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Class Ability Change: Shadowdancer - HiPS

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GM_ODA
MarquisIllusion
Animayhem
Orinai
DragoneyeIIVX
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Post  Hacatsu Thu Jan 29, 2015 12:10 pm

HiPS should be nerfed, yes, a cooldown of two rounds sounds reasonable.
True Seeing, I'm not sure, but I do think it would be preferbaly that it was nerfed either, so it wouldn't see hidden players.
Hacatsu
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Post  Animayhem Fri Jan 30, 2015 8:20 am

A cool down on when one can use HiPS and True Seeing would work.
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Post  Ragdoll_Knight Sun Aug 16, 2015 2:59 pm

I'm more interested in the pnp differences, and making it more in line with that.
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Post  BenevolentDevil Thu Sep 20, 2018 9:23 am

I just took SD for HIPS , one level ... to fit my "ninja/shinobi" build ...

I noticed it doesn't "work" quite as it should be , is negated by skills of spot/listen with-in 10-15 meters close to others. Lizard men, still seeing her while slipping through shadows.

I can remove the SD class if this is the case, I took the level for valid reasons ... not to trump TS or any other abilities. If it's no "better" than regular hide/move silent , I'd rather free up my PRC slot for something else.

I tend to disliked nerfed things like this, because I spent the time and feats to get the ability of the class chosen.

All the above arguments are invalid ... because it's simple.

You wouldn't tell an RDD build, they can take the class, but get none of the benefits associated. Same with any chosen class.

is it "powerful"? yes , or it can be.
But thats a perk for going through the steps of gaining it ...
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