- PC Vampire drink from Blood Pool
- NPC Yuan-Ti Abomination infectious bite
- PC Lycon Hunter wands give awards
- POH Furniture placing dosn't multiple stack
- Red Dragon disciple quest
- Hide from Animals (spell+potion) make invisible to Lycon/Druid scent detection
- Scent/Fly Assosiates/Familiars View Campsite information on Entry
- Horse Merchant
- On bleeding PC lycons make animal pain noises instead of voice chat
- Nature Class PC in Party if near RT can guide other party members thru (Druid/Ranger guides party thru Rough Terrain Transitions)
- Automemorize last selected spell set on sleep
- Drow PC's level based SR
- Mushroom item effects (all 20 mushroom types)
- Rogue Fencing stolen goods XP
- Rope Climbing - Helping other party members up
- PLOT creatures should not auto shut doors (ie Portals)
- Animate Dead (persistant minions)
- Potion of Master Thievery
- Potion of Treasure Finding
- Control Undead reconizes PC Undead
- Illfaw fen snake- has "Venom" string variable set? (use Poison Tap on Illfaw Fen snake)
- Pour potion down throat option in runestone (ie heal potion down the unconsious party member's throat)
- Assign Spells to PC Tool Feats
- NPC Pups over age get Were abilities
- Smelting Coins into bars
- Beehives havestable honey
- Custom Trap setup, disarm, triggering, etc
- XP For Trap disarming, etc
- Pick Pocketing 'booby trap'
- Do not give XP for Disarming/Recovering/etc Own Trap
- Catstink grenades mess up scent tracking of dogs and drive them a bit crazy for a while
- Troublemaker - spawn relative
- Troublemaker - spawn relative - child
- Tome of Self
- Merchant Delivery System
- Crafting equipment should not run in guild world
- Washing off charcole restores user's normal skin color not default 0 skin (pale pink skin)
- Spider webs are not 'recoverable' traps
- Gear Status Report
- Peek thru Window (Needs Debug Fly On widget used)
- Wild Mage (Have DM set ##SetVarString sSchool Wild on PC's runestone)
- Campsite Tracking (ie how many bedrolls/who slept there, etc)
- PC/NPC Rassaska can only copy to Humanoid forms
- Killing rats should not increases animal kill counter...
- Voyanut coach
- Containers as enchanting targets
- PC logging off makes animal messenger spell end
- NPC commoners are not scared to death by small dragons or the spirit guide
- Wild magic mass teleport
- Rituals
- Boil water (water canteen of bad water in herb cook pot)
- Check all Maroon island escape routes
- Wall of ... spells
- Bag of capture creatures vanish on unsummoned/when time expires
- Pour content of Bucket into Empty bottle
- Scent marker on clothing, (PC scent tracker find other PC's previously equiped item on floor, should be able to track scent from it)
- Get XP for Herbivore kills
- Map pin restore after reset
- Druid Guild Leader claim/control grove
- Guild item issueing and recording via guild leader
- Corpses are lootable
- PVP in the Arena
- Custom poisons (poison trap from Creator - item - kits - Poison Trap Kit)
- Cats Furballs
- Lantern Oil relights Lanters that have gone out
- Lycon Bar dosn't show until after first change
- Recipy learning ability to scribe recipy scrolls
- Reed item craft into Blank Scroll
- Custom Traps crafting (in Craft Trap)
- Druid in animal form to Lycon mating
- Neuter lycons/druids
- Catnip effect on NPC & PC cats
- Sand --> Glass bottle in forge
- Cheese from milk in the cheesevats
- Cow Kicks sometimes when try to milk with bucket
- Test - Carry PCs (Choose 'Pick Up' from runestone targetting PC (Living or dead))
- Temple Rector vault access (only active one is Nagealai)
- Temple Rector temple supplies (only active one is Nagealai)
- NPC convo emoting (npc_emote) - Currently in the Barmaid Convo.
- Lycon animated shifting
- Wand of misc tools, editing variables on triggers
- Death in sewers
- Like coins should automatically stack (Silver -> silver, etc)
- Sea sponge harvesting
- Window's should not leave noisey mouse behind
- When in combat and Shift to hybrid form, lycon shift should be instant instead of animated
- College Professors
- Find Traps spell dose not disarm traps
- Black smoke from Fireball effect,
- blow out candles and fires by gust of wind spell,
- Trapland (examine traps themselves standing near the mechanics part)
- Tracker Mouse Submariner - (Jump off side of ship anywhere at sea, should end up in Soroshal), Test for Water breathing druid forms and Potion of Water breathing.
- Locksmith lock crafting and placing
- Justice inn barmaids do not give silver change to werecats
- Justice inn barmaids give bowl of milk/water/sausage to animal form PCs in group (ie PC + PC + Druid PC as -Small dog)
- Suyollaoneth Nut placable has the tag = "Herb11"
- Captain on ship dosn't send PCs off ship
- Show amount memorized in the Spell Book
- Scribe Scroll
- Scribed scroll will trigger wild magic in a wild magic area
- Belladonna effect lycons if in food
- POH Persistant Storage Furniture (only takes specified item types, ie bookshelf for books + scrolls)
- Bird talk in their own language
- Inital test of POH Creatures (ie hire shop keeper/guard/etc)
- Scribe Scroll Feat needed to scribe scroll
- Poison tap should only tests for Use Poison if PC Tries to handle extract poison with it, it should extract blood regardless of skill
- Magic scope shows all display to description when item placed inside
- Harvestable Trees become usable when equip axe
- Harvestable Trees get dead branches via druid talking to
- Vampire can drink blood regardless of current power level
- Make sure Vampire PCs do not respond to full moon on transition
- Vampire NPC AI is Not stupid
- Make sure the 1Billion Gargoyles never happens again
- Animal (Druid/Lycon) in water runestone escape
- Ship shouldn't start processing until PC is on deck
- Cross Area swimming (swim from one area to another)
- Bank Safe is persistant again?
- Vampire death sequence
- Highguard AI dose not teleport in other areas following PC from the Palace
- Floating text on PC party instead of shout when using \ as first letter in dm channel.. Use set party cake first on a PC party member.
- Track reading debug message to debug only
- Sailing ship tests - (Sail from one port to another, set off pirates, seamonster, etc)
- Lycon to Hybrid shift gets the hybrid's bonuses?
- Vampire sunlight damage
- Vampire on Potion of Daywalker (work?)
- Repair item via anvil
- Repair shattered item via Merchant
- Herb Placment fixes (Herb, mushrooms and veins appear in apropriate places?, ie no cacti in non-desert areas)
- Spells (Not sure which, so try as many as possible)
- Baleful polymorph spell perminance
- High Priest(ess) in temple death sequence
- PC Repair Trigger fixes Druid Journal (see druid shapes journal) - Partially, only gives current level list without previous ones, ie high level gets only snake where as small, sea, etc all at lower levels.
- Injured PC after Caltrop injury has bloody feet tracking
- Disgise items use prev appearance instead of race default (since lycons have race = shapeshifter, etc) - aka can lycons use disguises?
- Craft Dummy
- Cleric Domain Fix with feat swapper
- Subraces use external app (hard modifications are made to STR/DEX/etc as appropriate for subrace)
- Drow enchanting items
- Deal with over limit balance for banks - Was going a bit funny giving mass amounts where it shouldn't this is now stopped
- Goto Scent object (Burried, marker, etc)
- Skill books perminant update skill level
- Buying fetch (PC & NPC) from Theives Shop
- Lycon Mating with non lycon (ie Druid-Lycon, or Polymorphed-Lycon)
- Craft blessed items
- Summon Monster (from table p288 PHB3.5)- Both have 1 = Summon under water only
- Summon Nature's Ally - Druid (from table p289 PHB3.5)- Both have 1 = Summon under water only
- Wolf AIs (Spring time NPC females have pups, Male NPC wolf chase female PC wolf during winter, etc)
- Water Tracker Mouse (Make sure PCs in/out water correct, ie not drown on dry land)
- Mixing potion of same type within time limit
- Assemble Crafting (make crafting components and craft them together)
- Appearance of Subrace convo (Kobold)
- Lycon cure
- Appearance Fix puppies
- Save on leave fix for puppies (Name recording)
- Recipy learning fix
- Druid to Bird Convo
- Deity Convo choices for subraces via Altar of Worship
- Different lycoForms, ie winter wolf
- Inns (Rent room, use room, leave)
- Etrianna's Inn - Tivook Inn renting works?
- Add return key to deedkeeper before time expires to get refund
- Undead Minions
- Passive Nose Sense
- Passive Detect Evil (Paladin)
- Seige Equipment
- Cooking in oven
- Gargoyle Subrace
- Tree Shape (Druid)
- Too young lycons & vampires infecting PCs (shouldn't be)
- Pixie Subrace
Last edited by Eriniel on Sat Nov 03, 2012 4:05 am; edited 2 times in total
_________________
Until next we meet
Eriniel- Lead Scripter
- Number of posts : 340
Registration date : 2008-10-17
Character sheet
Character Name:
Race:
Overall Level:
Re: Things to Test
84.Lycon Bar dosn't show until after first change
It doesnt show till after the shift, But there should be a time limit set on when they notice or can change i think. Once infected you can use your rune to right away that ive noticed
7.Conceal Weapon (Rogue/assassin)-
Works
79.Corpses are lootable
Very Rare
144.Repair item via anvil
Hasnt worked that ive seen yet
145.Repair shattered item via Merchant
Works so far so good
142.Vampire sunlight damage-
Works
It doesnt show till after the shift, But there should be a time limit set on when they notice or can change i think. Once infected you can use your rune to right away that ive noticed
7.Conceal Weapon (Rogue/assassin)-
Works
79.Corpses are lootable
Very Rare
144.Repair item via anvil
Hasnt worked that ive seen yet
145.Repair shattered item via Merchant
Works so far so good
142.Vampire sunlight damage-
Works
prinny c- Forum Knight
- Number of posts : 116
Registration date : 2012-07-02
Re: Things to Test
130.Vampire NPC AI is Not stupid
They do attack if hostile towards you. They turn into bats and say hello brother or sister and leave if your a vampire. Overall I say there pretty good.
15.Kiss and Hug emotes
Hugs work, Kissing i havent seen anything special happen when I or anyone tries it
187.Too young lycons & vampires infecting PCs (shouldn't be)
Works so far. Has to be at least level 20 I think or 21 so.
They do attack if hostile towards you. They turn into bats and say hello brother or sister and leave if your a vampire. Overall I say there pretty good.
15.Kiss and Hug emotes
Hugs work, Kissing i havent seen anything special happen when I or anyone tries it
187.Too young lycons & vampires infecting PCs (shouldn't be)
Works so far. Has to be at least level 20 I think or 21 so.
prinny c- Forum Knight
- Number of posts : 116
Registration date : 2012-07-02
Re: Things to Test
178. Works, you get a very minor discount of the amount you paid, though.
35. Persistent minions are fairly easy to do; simply extend the duration of the spell by -a lot- and make it 1/day or somesuch: problem solved. Tougher is a necromancy system that you can use to experiment on (permanently buff) your undead minion via SF:N / GSF:N and various other skills. See: escapefromundeath.com/forums/showthread.php?t=64372
17. Seems to work fine; hostile someone and click them with Rune Stone, then click Kidnap. They gain a green aura and can fight your grasp automatically, while being dragged along directly behind you. Not sure if it persists across maps.
NEEDED: A submission system, rather than everything being auto-kill. PvP and some events should rarely generate actual PC death; rather, in many cases, ICly, the combatants (or some of them anyway) would be merely trying to knock someone down or out so they'll stop fighting.
13. Seems to work, I warped from Tivook Crossing to Port Chonda earlier.
35. Persistent minions are fairly easy to do; simply extend the duration of the spell by -a lot- and make it 1/day or somesuch: problem solved. Tougher is a necromancy system that you can use to experiment on (permanently buff) your undead minion via SF:N / GSF:N and various other skills. See: escapefromundeath.com/forums/showthread.php?t=64372
17. Seems to work fine; hostile someone and click them with Rune Stone, then click Kidnap. They gain a green aura and can fight your grasp automatically, while being dragged along directly behind you. Not sure if it persists across maps.
NEEDED: A submission system, rather than everything being auto-kill. PvP and some events should rarely generate actual PC death; rather, in many cases, ICly, the combatants (or some of them anyway) would be merely trying to knock someone down or out so they'll stop fighting.
13. Seems to work, I warped from Tivook Crossing to Port Chonda earlier.
Moonchild- Posting Knave
- Number of posts : 59
Age : 39
Location : Beneath the gaze of moon and star, bathing in their soft light.
Registration date : 2012-09-23
Character sheet
Character Name: Mint
Race: Halfling
Overall Level: 15
New Issue
Pc's with darkly colored skin turn white when bathing.
System seems to see any dark color as dirt rather than skin color.
System seems to see any dark color as dirt rather than skin color.
Shar- Forum Vizier
- Number of posts : 1074
Registration date : 2012-01-15
Character sheet
Character Name: Ne'Sekoleth
Race:
Overall Level: 20
Re: Things to Test
Lycon infection via age doesn't seem to be working correctly at least for the vampire side, a pc that was barely turned a day or 2 ago is causing infection checks already
heather- Forum Knight
- Number of posts : 231
Registration date : 2010-02-11
Character sheet
Character Name: Melinda Davis
Race: Human
Overall Level: 9
Re: Things to Test
Rather, it automatically simply defaults bathers to Skin Tone 0, from what I see, and probably does it to everyone. The fix seems to be giving each PC a "Set Skin Tone [#] (drop and get)" item to keep in inventory, which places their color correctly.Shar wrote:Pc's with darkly colored skin turn white when bathing. System seems to see any dark color as dirt rather than skin color.
New Bug: Character Sheet in forum has "Sorccerer" when it should have only one C.
EDIT: Fixed ^^^
Moonchild- Posting Knave
- Number of posts : 59
Age : 39
Location : Beneath the gaze of moon and star, bathing in their soft light.
Registration date : 2012-09-23
Character sheet
Character Name: Mint
Race: Halfling
Overall Level: 15
Re: Things to Test
The animate undead is persistant because you can as a necromancer upgrade your minions and then carry them around... if killed or dropped from party they turn into items you can pick up...
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Until next we meet
Eriniel- Lead Scripter
- Number of posts : 340
Registration date : 2008-10-17
Character sheet
Character Name:
Race:
Overall Level:
Re: Things to Test
Now if only there was a deity of Undeath supporting Evil and Magic domains!
Moonchild- Posting Knave
- Number of posts : 59
Age : 39
Location : Beneath the gaze of moon and star, bathing in their soft light.
Registration date : 2012-09-23
Character sheet
Character Name: Mint
Race: Halfling
Overall Level: 15
Re: Things to Test
Uhm animate death never actually worked with my necromancer, I only got a level 1 all stats 3 naked dwarven NPC whenever I used it on any corpse.
Valerion- Forum Sage
- Number of posts : 917
Age : 34
Registration date : 2011-12-24
Character sheet
Character Name: Valerion
Race: Human
Overall Level: 40
Re: Things to Test
A DRUID:
All caster classes:
Rogue:
Any non NatureClass PC:
Any PC:
Mage:
Cleric:
Specific Users:
- Make sure Detect Plant and Animal spell detects herbs
- The *whistles* Bird Convo works
- Do Water Breather shapes (-Sea ...) drown or water breath as meant to?
All caster classes:
- Spell targeting via PC Feat Tool - (Choose spell as PC Feat by RuneStone targeting Runestone, uses last spoken for arguments if the spell needs any)
- Read Spell from Spell Book - (Choose a spell from the book, and click read, uses last spoken for arguments if the spell needs any)
Rogue:
- Peeking through window vfx - PC Rogue should not be visible outside/inside the window from the oppersite side you are looking through.
- Custom Traps - make Monster in a bag trap, use Runestone on the Bag Of Capture to 'Add a Peice' to trap, then get some guineepig (hostile to you) to trigger it
- Window List - From the outside of building use Runestone to 'Use Nearest Window' if serveral nearby options list of windows should appear.
Any non NatureClass PC:
- Rest in all bed placables - Face the bed placable and open the rest menu, [Rest] option should show
Any PC:
- Go through fissures - Face the fissure, open rest menu - [squeeze through hole] option should take you through (if you are small enough)
- New Water Portal - Go for a swim in the pool in the cave that leads to the Deep Depths of Tivook.... (north side of the river)
- There should be No Known2Me when resting in an OOC area (DMFI_START_AREA, Tutorial. etc)
- Buy POH from Guild World (portal to Guildworld)
- Mouse via cheese (Pace some cheese on the floor inside a building, there may be hungry mice around - the mouse is meant to get the cheese and scram, the scam part is the part to test)
- Helper climbing - This needs two PCs, one climbs the rope first (hopefully strongest), and then stands on the anchor while the second (hopefully lighter PC) climbs the rope, the first should help the second climb.
- Admiral Cheeser and ship travel - Fairly simple, catch the first ship from Donnel Port to Brandolay, make sure actually get to Brandolay Talking to the Captain will give distance, or tell you if lost at sea (aka time to leave the ship by other means), also Sea monster, Pirates and Mutany crew should NOT spawn.
Mage:
- Magic Oils in Enchanting - Improvements and safety checks to the Magic Oil crafting onto items. Hopfully this has not damaged the Magic Oil Crafting.
- Water Breather spell - Make sure PC doesn't get air counter or drown while under effect of this spell...
Cleric:
- Water Breather spell - Make sure PC doesn't get air counter or drown while under effect of this spell... Goodaloop Clerics hold Holy Symbol should be Perm Water Breather (so long as holding the Divine Focus)
- Deity spell on Holy Symbol - Speak the deity's name preseeded by a '-' while holding the Holy Symbol. Might have to visit high priest(ess) and talk or use altar first, just incase holy symbol is missing vars. Speaking the Deity's name as if a spell should activate a deity specific effect. (Eats fair bit of DF)
Specific Users:
- Mercury DD Beam weapon's effect
- Multiple copies of Puppies/Kittens/Cubs loading should not happen again
_________________
Until next we meet
Eriniel- Lead Scripter
- Number of posts : 340
Registration date : 2008-10-17
Character sheet
Character Name:
Race:
Overall Level:
Re: Things to Test
WORKS! and WORKS! Kudos to you Eriniel!!!Eriniel wrote:
All caster classes:
- Spell targeting via PC Feat Tool - (Choose spell as PC Feat by RuneStone targeting Runestone, uses last spoken for arguments if the spell needs any)
- Read Spell from Spell Book - (Choose a spell from the book, and click read, uses last spoken for arguments if the spell needs any)
Eriniel wrote:
Rogue:
- Peeking through window vfx - PC Rogue should not be visible outside/inside the window from the oppersite side you are looking through.
- Custom Traps - make Monster in a bag trap, use Runestone on the Bag Of Capture to 'Add a Peice' to trap, then get some guineepig (hostile to you) to trigger it
- Window List - From the outside of building use Runestone to 'Use Nearest Window' if serveral nearby options list of windows should appear.
Eriniel wrote:
Any non NatureClass PC:
- Rest in all bed placables - Face the bed placable and open the rest menu, [Rest] option should show
Fissures work splendidly!Eriniel wrote:
Any PC:
- Go through fissures - Face the fissure, open rest menu - [squeeze through hole] option should take you through (if you are small enough)
- New Water Portal - Go for a swim in the pool in the cave that leads to the Deep Depths of Tivook.... (north side of the river)
- There should be No Known2Me when resting in an OOC area (DMFI_START_AREA, Tutorial. etc)
- Buy POH from Guild World (portal to Guildworld)
- Mouse via cheese (Pace some cheese on the floor inside a building, there may be hungry mice around - the mouse is meant to get the cheese and scram, the scam part is the part to test)
- Helper climbing - This needs two PCs, one climbs the rope first (hopefully strongest), and then stands on the anchor while the second (hopefully lighter PC) climbs the rope, the first should help the second climb.
- Admiral Cheeser and ship travel - Fairly simple, catch the first ship from Donnel Port to Brandolay, make sure actually get to Brandolay Talking to the Captain will give distance, or tell you if lost at sea (aka time to leave the ship by other means), also Sea monster, Pirates and Mutany crew should NOT spawn.
I drowned while trying the undertow.
I could not get the merchant to sell me anything in the Guildworld - I'm not sure I'm selecting things correctly.
The mouse appeared, took the cheese, looked like he had a planned escape route but got interfered with by a NPC moving about and actually did NOT depart the area... just lingered near a wall.
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