Bandits on the highway (and other spawns)
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Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted)
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Bandits on the highway (and other spawns)
I would like to see some bandit spawns on the road between Tivook and Dohral. The only thing you may come upon atm are assassin vines, which is boring to fight since they do a ton of damage and have creepy voices that makes the blood curl in your veins. Also overall more of the spawns would be nice and possibly even some more of those hidden away permanent spawns. New players loves being able to walk outside and run into an ambush, it makes the server come alive. I've heard its already being planned but I would love to help make it happen by helping to point out areas where I as a player and game-tester would love to randomly run into monsters or bandits.
The plans of making spawns like that not happen when a dms on should, in my oppinion be made so that the spawns doesn't happen when a dm is in the area, or if the dm tags the area for his or her event (I dunno how to tag an area or if its even possible) which should be something you'd easily accomplish. Could it be made so that a dm can change the level of what can be spawned when a player walks into the area? That would be incredible.
The plans of making spawns like that not happen when a dms on should, in my oppinion be made so that the spawns doesn't happen when a dm is in the area, or if the dm tags the area for his or her event (I dunno how to tag an area or if its even possible) which should be something you'd easily accomplish. Could it be made so that a dm can change the level of what can be spawned when a player walks into the area? That would be incredible.
eve_of_disaster- Forum Courtier
- Number of posts : 340
Location : Sweden
Registration date : 2010-03-30
Character sheet
Character Name:
Race: Human
Overall Level: 40
Re: Bandits on the highway (and other spawns)
Lions, Tigers and Bandits oh my!
I'll take this one, since it doesn't appear to be IG yet.
I'll take this one, since it doesn't appear to be IG yet.
KangTheMad- Posting Knave
- Number of posts : 22
Location : Illinois
Registration date : 2010-02-14
Character sheet
Character Name: Dirk Osric
Race: Human
Overall Level: 5
Re: Bandits on the highway (and other spawns)
Actually, there ARE bandits that work the roads, but they move from day to day (to avoid having the locals send a posse in on them). There are at least six roadway areas they watch at irregular intervals, ready to pounce on the unwary.
Still, nothing to stop a DM from adding more bandits when they please.
Still, nothing to stop a DM from adding more bandits when they please.
Re: Bandits on the highway (and other spawns)
You should also look out for the Bandit's pet Rust Monster, Frankie. He's escaped and could be found for a reward.
Ragdoll_Knight- Forum Sage
- Number of posts : 875
Age : 32
Location : Nampa, Idaho, USA
Registration date : 2010-03-02
Character sheet
Character Name: Tony
Race: Human
Overall Level: 32
Re: Bandits on the highway (and other spawns)
Ragdoll_Knight wrote:You should also look out for the Bandit's pet Rust Monster, Frankie. He's escaped and could be found for a reward.
I like the way you think.
KangTheMad- Posting Knave
- Number of posts : 22
Location : Illinois
Registration date : 2010-02-14
Character sheet
Character Name: Dirk Osric
Race: Human
Overall Level: 5
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Neverwinter Nights Multiplayer Server 24x7 Now with NWN and NWN:EE :: Neverwinter Nights - General :: Suggestions (general unsorted)
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