Cholla, an ancient word in the old Legardian tongue. It means 'the weavers' and refers to their magical prowess. The Cholla are a guild of wizards, over two centuries old now, that were established in the city of Aceria. They are often contracted to watch over shipping interests, such as the Acerian Trade-way. A vast network of trade routes loosely controlled by the wizards of the Cholla and their Grand Council from the city of Aceria. Myriad smaller trade routes all considered together comprise the Acerian Trade-way, commanded and overseen by the Grand Council from the city of Aceria. An amazingly vast thing, almost incomprehensibly large; it sprawls from well, you can name nearly anyplace and anyplace else and it spans them - the reach of the Cholla is such! Aceria is the capitol of the Acerian Trade-way and the principality in which the city is found. Aceria is a city of note along the coasts far to the northeast of Argentum Regio. The wizards of the Cholla are also making some interesting magical rings these days, Cholla have among their number's certain experts in the field of portals. The wizard Betters is said to have a collection of portal names of particular note, as well among the wizards of the Cholla, are found the best tomes and scrolls of ancient lore regarding ring manufacture.
Cholla has the tendency to expand it's influence far beyond that of many other guilds, cities, and realms. As every member of The Cholla are wizards, few sorcerers. And all adhere to a strict discipline and structure that keeps the order secure and functional. Much like the infamous Shalk Tolun, The Cholla are not only information seekers, but they are watchers, having many means and forms of keeping in contact quickly. From reports Chollas involvement in Argentum Regio is strictly between them and the Lord of Dohral. But one thing is for certain, for one to witness their presence, is either in big trouble, or a potential ally, as they rarely wish to act openly unless they feel forced to do so - or have good reason.
The Grand Council is a formation of some of the most powerful wizards in the world - within The Chollas order. It consists of 12 Arch-Mages, the highest ranking position available in the order, who over-see their vast network of trade-ways, and diplomatic means. Advancing in the order, is based on hard-work and dedication - as one must study a great deal to pass their many tests to be considered worthy to advance further. While the order isn't as stern as it once was, members are expected to be direct representatives of the order itself, and are expected to act as such accordingly. From highest to lowest, the ranks are - Arch-Mage, Master Wizard, Magician, Journeyman, Apprentice, Associate. While the order itself is very vast, they aren't heavily involved everywhere and as such only keep small "guilds" in far reach cities, such as Argentum Regio. With one or several guilds being in command by a single Arch-Mage, although they aren't directly involved - they pass their authority of the duties to the Master-mage(s).
(Much more information can be found in game via many sources)
The Order's Roster
(as there are many mages through out the world, only the important ones will be listed)
Last edited by DM_Dekkar on Thu Apr 18, 2013 4:19 pm; edited 1 time in total
Death, is only the beginning
Color Codes = Neutral , Alliance , War , Relations Worsening, Relations Rising
Order Of The Shining Blade(PCs) - Peace treaty
Grand City Of Dohral - Non-Aggression Pact, Peace treaty, trade-agreement
Druidic Circle (PCs) - Peace treaty
Mercenaries Guild (PCs) - Peace treaty
Hunters Guild - Peace treaty, trade-agreement
Eastern Stronghold Dwarven Encalve - Peace treaty
Shak Tolun - War
Organized Bandits - War
Curst Vampyre - War
Note, these aren't ALL the factions in the entire game world, these are local yet dominate factions. Minor factions such as Fey, Elven Enclaves, Half-lings etc. either fall with another major Faction, or are too small to make an impact on politics. Also, Factions with PCS listed next to them, means that actual player(s) are in the faction as well. Others are "NPC Controlled" (DM run)
Death, is only the beginning